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Full screen support in MacOS

A topic by cspicer created Feb 25, 2017 Views: 125 Replies: 3
Viewing posts 1 to 3


Very excited to see that the alpha is available!

One of my favourite methods of doing development work is in full screen mode with two split "panes" both at fullscreen – one for my terminal and editor (vim) and the other for running and testing code changes. Game Creator Pro doesn't seem to like being full screened in MacOS this way:

Resizing seems to work in windowed mode, but something isn't happy when using the fullscreen mode in MacOS. Not a deal breaker by any means, but it would be nice to see this fixed at some point.

Thanks for the heads up. I've noticed issues around full screen mode and resizing the display vertically where the mouse doesn't behave correctly. I need to sit down and go through these use cases and see how I can clean up the full screen logic on mac and windows.

I'm on 0.70a, I went into fullscreen but am unable to get out of it. I'm also unable to use commands like Ctrl-1 or Ctrl-4, but I didn't try before going full-screen so am unaware.

Incidentally I can't find the Game workspace because the program is stuck in this state, what would be a good place to look in on MacOS so I could try deleting it/otherwise resetting the state of the app?

Strange, I've seen some issues where it would get stuck in full-screen but you should be able to use Ctrl shortcuts. I'll try to do some more testing. Email me directly at makegames@pixelvision8.com and maybe I can send you a special build that resets the full-screen flag so you can exit out of it.

In a future build, this will be part of the settings screen to get you out. Maybe I'll move that up to the next release.