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Hit The Motherlode

A topic by m. tarah henry created Apr 02, 2017 Views: 389 Replies: 6
Viewing posts 1 to 5

Hey there! New to gamedev; when I heard this jam existed I immediately had an idea and began obsessively working on the design document and developing graphics for it. (The plan is to make this a fully-featured dialogue-focused clicking adventure that interprets an archetypal premise in a slightly different way.)

Below is a mockup, with a couple of graphics that'll be different in the final version! Current progress on the game itself: basic clicking and auto-incrementing mechanics are fully implemented; menus and dialogue are up next.

Tools: GameMaker Studio (original version), Clip Studio Paint EX, Wacom Intuos 5 tablet, LMMS.


Really like the graphics style you got going here :)


Wow, that cave looks amazing and really invites to explore it. Cool use of dithering!


I'm also enjoying the look of that cave. What're you thinking of doing for sound effects and music? I'm trying to find a team.

(Edited 1 time)

Thanks for the kind words! The offer is tempting, but this is a learning exercise first and foremost; I've committed to doing everything here myself in preparation for future projects I'll also be doing solo. (I'm a total novice when it comes to music composition/sound design, so I feel confident saying the game probably won't sound as good as I'm hoping it'll look.)

No problem! If you have any questions or need some help feel free to reach out.

OK; a lot more of this was put together through trial-and-error than I'd like to admit, but the game is now fully capable of handling what the design document necessitates for it!

Up next, I'll be refining incrementation mechanics -- hiring, upgrading, stat-tracking, and so on! I doubt I'll have it as polished as I'd like by the deadline, but it'll certainly be fully playable at that point.