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Top-down arcade shooter with a space vehicle on a desert planet · By Saiodin

Gibor Fight Clarification

A topic by JeffCraig created Apr 21, 2017 Views: 315 Replies: 2
Viewing posts 1 to 3
(2 edits)

It's not really clear which weapons damage the giant sand worms. Longswords don't seem to work, even though they are not a laser weapon. I was able to get through it using one of the Vanduul Blades, but it seemed a little drawn out.

Maybe put a info tablet down in the canyon where the other giant sand worm is that explains what weapons do and do not work against them?

Also, after the battle, it's not very clear that you have to plant a mine in the wall to make it open.

(2 edits)

The giant sandworms are damaged by the explosive barrels you have to let them eat a few to kill them

I agree that the pointing in a certain direction could be better after that fight.

EDIT: Althou seaching a bit in a game is what makes it challenging right ? :)

Hey. Thanks for the comment!

You're right, Longswords don't work and I've not thought about it, which feels pretty weird to me right now. And descontinue is right. Make them swallow explosive barrels, use the blades and a third alternative is one of the secret weapons that can damage sandworms.

The idea with the info tablet is actually very good. But then again, from the people I've seen playing nobody actually read any tablets and most skip dialogue completely, even if it's just one sentence. Sometimes people read a sentence out loud and are confused tho they just read the answer to their problem. I'm struggling a bit right now with making things more clear, it's an interesting experience. v1.0.2 tackles some of those problems.

I was just looking at the dialogue after defeating Gibor and it says "Also try placing them near a locked gate".

I would have thought that hint is enough, since the gate above the arena is the first one that the player sees that has a lock attached. And it's also a new kind of door (different look). This is exactly what I meant with struggling. I could indeed say "Blow up the gate with mines", but wanted the player to think a bit. I'll see if I can think of another solution.