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A Purrfect Moment (Photography game)

A topic by CJonesHevun created 9 days ago Views: 223 Replies: 11
Viewing posts 1 to 6
(2 edits)

Making a game about photography, capturing moments and scenery.
I've been playing with this image capturing mechanic and thinking some ways to improve it.

Still thinking the name for this type of game for a while..

looks nice i got this idea of capturing moving animals like take 10 shots of this animals.. would feel like shooting

Ohh, your idea is pretty close to what I had in mind😅 and I already started working on it.. but I like the idea of taking multiple shots to capture a moving animals. thanks for the suggestion!

your welcome use it as you please

Hi All,

Made a quick update on my Photography game. I have now thought a title for the game; "A Purrfect Moment". This game will focus more on cats + cameras. You must capture a photo of stray cats wandering around the park, but be fast as they flee once they get their sights on you.

I also made a ranking system based on angle, and distance. But still working on it..

very cool! do you use unity

Im developing this in godot

ok!

Its been a while since i post a second Devlog..

Created a few 3d models and the map is almost finished. I've been thinking the art direction for this game since this game is focused on capturing photos. I've been looking for more on stylized look.

This is my first iteration for the map (The park) and here are the few samples



(1 edit)

Hi all,

New update about my progress. There are few things added in the game that makes it 10% of my progress.

Okay, the first few things i added is the new map Studio and laptop interface:

[Unfinished] The Studio

The Studio will serve as the player hub, players will able to view their inventory, buy items & upgrades, view and accept quests from clients

Viewing the laptop interface

The laptop interface was added as a way to get quests from clients. Every quests has an info about what type of cat photos requested, the location, and number of photos needed. As you can see it has a difficulty system. I made it random per quests and it influences the cat AI behavior. For example, cats are slower and less likely to flee on easy. On Hard, its much more harder to capture photos of them.

Almost forgot about Rewarding System, it grades all your photos and evaluate your performance. Lower score means lower pay. If your photos are mostly decent, then they'll reward you more than they offered from the selected quest.

Hello everybody,
Just a quick update for my state of the game. Rethought about the main menu design and had many iterations. After a full day, i went to experiment and came up with this.

Then i tried to use transitions for the camera. Once you start the game, the camera pans slowly to the player's POV. I also worked the new map Studio and its almost finished.


What do you guys think about the current main menu design?

(3 edits)

the main menu looks good! imo :3

i would make the start text larger just a little imo but that is just my taste