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Super Normal 7DRL (Success)

A topic by KhaoTom created Mar 02, 2020 Views: 330 Replies: 7
Viewing posts 1 to 8

It's 6:15 pm on Sunday night. I'm starting my ... 9th or 8th 7DRL. No Idea what I'm making yet, but I'm trying a different engine this time around. Always a good choice under strict time pressure!

(+1)

Little look and feel work, movement, and map generation.

Looks cool!

Getting somewhere gamey. It's growing pretty organically, I had no idea what I was making when I started, so I'm chasing whatever ideas come up as I build-test cycle. Right now its a tactical rogue with 1hp and no wait button (I hate no wait button...) I brought in the vertical screen space, planning to put inventory buttons down at the bottom. 

(1 edit)

Just finished the first player ability. "Wait" - waits 1 turn. Abilities will have 3 charges per floor.


The wip can be played here: https://khaotom.itch.io/totally-normal-7-day-roguelike

It's mobile web browser friendly, so you can play it on the go :)

It's done! I have an hour left, will just playtest and fix anything major. But it's pretty much complete now.

And I immediately found 2 sound bugs. Fixed.

Sadly there is a somewhat rare bug where a gelcube doesnt appear dead when it should be. Going to have to track that one down another day.