Borderlands defined by me:
1. Four classes with three skill tree branches that specify play style.
2. Procedural generated weapons with manufacturers specific quirks and parts.
3. Treasure hunt, loot and shoot + farming game-play style.
4. Linear story/or with no story just a general idea of a challenge or threat, quests, open maps with hub world and regenerating bosses and raid bosses.
If nobody is working on something like this can someone point me to a beginners guide to game development and contract game developers site so that I may store the idea and slowly work on it myself.