itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You must be 18+ to view this content

Small On Top may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

Small On Top

A gay furry RPG about muscle guys bottoming · By Spedumon

Help others! Sticky

A topic by Spedumon created Mar 19, 2020 Views: 94,961 Replies: 1,138
Viewing posts 352 to 371 of 447 · Next page · Previous page · First page · Last page

Where is Anubu
Developer

In the beach cave, in one of the caverns in the first area.

where can i find  empty bottle for thirsty logger

You can buy empty bottles from Bobita in Safen, or Bob in Shiptown.

I can't get to the new island? it seems bugged

I am stuck on the last three CG's to grab.

Developer

I recommend checking out the walkthrough.

where do i find empty bottles? I've only seen one and it was glued it a table.

You can buy them from Bobita in Safen or Bob in Shiptown

(1 edit)

ty

How to find  Dragging boi ,please?

Developer

Look up the walkthrough link on the game page.

Developer

He's in Shiptown where the bathrooms are, the number on the right door has to be 4 before he's in the middle stall.

god help how do I overwrite saves I've used mine all

Developer

Just go on top of the save with your arrow keys and save on top of it.

Where can I find Runt whiner?

Developer

He is a character coming in much later

(1 edit)

oh i see

where are the three poisons

Developer

  1. At the beach where you can dive
  2. In the area with the broken bridge puzzle, next to the pedestal with Wulfrick’s toy.
  3. Down in the basement of the base.

I'm trying to find the magician for the main hall quest, where do I find him?

Developer

2nd floor of fire dungeon in one of the last rooms on that floor.

Thank you

(2 edits)

Hi, where can I find the weapon smith?

Also, is note piece 2 in the game yet?

Developer

Weapon Smith is in the Rat Dungeon in Gloomy Forest and the 2nhd note piece in the beach cave. Check out the Walkthrough to see how to get there.

I’ve been considering joining your Patreon for a month to see the build on there. What exactly is different on there from the public build? (What’s added, how many new CGs, where can u go,etc.)

Developer

I've been mostly working on the Piratetown area. You can check the change list posts I've made on itchio to see what has been added. 

I need help

I don't know to finish the Main Quest "to Maneland".

How do i reach to maneland?

The game is still unfinished, the main quest ends for now in Piratetown (or Rocky Oasis, if you're playing the public version).

Oh i see thank you.

Hello, I need help on the island, I don’t understand how I need to throw a stone into the water, please help

Developer(+1)

You need to go to the left side of the rock and push by walking right. Use the arrow keys to move!

Hello again, I have a new problem. I don't know what to do after I finished the quest with 3 bottles of poison

Developer

You can check the walkthrough link on the page to see what you can do next.

Hey so i've recently completed the  0.15 public story line and noticed that both the scene with dolpho and foxot said work in progress and the scene its self didnt actually play. That im fine with, the bit im worried about it that they didnt show up in the rewatch building, like I havn't unlocked them. Will I be able to "re-get" these in the future? 1, So I can actually see them and 2 so that they count and completing the gallery? Thanks

Deleted 299 days ago
(+1)

Afraid there might be problems if you try to import your save files from 0.15 to 0.16. There's gonna be half a year's worth of Patreon updates between these two public builds, and due to the iffy way RPGMaker is wired, a lot of the new stuff might not trigger at all in the new build using older save files. An example would be how some people used 0.12 save files for the 0.13-0.15 builds, and the event with Retmat (the green market hall bird) wouldn't trigger for them at all. In other cases, the game wouldn't even register the old save files at all. So, if that happens and certain things end up not working for you, you'll either have to start a new game, or use the prepackaged save file that comes with the build. 0.13-0.15 also all came with a preset save file that had the characters in front of the beach cave exit (where update 0.12 had ended), all of them level 21, with a lot of gold, everything that can be done in the game had been done and unlocked already, and you got every item available in your inventory at least once. All that so people wouldn't have to start all over after losing all their progress. In 0.16 you'll even be able to change the Adventurer's name whenever you want at the ID machine in the forest, so you should be able to recreate your character builds right away without missing out on anything or having to redo stuff, unless you're like, level 25 or so.

(1 edit)

The deleted post is from me btw. It's the same one as above, but I'm not a native english speaker, and my text program is set to a different language, so there ended up being so many typos, I had to edit the whole thing so many times I decided to just repost the whole thing eventually. I wasn't aware this website still keeps the remains of deleted posts though, lol.

Thanks so much for the heads up, however does this mean I'll miss parts of the story line aswell if i use the pre-packaged save file? I really don't want to miss important lore cut scenes, but If i'm going to miss them with the set save file then in that case I can just start over. Thanks for the info though.

The save files always take place just where the previous build ended. So, as long as you didn't miss out on stuff in the previous build, you won't miss out on anything in the next one. You can check the walkthrough to make sure you got everything up to Rocky Oasis. All builds get a midway save file as well though, just before you leave the Western Island for the first time, in case you really wanna make sure.

(1 edit)

Hey so I was taking a look at the walkthrough and read the bit about the harbor ships and about how you can ride them to different places Im guessing your talking about these ones?(image in replies) I honestly thought they were background stuff because every time I go up to them and hit enter, they do nothing. Am I missing something here

heres the bit in the walkthrough about the ships and stuff: 

Ah yeah, back then the ships still had NPCs standing in front of them you could talk to, who would then send you to the WIP areas. However, in public build 0.13 (I think) the NPCs got removed, so you no longer can sail there, at least in the public builds. They are still available in the Patreon builds though, which is why we didn't remove that bit from the walkthrough, since it's based on the most recent Patreon build.

Hey all, 

I'm a bit confused on the pushing the rock into the water to cross the bridge at Pine Island. I don't know if I'm doing something wrong or if my game is bugged, because I can't push the rock into the water. Nothing happens when I go next to the rock. I'm prompted to push the rock into the water when I try to cross the bridge but I can't do anything when I go next to the rock.

Developer (2 edits)

Try pressing enter next to the rock (I changed this to just push in the patreon version because I get comments like yours all the time).

Look man download the application but not show the game thing I also downloaded the game but if there is any wrong data you can know how it helps me

Viewing posts 352 to 371 of 447 · Next page · Previous page · First page · Last page