Hello, everyone! This is my first real serious project, so I'm excited to share it here :)
What is it?
A short, free top-down shop management RPG inspired by Recettear, created in Unity2D. You play as Marcille, a monster who needs to make 800 coins to buy her wife a new ring after she was robbed--but she needs to propose in just 4 days, so she doesn't have much time!
What's the gameplay?
Sell items to a variety of customers by figuring out their tastes through dialogue, or talk to the Goblin in his cave to get higher-quality items in the next day. Moderation is the key to success!
Where can I play it?
Here on itch.io: https://serendipital.itch.io/dungeon-shopper
I'd really appreciate any feedback you all could give. Many of the assets were made by me, and the dialogue system, etc was made by hand, with the basic framework altered from a TA's code (this was a project for a class). So it was very much an in-depth passion project! It took about a semester of work, and I polished it as nicely as I could. Some minor issues and workarounds are in the README though. Thank you for stopping by!