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Solving The Game?

A topic by amndka created Apr 16, 2017 Views: 72,924 Replies: 338
Viewing posts 41 to 60 of 175 · Next page · Previous page · First page · Last page

eye can see you


maybe there is a correct order to play the games... :p

See, I don't know much (I just found this whole game and am FASCINATED)

But my first theory is that there are 780 SLIGHTLY different versions of this audio, and at the end it's saying which of those you listened to. Marking the differences would give you the answer? It's just a theory. I have NO clue.

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The aren't more versions. It's just one and the letters are random.

I don't know if it's of any importance, but "Don't Play This Game" resets its volume level after every listen.

What do you mean? Volume level of windows?

has anyone thought of taking the image from en wye and comparing its code to the original image of New York?

I believed that the last bit of text says 'Find me a rom file'? like a .rom file?

maybe, but when you listen to the voice say it, it doesn't sound like they would say file, they say it differently. plus, there isn't any rom files found in any of these games, or atleast so i've read from here (i haven't played all of them yet)

Deleted 2 years ago

pm me on Reddit! I don't feel safe giving out my email just on the forum haha https://www.reddit.com/user/amndka/

In the description of the game it says that "This game can reveal things you don't know yet.
About yourself.
Over time."

And that made me think so i put a code that the game gave me "GEHTXYCMTRNNOUNLFPKFXBEQZGJNDF" into an anagram decoder, it spit out too many things to count but i found a a couple like;

- Judgment Throne

- Broken/Judgment

- Entry of Judgment

~which to my understanding is someone thinking that they are broken. or them judging someone. or someone else, i was to find one more that would probably link to T&B's;

- F*ck her gently

~~if anyone has found more to what i posted please reply

From the photoshop edit of the picture you can see that it's the text of what the person in the game is saying including: "should I garest him". That caught my attention because garest is a German word. It sort of means "agitate." Don't know if that's helpful at all

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I took the face from this image, scaled and cropped it to match the background of solution.png, then applied it as a difference layer to solution.png to make only the text visible.

This is the result (scaled 5x).

Hopefully this is much easier to read.

Deleted 1 year ago

we can't hit 780 the maximum number we can get is 351

from the logic a=1 and b=2 etc.add them all up without repeat then the maximum number we can get is 351

Okay, so i spent a while listening and reserching some of the words he says

"Queue light and the fight, i dont know which for some post amusting, why dont you *gruel on it same *folgen as ever hover the table cloth *punt, do you understand me? no one does, listen there is a *bonjens at the door, should i gerent him? find me a *Ground friel

~from what i was able to make out *Gruel also ment to accept punishment or something that lacks substance or significance to an argument.

~Folgen is German for consequences

~punt to me made me think he was about to be punished from the previous statements

~Bonjens is also meaning German Sheppard (Dog)

~and garent meaning to agrivate

~ground friel is what i hear but i cant be sure

I don't think it's "Garent." I'm pretty sure it's "Garest," meaning "Cook."

For example "Should I cook him?"

i typed garest on the google translate it means more expensive

if you type "should i garest him?"

it says "should i expensive him?"

lol that don't make any sense

"why don't you grew on it" that what he says i think

and also the first word is cue as i read it on solution.png

it gets a little clear if you set the solution.png as your desktop picture

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So the XXX/780 was actually an incredibly simple "cipher" to figure out. Basically the 30 Letters Provided for each listen are generated. Those letters often repeat (but that doesnt matter). You simply take each letter provided in that 30 and count it once. so lets just say you have abcde abcde abcde abcde abcde abcde. All you would do is make a list of ABCDE and translate that to numbers 1-26. meaning you get 1 + 2 + 3 + 4 + 5 = 15. That would mean you get 15/780. The total 780 is actually 26 (letters of the alphabet) x 30. Its impossible to have a total of 780 ever, and the obvious maximum you could get was if you were to get all 26 letters in that list is 351. From this point on though i have no idea whats really important about those numbers though.

My Possible Hypothesis is maybe you need to take the 30 digit actual total and get its difference for the given total of "non Repeat". in this case if we take my prior example you get 15/780, but the actual is 90/780 that difference is 75. but even then idk how that is useful. If anyone can brain storm this further, possibly connect dots i never figured out that would be awesome. i did figure out the "Look inside" bit but that was about it. no idea what else to do here for now

it could even be possible we need to take that remainder and somehow divide it up into another string of letters that equal the same total, or Convert that into letters just based on all the single digit letters (ex. A-I, 253 = BEC) but honestly im lost.... there must be something else hidden that isnt obvious. I dont know there are 2 voices talking the entire time but no idea what the background is saying.

The background is just repeating or echoing what the speaker is saying. It is a "normal" voice, but the loud voice we hear is digitized.

I came to a similar conclusion on my own

However, simply put, I believe the 780 to be a red herring and only exists to get participants thinking.

There is a combination of 30 randomly generated numbers taken from the 26 English characters. 30x26=780.

What if we managed to create a basic cipher using the algorithms the game runs off? It appears as though each letter might have a designated value between 1 and 26. It would then be possible to reach 780 if the sequence was completely occupied by the character that represents 26, but that wouldn't be the purpose of course. This new cipher could be used to decrypt other messages within the puzzle.

Alternatively, it might also be the case that the value of each letter goes up dependant on it's relation to its placement within the sequence. For example, if in the correct position, 'A' might have a value of 26 in the first position but only a 18 in the second position. If that were the case then the goal of 780 would be achieved by correctly completing the sequence and possibly creating a phrase or word.

I'm pretty freakin' tired and I hope this is legible. "Food for thought" anyway.

has anyone thought to look up the pictures/music in the games? could there be clues there?

i found something that might help to solve this, first, open winrar, right click DPTG.exe and click view. there are bunch of codes that i don't understand and al lot of random irrelevant error messages in it.

so i found this in string.txt after extracting the .exe file


103 Don't Play This Game

106 Hello World!

109 RUNAPPLET


and this in version.txt


FILEVERSION 1,0,0,0

PRODUCTVERSION 1,0,0,0

FILEFLAGSMASK 0x3F

FILEFLAGS 0x0

FILEOS VOS_NT_WINDOWS32

FILETYPE VFT_APP

FILESUBTYPE 0x0

{

BLOCK "StringFileInfo"

{

BLOCK "040904B0"

{

VALUE "Comments", "Don't Play This Game"

VALUE "CompanyName", "Unknown Developer"

VALUE "FileDescription", "Don't Play This Game"

VALUE "FileVersion", "1, 0, 0, 0"

VALUE "InternalName", "Don't Play This Game"

VALUE "LegalCopyright", "Unknown Developer 2017"

VALUE "LegalTrademarks", ""

VALUE "OriginalFilename", "Don't Play This Game.exe"

VALUE "PrivateBuild", ""

VALUE "ProductName", "Don't Play This Game"

VALUE "ProductVersion", "1, 0, 0, 0"

VALUE "SpecialBuild", ""

}

}

BLOCK "VarFileInfo"

{

VALUE "Translation", 0x409, 1200

}

}

This is a system-generated file; the 'VALUE' entries are just what the compiler collected when the UnknownDev configured his development environment.

'Hello World' is just a common programming convention to test that everything's working properly. There's no significance to the words; they're just 'something to print on the screen' when the program is first run.

now I have only looked at the first page and will look at the others in the morning I just have to put this out there now I'm sorry if someone else figured it out but I just thought I'd decode it myself The solution/what DPTG says; Cue (unsure) the fact I don't know (unsure) missing why don't you grew on it same (unsure) ever over the tablecloth punt do you understand me nobody does listen there's a (unsure) at the door should I garest him find me a grom filet thanks to Cpt.Dinosaur I was able to decode some of what it says and as Yama Maya said the speaker may have receptive aphasia every unsure means there's a word I can't read well


Cheers to everyone solving this thing

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