Today's Update is rather small, so here are the notes:
- Added some things that I can't talk about, because talking about them would spoil them for you
- Changed the level sorting "algorithm" around
I spent most of this week preparing and doing some press outreach. In detail this meant, making a list of sites that I want to get in touch with, finding out who contact there, preparing press assets, compiling said assets into a presskit and writing the actual emails.
It's busywork and probably the aspect of game making that I like the least, but I had to do it. Unfortunately the progress on the game got affected by it, but now that I did most of the preparation, it shouldn't impact it in the future as much as it did this week.
I also finally got my steam-development stuff approved, which was actually some really good news.
Right now I'm working on getting DirectInput controllers to work with the game and I already made some good progress there (it actually recognises my PS2 controller now), but full support is probably still a bit off.
Next week is "make a good main menu and all of the options" week. I'm going to completely re-do the main and options menu, add rebindable controls (alongside the DirectInput support), add proper sound and music volume options, etc.
I try to have everything ready until next week, but considering that I have to decouple the existing menu, I may have to delay the update, depending on how my progress goes. So if there's nothing happening here next week, assume that it's because I'm still not done with this menustuff.
I also need to re-apply for welfare next week, so there's another incredibly frustrating thing I have to do.
Anyway, as always thank you very much for your support and I hope you still like playing this game! Also let me know if you run into any strange things.
Have a nice weekend!