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2/5

A topic by OIIA CAT created 69 days ago Views: 12
Viewing posts 1 to 1

The game's main menu interface is clean and uncluttered—but that is where the positives end. The in-game interaction feedback suffers from design flaws and a lack of guidance, forcing the user to click blindly and wasting their time. Furthermore, the pop-up prompts for interactive objects do not close automatically but require manual dismissal; adding to this poor user experience, the UI text for blue interactive objects frequently overlaps with that of green ones. Even after correctly entering the required password according to the prompts, it is still impossible to clear the level—another frustrating experience. The protagonist lacks any movement capabilities, and no control panel or movement interface is visible. The buttons on the main menu contain spelling errors, such as "Quit" being misspelled as "Quick." Additionally, upon clicking the "Select Scene" button on the main menu, the UI elements in the resulting pop-up window extend beyond the boundaries of their container, creating an unpolished and visually unappealing look. Finally, the lack of contextual hints leaves the user unsure of which scene to select, thereby increasing the cognitive and operational burden on the player and wasting their time. Overall, the game is quite poor; out of a potential five stars, I would rate it a two.