So, to start this new year, I decided to gather some games I made during the last few years and release here on Itch. First time publishing and posting here, so I hope I'm doing it right...
To avoid creating too many topics, I've put all the released games here, with some background about them, so here they are!
- Paper Hero (2014-2019, Windows)
- Adventure yourself as a drawing in the classroom! Defeat the ghosts and bomb monsters, collect some coins, and explore the place.
- Created for my high school cultural fair back in 2014, I've been polishing it the last years for fun every time a new Unity version released :P
- Evil Corp (2018/2020, Web, Windows, Linux)
- In a future where an evil mega corporation dominates the world, the player enters the role of a heavily armed robot sent by the worldwide resistance to destroy the Evil Corp HQ.
- Created as final project of my university course on game development, where we designed and made a vertical slice of a game during the semester. I ended up making a twin stick shooter with a voxel/pixel art style I've been playing around for some time in my own engine, with the gameplay inspired by Nex Machina. In the Itch version, I ported it to WebGL and added a leaderboard so people can actually compete like in an arcade, so play it and let's see who gets the first place!
- Not Rocket Science (2018, Web)
- Help a little green spaceship return to its home! Orbit the planets with oxygen to recharge the hyperdrive and avoid being pushed by the unstable hot planets.
- Also created in my game development course as an assignment, where we were instructed to create a simple game in GDevelop, to help us familiarize with the process of designing and developing games. For this I created a physics space platformer, similar to Angry Birds Space, that ended being quite unrealistic and janky to control, hence the name :P
- Sunset Run (2017, Web)
- Race at the sunset in neon-vector style.
- Made for the GameOff2017 jam, the game was a tribute to old racing games, with a Vectrex like style, created with a software line rasterizer in C99 (for full old school experience :P ). Sadly I couldn't finish it in time for the jam deadline (I wonder why...), so it ended on a corner of my HD for quite a long time, until I used it to learn about emscripten and WebAssembly, when I ended porting it to web.
- Pacman Remake (2018, Windows, Linux)
- A remake of Pac-Man with a neon-80's visual, basically...
- It was created as final project of my university course on programming and software development, where we had to make any kind of software using C++ and OOP. Since I was all in synthwave stuff back then, and the year back I made Sunset Run, I used the opportunity to create a better looking neon-vector renderer in OpenGL and put it into the game.
Hope you find them entertaining, and have fun!