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All Walls Must Fall

A Tech-Noir Tactics game set in Berlin 2089, where the Cold War never ended. · By inbetweengames

latest build crashes on startup (mac)

A topic by kuedo created Feb 28, 2017 Views: 67 Replies: 2
Viewing posts 1 to 3

Hey, unfortunately the latest build is crashing on startup, on both my macbook air and mac mini, which are both running OS 10.12.2. Itch.app is up to date.

Crash log below line:


SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x103a4382b (filename not found) [in ProjectDisco]

FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x103ba8b9d (filename not found) [in ProjectDisco]

FOutputDevice::Logf(wchar_t const*, ...) Address = 0x103c43ff7 (filename not found) [in ProjectDisco]

FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x103bdd59e (filename not found) [in ProjectDisco]

FDACharacterSetup::GenerateTexture(FDACharacterBody const&, int) const Address = 0x10380f90e (filename not found) [in ProjectDisco]

UDAMixAndMatchCharacter::GenerateCharacter() const Address = 0x10380d9e2 (filename not found) [in ProjectDisco]

UDAMixAndMatchManager::GenerateCharacters(TSubclassOf<UDAMixAndMatchCharacter>, int) Address = 0x103811b9a (filename not found) [in ProjectDisco]

UDAMixAndMatchManager::InitializeComponent() Address = 0x103811986 (filename not found) [in ProjectDisco]

AActor::InitializeComponents() Address = 0x104178537 (filename not found) [in ProjectDisco]

AActor::PostActorConstruction() Address = 0x104175f74 (filename not found) [in ProjectDisco]

AActor::FinishSpawning(FTransform const&, bool, FComponentInstanceDataCache const*) Address = 0x104173d4d (filename not found) [in ProjectDisco]

AActor::PostSpawnInitialize(FTransform const&, AActor*, APawn*, bool, bool, bool) Address = 0x10417245b (filename not found) [in ProjectDisco]

UWorld::SpawnActor(UClass*, FTransform const*, FActorSpawnParameters const&) Address = 0x104972f10 (filename not found) [in ProjectDisco]

UWorld::SpawnActor(UClass*, FVector const*, FRotator const*, FActorSpawnParameters const&) Address = 0x104973b59 (filename not found) [in ProjectDisco]

AGameModeBase::PreInitializeComponents() Address = 0x104793338 (filename not found) [in ProjectDisco]

ULevel::RouteActorInitialize() Address = 0x10495db03 (filename not found) [in ProjectDisco]

UWorld::InitializeActorsForPlay(FURL const&, bool) Address = 0x1053367d0 (filename not found) [in ProjectDisco]

UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) Address = 0x1051cf59e (filename not found) [in ProjectDisco]

UEngine::Browse(FWorldContext&, FURL, FString&) Address = 0x1051c8b07 (filename not found) [in ProjectDisco]

UGameInstance::StartGameInstance() Address = 0x1047888de (filename not found) [in ProjectDisco]

UGameEngine::Start() Address = 0x10476e293 (filename not found) [in ProjectDisco]

FEngineLoop::Init() Address = 0x1039f213d (filename not found) [in ProjectDisco]

GuardedMain(wchar_t const*) Address = 0x1039fd48a (filename not found) [in ProjectDisco]

-[UE4AppDelegate runGameThread:] Address = 0x103a067bc (filename not found) [in ProjectDisco]

-[FCocoaGameThread main] Address = 0x103b46756 (filename not found) [in ProjectDisco]

Unknown() Address = 0x7fffc008cc6d (filename not found) [in Foundation]

_pthread_body Address = 0x7fffd3dd7aab (filename not found) [in libsystem_pthread.dylib]

_pthread_body Address = 0x7fffd3dd79f7 (filename not found) [in libsystem_pthread.dylib]

thread_start Address = 0x7fffd3dd71fd (filename not found) [in libsystem_pthread.dylib]

new update fixed it!

Hooray! Thanks for the report qdo!

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