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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

General Help and Support Sticky

A topic by Jeiel Aranal created Apr 07, 2017 Views: 15,177 Replies: 134
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Deleted 5 years ago
Developer

The file that you downloaded is the zip file, you're looking at the contents of the file because Windows has a built in zip file viewer. Just use Blender's addon installation as shown in the tutorial/manual.

Unreal Engine wants a lightmap for the exported mesh, but unwrapping messes it all up.  You guys have any tips for dealing with that?

ah, thx for the other reply :)

Developer

I'm not sure how it would be setup once imported in Unreal, but you can add a second UV channel for lightmapping in Blender through the data tab as shown in this video: https://streamable.com/ut6u7

You'll probably want to play around with the smart project settings to add more padding between UV islands or even manually unwrap the lightmap, but this is the basic idea.

Man this tool really rocks.  If I can figure out the lighting and some camera issues, it will totally transform my project.  Thanks for sharing with us all!  I'm looking forward to donating when I get some money ... :)

When i Try to load a tile set it gives a error,

It gives says context is incorrect 

i gives this message when i try to use a png file as a tileset

I had this error too. Just create a material first, and it's works !

Hi, first of all, thanks for the tool, I have been using it extensively.

I have one issue, when using the paint mode, often times I am unable to paint certain faces unless I flip the normals. Is there any easy fix to this?


To be clear, the normals are all "outside" normals, however for some reason it just doesnt want to accept the face.


Thanks.

Hi, 

I had the same problem. I tried exporting the mesh as an .OBJ and reimporting it and then recalculating normals which seemed to fix the issue. Hope this helps.

Is it possible to export a texture file from the mesh i have created with sprytile? Because every time i save it as OBJ in blender, when I open the file in any other program it never has a texture.  Just a shape.

Developer(+1)

OBJ files need to have MTL files to tell other programs what texture to apply to the mesh. You may need to set the Blender OBJ exporter settings correctly: https://blender.stackexchange.com/questions/63624/how-to-properly-export-into-ob...

Thank you!

So it looks like this in blender:





But it looks like this in godot. Still not rendering some of the sides and the textures

I downloaded this https://github.com/godotengine/godot-blender-exporter 

and tried to import it this way in a different format and failed

Developer

I'm not sure how Godot sets up materials, but you probably need to import the tileset into Godot and assign it to the material.
For the sides, it might be that the normals of the faces need to be flipped.

(1 edit)

Is there any way to export the texture as a image file? How would i go about flipping the normals?

(+1)

I'm wondering if there's a way to turn off texture rotation based off of view angle. Basically to turn the left side of the image into the right side. I hope this makes sense...

Developer

Rotate the camera and work plane to your desired position and then press the axis lock button.

(1 edit)

Hi, I seem to be having some trouble getting this to work. I import my tilesheet (six 64x64 tiles), create a plane, go to edit mode, click paint, and then Blender crashes.

I'm using Blender 2.76a on Windows 10. Is there a recommended version of Blender I should be using?


EDIT: So I tried updating to the latest version of Blender, and it works now. Fantastic tool btw! It's perfect for my PS1 style game.

Hi, whenever I try to create a project I can't scroll on the tileset UI in the bottom right corner to make it bigger.  Any help is appreciated, thanks!

Hello! Will you be updating this lovely addon for use in 2.8? Thanks!

Developer(+2)

Yes, I plan to update it for Blender 2.8, I'm starting to look into it now that the beta is out.

In build mode, sometimes, faces disappear when I create new ones.

I do not know if it's a bug, but it's pretty annoying :(

Developer

Entire faces being deleted sounds like a bug, although I'm not sure how that would happen. If possible a video of the bug might be helpful.

In Blender Render I had some lamps set up,  but the sprites don’t want to be lit up. I’ve tried all the different lamps already, but the lamps  just won’t lightup the scene. 

I also tried Cycles Render after building my scene in Blender Render, but the textures won’t show. How do I fix this? (I don’t know if the lamps work in Cycles)

Sorry for the inconvenience!

(1 edit)

Do you have some ETA on the update for 2.8 ?

Developer

Unfortunately not, there are some APIs that I've not figured out yet and might take some time to work it out. I've also been unable to find the time to work on Sprytile recently, which sets back the update further.

(1 edit)

For some reason everything i do in blender ends up with theses white lines in the seems. even if i load it into unity


i know this post is a few months old, but what i found to fix the issue is to open up the uv/image editor and resize the uvs to be smaller so that they don't take up the whole tile! i think it's because of bleeding issues or something, but i'm not sure. hope this helps!

(+3)

After installing Blender reports that an upgrade to 2.8 is required. Is there a version for 2.8 or is one being worked on?

Heya! Ender here! Everytime I want to use Sprytile and I load in a texture to use, I get an error message. I don't get this in the 2.79 version of Blender, and I'm fully upgraded.
No screenshot because of personal info I don't want to share.

(+1)

So, it is abandoned?

Probably :( What we have left is Crocotile 3D probably >< lame....

(+1)

Last commit on github was 15 days ago (2.8 branch). Doesn't seem dead to me.

Found it! Thanks! I didnt check github  and thought they updated the download link or something :)
For everyone who`s wondering why it doesnt work, you hav to download the latest version!!

https://github.com/ologon/Sprytile/releases/download/2.8-beta9/sprytile_2.8_beta...

Total n00b, here.

I recently just downloaded Sprytile and I am going in totally blind, I'll admit. I feel that I need a rundown of how everything works with this Blender add-on. I need to know how to create my own textures for tiles and such, and if it is possible to model unique low-poly characters with this add-on. Everything is all set, I just need some extra guidance.

Thank you for taking the time to listen.


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