Is it possible to export a texture file from the mesh i have created with sprytile? Because every time i save it as OBJ in blender, when I open the file in any other program it never has a texture. Just a shape.
A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By
OBJ files need to have MTL files to tell other programs what texture to apply to the mesh. You may need to set the Blender OBJ exporter settings correctly: https://blender.stackexchange.com/questions/63624/how-to-properly-export-into-ob...
I downloaded this https://github.com/godotengine/godot-blender-exporter
and tried to import it this way in a different format and failed
Hi, I seem to be having some trouble getting this to work. I import my tilesheet (six 64x64 tiles), create a plane, go to edit mode, click paint, and then Blender crashes.
I'm using Blender 2.76a on Windows 10. Is there a recommended version of Blender I should be using?
EDIT: So I tried updating to the latest version of Blender, and it works now. Fantastic tool btw! It's perfect for my PS1 style game.
In Blender Render I had some lamps set up, but the sprites don’t want to be lit up. I’ve tried all the different lamps already, but the lamps just won’t lightup the scene.
I also tried Cycles Render after building my scene in Blender Render, but the textures won’t show. How do I fix this? (I don’t know if the lamps work in Cycles)
Sorry for the inconvenience!
Found it! Thanks! I didnt check github and thought they updated the download link or something :)
For everyone who`s wondering why it doesnt work, you hav to download the latest version!!
https://github.com/ologon/Sprytile/releases/download/2.8-beta9/sprytile_2.8_beta...
Total n00b, here.
I recently just downloaded Sprytile and I am going in totally blind, I'll admit. I feel that I need a rundown of how everything works with this Blender add-on. I need to know how to create my own textures for tiles and such, and if it is possible to model unique low-poly characters with this add-on. Everything is all set, I just need some extra guidance.
Thank you for taking the time to listen.
Thanks for your support. The lastest version that supports 2.79 is version 0.4.5 and you can download it from the GitHub releases: https://github.com/Sprytile/Sprytile/releases/tag/v0.4.50
Hello, I'm working on a game done in the style of N64 titles such as ocarina of time and this tool looks like it could speed up my workflow. I'm curious to know if the way it generates the UV's can be made to add some small padding to account for bleeding. I need to use mipmaps as the blurriness is more consistent with the n64 look. The way I make my texture atlas I leave a several pixel border around each texture to avoid bleeding, but that means I can't snap the uv's exactly in the middle between two textures, they need to be inset by a specific number of pixels to ensure consistent tiling. Is this possible with sprytile or would I have to manually go in an resize the uv's? if so, that would defeat the purpose of the tool for me.
This is more of a blender-question, but as Sprityle heavily relies on the cursor: Is there a way to dircetly move the cursor on the grid? Aiming and then using Shift-S-4 to correct my aim works but is kinda cumbersome.
Is there a built-in-tool to delete a tile? Currently I go back to select-tool, face-mode and delete face.
In the sprytile build tool, holding down S will snap the 3d cursor to the vertex nearest to your mouse cursor.
You can configure it to snap to vertices or the virtual grid in the workflow panel.
Turning on cursor flow will make the 3d cursor follow along your tiles while you build.
Good point about delete face. In 2.79 Sprytile was integrated with geometry manipulation so you didn't have to exit out of build mode to delete things, but 2.8 changes the workflow so maybe its time to implement a delete shortcut.
Under Blender 2.8 in the most recent version, I am not able to select the normal under the cursor ("N" key I suppose?) to continue building tiles along that normal. I followed this tutorial to paint tiles along a slope: https://docs.sprytile.xyz/advanced-features/ . Any suggestions?
Oh and another questions: In Paint (not Build) mode, I thought I was able to paint another layer on top of the existing one? But when I paint something with transparency on an existing tile, the tile underneath gets replaced (so it seems to be behaving identical to build mode).