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Bitsy Game Maker

Make little games, worlds, and stories! · By Adam Le Doux

Moving player character with mouse

A topic by npckc created Apr 15, 2017 Views: 167 Replies: 4
Viewing posts 1 to 5
(+1)

Hi, I'm really enjoying playing around with bitsy, but I noticed that when you use the mouse and click to move the player character, it can move through tiles that have been specified as wallls. I worked around this by just removing mouse input completely in the bitsy game I uploaded, but it would be nice if there were a way to keep the mouse input but have the character avoid going through wallss.

(Off-topic but another thread mentioned how it would be nice if there were some sort of way to include triggers and that would be really nice!)

oh dear! the wall thing shouldn't be possible... must be a bug ~ I'll take a look soon :)

triggers would be cool - do you have an idea in mind about how you want to use them?

(+1)

Triggers could be implemented in sprites, so that if a trigger was on, it would trigger an ending elsewhere or cause a different room to appear from an exit. Or if an item was interacted with once, it would show different dialogue afterwards.

Example:

0 In room 1, talk to a character sprite (dialogue: Please get milk.)

1 In room 2, interact with sprite of fridge, triggers A (dialogue: You take milk from the fridge.)

2 Interact with fridge again, but because A is triggered, there is different dialogue (dialogue: You already took the milk!)

3 Because A is triggered, talking to the character sprite again triggers an ending (ending: Thank you for the milk!) Without trigger A, the character sprite would repeat the original dialogue.

ah, thanks for write up and scenario! :) this definitely could be an interesting feature