Solo dev. Very first time trying to make a finished game (Key word here is finished!)
I have a week off so I'm going to start simple but consistent.
I recently read Jason Schreier's "Blood, Sweat and Pixels" and one of its many lessons I learned was this:
Don't waste time making fancy game assets until the very end of game development. You could literally find yourself trashing hours of work because you change ideas halfway through. That's why you see that nice boring blue square in the screenshot. :) The good stuff will come later.
Ultimately this will be a top-down shooter where each level has a different theme or goal.
Some of the features I'm aiming for:
Up / Down / Left / Right movement
Enemies and Objects with random sizes and spawning locations
A simple storyline to make it a little more interesting than just mashing buttons.
Mystery: What programming language is this being developed in???
Wish me luck and thanks for reading!