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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

Saved models reload textures incorrectly Locked

A topic by S0larflare created Apr 13, 2020 Views: 187 Replies: 2
This topic was locked by Kenney Apr 22, 2020

Fixed in version 2.0 preview-1c (released or soon to be released)

Viewing posts 1 to 3
(1 edit)

I'm new to asset forge, so there's a chance this is user error but I can't see anying on my end that would cause it.

When I create a model, I can export it and everything comes out as intended. However, if I save it as a .model file and come back to it later, once I load it the textures get screwed up on all of the blocks. If I zoom in on one of the blocks it appears as if the texture is just a lot smaller than it was when I saved it (for example a 'bricks' texture, rather than each brick being 15 x 5, they were 3x1, so didn't look like bricks anymore).

Is this a known issue or is it just me? I'm using version 2.0 preview-1b

Ah yeah, terribly sorry but this is a known issues. It can be "fixed" by scaling or moving a block with the texture on it, that should fix them all. It's due to the automatic UV mapping that doesn't get applied when loading a model, I want to completely overhaul it at some point.

Yep that's sorted it out. A bit of a pain but only really takes more than a moment for larger things. Thanks for the quick reply!

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