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Some issues on Linux

A topic by Zarkonnen created Mar 31, 2017 Views: 143 Replies: 2
Viewing posts 1 to 3

Hi! I just tried out the demo on Linux (Mint) and while I liked the game, I ran into some problems:

The Health/Firepower/Speed indicators have a weird pink bit where I think the mask-out of the dial is meant to be. (Screenshot)

The game spontaneously crashed on me halfway through the first boss fight. If there's some crash log it produced let me know. Here's what it printed to stdout:

zar@lovecraft ~/Desktop/Games/starf $ chmod +x nw
zar@lovecraft ~/Desktop/Games/starf $ ./nw
[27212:27212:0331/141044:ERROR:resource_bundle.cc(751)] Failed to load /home/zar/Desktop/Games/starf/nw_material_100_percent.pak
Some features may not be available.
[27210:27210:0331/141044:ERROR:resource_bundle.cc(751)] Failed to load /home/zar/Desktop/Games/starf/nw_material_100_percent.pak
Some features may not be available.
[27210:27226:0331/141045:ERROR:nacl_browser.cc(272)] Failed to open NaCl IRT file "/home/zar/Desktop/Games/starf/nacl_irt_x86_64.nexe": -4

Apart from that, I also have some balance/appearance feedback:

  • Some of the graphics are scaled in an ugly non-smooth fashion. (eg see the cursor or the big segmented circle in the screenshot)
  • When buying stuff on the asteroid base, there is no indication what resources/costs you have, and which you lack. I have to go in and out of the main base screen and memorise what I have in terms of crew, credits, etc.
  • I found that at the start of the game, the winning but boring strategy is to just repeatedly run the simulation, snatch 1-2 credits, and explode, until I had enough credits to build some base parts to get some tech to get a ship that wasn't completely useless.
Developer(+1)

Hey, do you know if your videocard supports webgl?

This game is made with Construct2 by Scirra, and the exporter for Windows / Mac / Linux use the same node.js.

I will pass that crash along though, sorry it's not working properly for you.

In general, it does support WebGL, yes. Eg I can load up ShaderToy just fine. Interestingly, I played the demo a bit more, and on the 2nd play, the purple overlay was gone, and the masking of the dials worked correctly. Computers are fun!