Hi there, is there a key to delete tiles?
Also: [There's a way to make faces double sided using a utility that comes with Sprytile, covered in the advanced documentation.] - This link is now broken. :(
A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By
Hi there, is there a key to delete tiles?
Also: [There's a way to make faces double sided using a utility that comes with Sprytile, covered in the advanced documentation.] - This link is now broken. :(
The documentation has moved to a different URL. If links to documentation are broken, you can probably find it in the new URL.
http://docs.sprytile.xyz/advanced-features/#make-double-sided
Hi
Very interesting and well thought out addon you made! However I am having a slight problem, don't know if I'm doing something wrong. When in build mode tilesheet preview/palette does not appear in the lower right corner. Do I have to enable it somewhere, or could have I maybe closed it by mistake?
I am using blender 2.79, blender internal render and am in material display mode.
Thank you for the great addon and help.
Hi, here is a screenshot. I'm in the build mode, there is no preview in the lower right corner. I thought that maybe some other addon is in some sort of conflict with sprytile, so i turned of bPainter and HardOps addonsm after i took thes screenshot but it did not help.
Not visible on this picture is the fact that i can build as intended, i even get semi-transparent preview of the tile, offset works so I can pick the part of my tile set manually via offset but is not the most comfortable workaround.
As far as I could see other features of the addon work as intended.
Thanks for the help.
edit: just to add.. I am using a 2k tileset that I made, for testing, as I do not intend to use Sprytile for pixel art style.
Hi, apologies for this but as a *complete* beginner to Blender I've been unable to follow some parts of the quick start - how exactly do I extrude edges the way shown? I've looked at other tutorials but I can't seem to get the edges to stop snapping to different angles, how can I freely move edges as shown in the quick start tutorial video?
Sorry again!
No need to apologize, the tutorials really didn't consider people completely new to Blender which I hope to address in the next documentation pass.
I'm probably not moving edges when tiles are moved at angles, it's more likely that they've been rotated. There's a section of the text advanced documents that shows how to do this.
Hope this answers your question, have fun with using Sprytile!
I'm not sure how it would be setup once imported in Unreal, but you can add a second UV channel for lightmapping in Blender through the data tab as shown in this video: https://streamable.com/ut6u7
You'll probably want to play around with the smart project settings to add more padding between UV islands or even manually unwrap the lightmap, but this is the basic idea.
Hi, first of all, thanks for the tool, I have been using it extensively.
I have one issue, when using the paint mode, often times I am unable to paint certain faces unless I flip the normals. Is there any easy fix to this?
To be clear, the normals are all "outside" normals, however for some reason it just doesnt want to accept the face.
Thanks.
OBJ files need to have MTL files to tell other programs what texture to apply to the mesh. You may need to set the Blender OBJ exporter settings correctly: https://blender.stackexchange.com/questions/63624/how-to-properly-export-into-ob...
I downloaded this https://github.com/godotengine/godot-blender-exporter
and tried to import it this way in a different format and failed
Hi, I seem to be having some trouble getting this to work. I import my tilesheet (six 64x64 tiles), create a plane, go to edit mode, click paint, and then Blender crashes.
I'm using Blender 2.76a on Windows 10. Is there a recommended version of Blender I should be using?
EDIT: So I tried updating to the latest version of Blender, and it works now. Fantastic tool btw! It's perfect for my PS1 style game.
In Blender Render I had some lamps set up, but the sprites don’t want to be lit up. I’ve tried all the different lamps already, but the lamps just won’t lightup the scene.
I also tried Cycles Render after building my scene in Blender Render, but the textures won’t show. How do I fix this? (I don’t know if the lamps work in Cycles)
Sorry for the inconvenience!