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Solving The Game?

A topic by amndka created Apr 16, 2017 Views: 72,924 Replies: 338
Viewing posts 101 to 120 of 175 · Next page · Previous page · First page · Last page
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I don't know why I think this puzzle is related with WW I I events

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Can't we just mod the game and change all it's input to hit the score of 780

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Basically we can't edit the files because they're self modifying. Just to give you an idea of how far ahead we've gotten :)

Ok, I didn't write this, someone on Mark's channel in the comments did (I forget their name, sorry) but they came up with this:

"Can you imagine the fact that I don't know which I'm supposed to be in? Why don't you go rule me on it. Same old few things as ever. You under the table trade off punts. Can you understand me? Nobody does. Listen, there is a body at the door. Should I get rid of him? Find me at grave field"

Since the person has receptive aphasia it's more of "what are they trying to say" instead of "what does it mean"

It makes a lot of sense

I think our next target is to find the grave feild

Hey there.

So after playing around with the Solution.png on Photoshop (Basically just rotating, mirroring and changing the Brightness and contrast), this came up http://imgur.com/a/tbEmY .

The Morse code says "look inside". Still, no clue of the meaning of the white dots.

-It could be meaningless, but when doing the opposite (brightening the picture instead of darkening it), the shape behind the text clearly seems like a diamond (may be my imagination, but I'm not sure)

Might not be much either, but maybe only the games in-which "unknown developer" wrote on the picture accompanied to the download page "this is not a screenshot"- are actually connected.

All in all, "this is not a screenshot" is written only on "On the Edge", "DPTG" & "Six Books" [the word "screenshot" is mentioned in "Tits & Boobies" and "en wye" though]

The solution Picture is 100x100 Pixels. The white dots may indicate symbolize a certain sequence of numbers or a code, in form of numbers. For instance, if the 70th pixel is the first white pixel to appear, the first number will be 70.

Update: it might actually be using steganography.

Using the different pixels some sort of a file might pop-up.

I didn't have any luck with the few free online steganalysis tools I threw at it, but I'm an utter neophyte in that area.

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I just realized that it is impossible to get a perfect score of 780. If repeats aren't counted and every letter is used the maximum score you can ever get is 351 because if A-1, B-2... so on then 1 + 2 + 3 ... 25 + 26 = 351

"Cue [lanak] the fact I don't know which [postere masting]

Why don't you grew on it

Same [foldgin] as ever

Over[ve] the tablecloth punt

do you undertsand me?

Nobody does

Listen, there a [Bogines] at the door

Should I garest him

Find me a gromfriel"


This is what I could make out through listening and the text on the imagine. A lot of these words seem like old words, ether old English or somthing else. I'm no exspert though, but a lot of these words I think I've heard before

"Garest him" brings up religious text

"Punt" can ether be to hit/kick somthing far or a type of boat.

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Maybe the numbers at the end of each cycle are also linked to the painful box... from what I've seen only 3 digit numbers are appearing, maybe the first 2 numbers are clues to which box to go to then the other number is which number to choose

Has anyone tried playing the audio backwards? Maybe it sounds like nonsense because that's not the real message?

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NEW DISCOVERY:

Inside the exe files, if you paste them into notepad and turn on Wordwrap under Format, mess with the window size, you get an ASCII art of the icons for the games,

Proof:

Credit to Blondebro7 for discovering this!

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If you flip the text, it says (JTPO) or (DTPG). That could be useful for future use. I'm planning on messing with the actually coding in the game files by switching out info with info found in odd places, so, I'll post back later if this does anything

if you flip and reverse it it says DPTJ

ill try that too, thanks!

Thats what I meant. If you flip it over, its the same as the icon for the games

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Going off of what Spirifox said,

"Ok, I didn't write this, someone on Mark's channel in the comments did (I forget their name, sorry) but they came up with this:

"Can you imagine the fact that I don't know which I'm supposed to be in? Why don't you go rule me on it. Same old few things as ever. You under the table trade off punts. Can you understand me? Nobody does. Listen, there is a body at the door. Should I get rid of him? Find me at grave field"

Since the person has receptive aphasia it's more of "what are they trying to say" instead of "what does it mean"

I did a search for grave field and found that there is a grave field in Germany (since we've discovered some of the dialog is German)


I dont know if this has any bearing on the game or not, but there it is just in case.

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Gamer Nation on youtube began to figure out his theory. He came to a conclusion that everything with the games has to do with the girl in the well in the game "On the Edge". I believe that the game "Moon Omen" is directly related to On the edge. The girl in the well in On the edge is dying at the end the game. Moon omen is the girl in the well viewing the moon and it is fading away because she is dying. The trees at the bottom left the moon gives us the setting of a forest as the same as the well.

The donation amount is 0.46 as default.

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I don't know whether this thing is already mentioned or not, but I found something on the thumbnail of the "Unforgettable" game on the website.

If you see carefully there's this little dots and dashes on the upper and lower side of the thumbnail , and it turns out to be a morse code that gives you a sentence "The Answer Lies Here" .

Don't know what that's for tho, we might need to extract the thumbnail and do some more processings on the thumbnail, maybe something will come up.

Hey, I'm new to this forum and to this site, but I found out about this game, from markiplier actually and immediately became interested. I have been following along a little with you all's progress and I think I have something to add. It keeps telling us to look inside and so I did. I used 7-zip to open the games executable file and found three files the most notable of which was the .ini file, it is labeled leave.ini

And example can be seen here - http://imgur.com/FSaRAdn

Anyway I did the same for his other 9 games and found a different named .ini for each one. Not sure if this means anything but I though it was interesting. (I apologize for the spacing it made use double spaces like this)

One the edge: where.ini

MOON OMEN: DEATH.ini

The painful box: drown.ini

Six Books: books.ini

en wye: enwye.ini

Hypno-467767: hypno.ini

Unforgettable: utwya.ini

Tits and Boobies: erect.ini

Don't play this game: leave.ini

Also reversed this music at the end of Six Books, haven't been able to find the name of this music but seems like it might be a clue.

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the ****.ini files are the configurations for the game, but I've been thinking the same way about these files, the way the developer named those files , It feels like it has a purpose.


And I might be overthinking this one , but I'm also intrigued by the author's description on each game, if you open the main site ( https://unknown-developer.itch.io ) , you can see all the games alongside with each descriptions, and somehow when I read those descriptions in order , It somehow sounds related and feels like it can be combined into one phrase . (try reading from en wye -> tits & boobies -> Six Books -> Moon Omen ).

Then again, I might be overthinking about this one.

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hey there, did you try opening the .ini files? If so, it'd be awesome to see what's in them. I currently can't access my computer to do it myself, but if you could, and share what they have, that'd be awesome. If someone already did so, I'll let you know (I need to check the Google doc to see if that happened- I honestly cant remember) the configurations could have stuff hidden in it

[.ini from 'en wye']

title=en wye

numselections=1

defaultselection=1

selscreenfull1=n

Seldesc1=en wye

selscreensize1=1280,720

selgamesize1=1280,720

selcode1=runexit

selurl1="Data\en wye.exe"

selquality1=high

selscreencolordepth1=32

selinf1=ATXPWJLA

selscreenbgcolor1=000000

Selgamebgcolor1=000000

selscreenclosebtn1=N

Selcloseonevent1=N


That's basically the configurations for all the games, i've tried changing some of the variables but it seems to have no difference in outcome.

Same, although I was able to make them not run by omitting some of the lines in the ini.

awesome, thank you for your quick reply (like, dayum son) unfortunately, I dont have my computer, but my plan is gonna be something like this:

In the color (any row with the word color in it) I'm going to try putting in 467767 one at a time to see if there's a visual change, (since aside from it spelling "horror"; someone implied it could be color coding, and changing each value one at a time could produce something different each time that would have been invisible otherwise)

Thank you once again!

Hey that's a good idea OdetteDressedInBlack I remember that color code thing too, I'll have to try that to.

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Thanks Lordbaaa, I was just about to post the ini names, since I felt that some seemed notable.

I also tried swapping some of the files around to see if anything might happen, such as putting drown.ini or DEATH.ini in On the edge, as well as changing the internal settings of these files, no noteworthy impact so far.

I thought I would try to take the 1st picture of The Painful Box, and change the perspective to see if there's anything there, but I'm having trouble mapping the horizontal axis. I don't think I can quite do it, at least not with 100% accuracy. On the 2nd picture, does anyone know what is being shown? I was thinking washing machines because of the one at the bottom mid-left, but I'm not sure looking at the rest.

I don't normally interact with communities on such a "game", but one of these days, a real psychopath is gonna think it fun or funny to do something like this with real stakes. No offence Unknown Dev, but that said, I'm gonna see what I can do with ______, if nothing is concerning, I'l keep quiet.

Best of luck to the rest of you.

EDIT: By the way, every one of these contains a data folder with 4 files, 1 is an exe that as far as I can tell does the exact same thing which is to read the .dat file of the same name, you can mix and match .dat and .exe freely in this manner and it will work so long as they have the same name. So to anyone digging through file contents, .dat is where you wanna look, and use the .exe to figure out how. Not that I care, but to all of you who are "playing" this, I can't vouch for what is and is not a legit method of "playing".

Hey, so I'm looking at the other games this developer has made, and its actually pretty interesting.

I lined looked at them up in pairs of three, and came up with a few abbreviations that for some reason seem very fitting. The bottom three games, which were arranged like this in the sight, were Six Books, Tits and Boobies, and En Wye. Now this may seem very far stretched, but I like to do this just for the heck of it. I took the first letter of all these titles and came up with STE, and searching what STE stands for it means a woman saint. The with the game Six Books, I thought of the six mother books of hadith. This is the definition of the books: The Kutub al-Sittah (Arabic: الكتب الستة‎, translit.Al-Kutub as-Sittah, lit.'The six books'‎) are six books containing collections of hadith (sayings or acts of the Islamic prophet Muhammad) compiled by six Sunni Muslim scholars in the ninth century CE. I haven't played the game, so I'm not sure if this has anything to do with it, but thinking back on the woman saint, I just realized how stupid this is. But I spent five minutes of my life doing this, so do what ever you want to it.

The second image in the Painful Box game appears to be the capsule-style "Micro Apartments" in tokyo.

http://www.businessinsider.com/kisho-kurokawas-nak...

Not sure if this is relevant, but I had a hunch these were living quarters based on the curtains/objects in windows in the image.

HEY OK SO I HAVE A QUESTION! Since the word Garest in German is "to prepare to be eaten/cooked" are we positive that it is a body/ somebody at the door? could it possibly be some type of animal because that would personally make more sense (then again this is a horror-esk game so the whole body eating thing would actually make sense too.)

Also if someone speaks German here, could you try to listen to the audio again and try to make something out of it please? Thank you!

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I've seen a lot of people talk about this, but I don't think this translation of "garest" is right . I speak german and as far as i know the correct word for "to cook" would be "garen". Though it is a form of it, "garest" does not make much sense in context, since it would be "du garest", meaning "you are cooking". So I don't really think he's talking of cooking. But I could be wrong.

I've listened to the audio several times and couldn't understand anything else, sorry.

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Someone earlier said it might be saying this:

"Can you imagine the fact that I don't know which I'm supposed to be in? Why don't you go rule me on it. Same old few things as ever. You under the table trade off punts. Can you understand me? Nobody does. Listen, there is a body at the door. Should I get rid of him? Find me at grave field"

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Ok some info, not necessarily important to the solving this game but I found it interesting non the less. I was and trying to see if moding the ini files did anything and at first it didn't appear to however after I erased the Data\DPTG.exe line from selurl1="Data\DPTG.exe" the game gave me this message

http://imgur.com/aVkByUz

So I specified a different dir, in this case selurl1="Data\Quake 3\ioquake3.x86.exe" it ran quake. So As far as I can tell this main exe only works as a shortcut. I also tried what Arteca suggested

"you can mix and match .dat and .exe freely in this manner and it will work so long as they have the same name."

And yea I renamed the exe and dat to DPTG2 and it worked. Also the .dat files from from the other games are interchangeable in this way as well. Hopefully someone can find a way to access the archived data in the .dat files I have been trying but not luck so far.

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I don't know a lot about coding or anything, but I like checking up on this page to see the progress that has beem made. If anyone knows people / has friends in the Battlefield Easter Egg community, you should ask them for help. They are REALLY good at deciphering the hard codes/ciphers, etc..

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