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Just some more suggestions :P

A topic by The_Khuzdul1 created Mar 18, 2017 Views: 361 Replies: 2
Viewing posts 1 to 3

Upgrades:

Heal: when dealt a killing blow, your body pixel will fall apart and then rejoin back together, making you the same as you were before you were hit. You will be unable to be damaged for 1 second after. Any enemy robot(s) near you will be disabled for half a second. can only be used once per levels

Possess: upgrade branch from Heal. When you die and have no clones, allows you to take over the enemy robot closest to you. you cannot do this again if you die in the taken body. once you get another clone, and die in the taken body, you may use this ability again.

Mind Control: when R is pressed the closest enemy robot will turn teams and kill all other robots that are not itself and the player. the mind controlled robot will explode as soon as all other robots are dead (if it didn't already die). can only be used once per level.

PetBot: Branch upgrade from Mind Control. allows you to get a small robot dog that follows the player around and attacks the closest enemy. takes off max of 5 pixels. can jump the same height as the player. robots target Petbot only if it attacks them. every clone after the this upgrade is selected has one PetBot. cannot have more than one Petbot at the same time, unless you died but your Petbot did not.

Daggers: activate Daggers at robots when 4 is pressed. click the left trigger to throw a dagger. like a bow, but with no recharge, and a limited amount of Daggers per level. fire Daggers are available.

Grenade Launcher: is a gun, shaped like the Spidertron's grenade tower. rests over right shoulder. level 1 throws knockback bombs, level 2 launches shrapnel bombs (which insta-kill you if caught in blast radius) and level 3 throws Fire Bombs (when the fire bomb explodes, a smaller version of the Spidertron explosion animation will show, and will set any robot caught in the blast on fire). level four launches acid bombs acid bombs have twice blast radius fires bombs. have same properties as acid thrower, seen below. have green lights, not red on the bomb). Active Grenade Launcher by pressing 5. Z and X keys to swap through bomb types.

Fire Staff: a staff that when pressed with left click fires a fireball. in direction that player is facing. explores as a minute version of the Spidertron's one. gives slight knockback and sets any robot caught in the blast on fire. when left click is held, it will charge the staff. while charging, the player will hold the staff above it's head. when fully charged (two energy bars) the player will smash the staff onto the ground, resulting in a Spidertron explosion wave. any bot caught in the blast is dealt major knockback and set on fire.

Flame Kick: upgrade branch from Kick, sets robot on fire whenever you kick one.

Enemies:

DarkBot / InvisiBot: robot that spawns with a random weapon. is completely black except for pure white eyes. when you get a certain distance from it, your field of vision is shortened to only a few paces infront of you. the rest is pure black. the only thing visible through the dark fog is DarkBot's White eyes, light swords, arrows and Fire (and fire weapons).

StatueBot: looks like an all dark grey version of a mark3 SwordBot. hold two swords at a time. each sword can move interdependently to the other. does not move when it is visible to the player's vision. when it is not visible on screen, it has a jetpack and can boost at 75% faster than default Jetpack. has Fire Sword. has unique sword motion, only available for this robot: a stabbing motion. jetpacks behind you and will stab you through the chest or decapitate you without you knowing. spawns in a random position. freezes in whatever position it is in when player's robot sees it. does not have a jetpack cool down.

LionBot: robot shaped as a lion. jumps twice as high as player. uses front legs to claw at player and can bite at player. Can jump on player and knock them off Balance. has teeth and claws made of light sword material. can be a fire version as well.

HydraBot: a snake-like robot that when sliced in half, creates a clone of itself, unless the head is destroyed. has Flame Breath. has little flame spikes on it's back.

SpiderTron7000: has 6 legs. has 3, smaller eyes. two grenade towers. shoots 8 bombs at a time. four from each tower, six knockback bombs, two shrapnel bombs (insta-kill you if caught in blast radius) fires bombs sets twice as fast as Spidertron6000. can walk around. if any robot is stepped on by one of the legs, has the same effect as a light sword. cannot jump. AI tells it not to walk on jump pad, spikes, saw blade, lava etc, etc.

SpiderTron Fire Thousand: has 6 legs. has 3, smaller eyes. two grenade towers. shoots 8 bombs at a time. four from each tower, all of them being fire bombs (when the fire bomb explodes, a smaller version of the Spidertron explosion animation will show, and will set any robot caught in the blast on fire). fires bombs sets twice as fast as Spidertron6000. can walk around. if any robot is stepped on by one of the legs, has the same effect as a fire sword. cannot jump. AI tells it not to walk on jump pad, spikes, saw blade, lava etc, etc.

SpiderTron8000: has 6 legs. has 4, even smaller eyes (half the size of spidertron7000). three grenade towers. two facing forward, under the main body, one facing upwards. shoots 12 bombs at a time. four from each tower, five knockback bombs, four shrapnel bombs (insta-kill you if caught in blast radius) two fire bombs and one acid bomb (acid bombs have twice blast radius fires bombs. have same properties as acid thrower, seen below. have green lights, not red on the bomb) launches bomb sets twice as fast as Spidertron6000. can walk around. if any robot is stepped on by one of the legs, has the same effect as a light sword, except for the front two, which have the fire sword effect. cannot jump. AI tells it not to walk on jump pad, spikes, saw blade, lava etc, etc.

All Fire Robots: take no damage from lava, and can walk through it normally. fire spreads at half the normal spread rate when they are burning, but with the same amount of burn time.

Controls:

Duck: press Q to duck. When using WASD and Q will do a shoulder roll in that direction. SPACE and Q makes the player do a flip in mid air. WASD+SPACE and Q makes player do a leaping dive in the WASD direction, and roll upon landing.

Traps:

Molten Metal: like lava. robots can walk through it, but at half the normal pace. adds random pixels onto the robot, majorly reducing sensitivity. if in metal for too long the robot will no longer be able to move.

Molten Metal Thrower: Like the Fire trap, but it throws molten metal. cannot face upwards. adds random pixels onto the robot, majorly reducing sensitivity. if in metal for too long the robot will no longer be able to move.

Acid Thrower: like the fire trap, but throws green acid. any acid pixels that fall onto a robot will cut through like nothing is there. same if a bot walks over, or falls onto and acid pixels.

Other:

Fall damage is taken when player drops from a certain height with one active leg.

SpiderTron4000 models in garbage storage.

it takes two arms to hold the Hammer, like with the bow.

Spidertron explosion has a small (10%) chance of setting the player on fire if caught in the blast.


Thanks for Reading! :P :D

Wow! Your full of great ideas! ;)

Oh god dats gud