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ProtoPalette - 5-Color Palette Tool for Unity

A simple palette system that allows for some neat effects! · By Protohm Games

Version History Sticky

A topic by Protohm Games created Feb 01, 2017 Views: 249 Replies: 8
Viewing posts 1 to 10

Version: 1.0

- Adds the entire palette system

- Nothing to note, just the immediate release.


Version: 1.1

- Strange gradient behavior reworked and minimized

- System randomizes each time a palette is generated, preventing repeat palettes.


Version: 1.2

- Updates the scriptable object palettes to now include their own randomization settings! (no longer are you stuck with just the random base option, now grayscale, pastel, gradient and saturation gradient are available options!)


Version: 1.3

- Adds in a new palette generation mode called lerp. It takes two randomly selected colors and creates a gradient between them. Makes neat results.

Developer (1 edit)

Version: 1.4

- Updated documentation to inform more about some of the other functions as well as lerp.

- Added in four new sample palettes: Abyss, Candy, Golden and Forge.

- Updated the API a bit more to include some more helpful functions (randomizing a palette object dynamically, etc. etc.).


Version: 1.5

- Fixed compile error.

Developer (2 edits)

Version: 1.6

- Finally renamed file from "Apply_Posterize_Five" to "ProtoPalette", making it more comprehensible.

- Implemented a custom editor for the ProtoPalette script. Makes it so that the palette option won't show unless manual is selected.

- Adds two new sample palettes: Neutron and Ohmega.

Developer unlocked this topic

Version: 2

- System now supports contrast and brightness (this affects the screen before the effect is rendered, so don't worry about that part). In practice, this helps in certain situations to make the colors displayed on screen more varied, and can be adjusted as needed. It's defaults are set the same as the palette system was before this update, so if you don't feel like you need to use this feature, don't worry.

- Creating palettes now shows the defaults properly. All colors are white and the contrast and brightness settings are 1 and 0 respectively. This was an issue in the past, because it could cause some fiddly issues.


Version: 3

- Dithering Support: No longer will your palettes look like ass when presented! Now you can toggle dithering and supply a dither texture to create something good looking!

- Additional Palettes: Musician and Energy