"Speaking In Guns" is the first project by Built In A Day. The game features levels set in the three types of '2D shooter' games: top, side and twin-stick. The project is based around the twin-stick control style, but applies this style to all level types.
There's a single player campaign with 9 levels, 3 minibosses, 3 bosses (plus air hockey!)
The multiplayer includes Coop versions of single player levels and a Co-Pilot mode (also plus air hockey!)
Some Basic Playtest Questions:
-Is moving the ship and weapon aim independently fun in top- and side-scrolling levels? Or is it only fun in twin-stick levels?
-Are the player/enemy weapons over- or under-powered?
-What other weapon types would you like to see for the player/enemies?
-Should there be sound f/x for shots and explosions, or would that be a big wall of noise?
-Is the Co-Pilot mode any good?
-Is the whole thing an unsatisfying mashup of 2D shooter tropes?
So, say "NO" to Work N' Worry and "YES" to Guns N' Glory, and go check out the demo today!