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Complaint Box Sticky Locked

A topic by Dasius created Jan 23, 2017 Views: 17,122 Replies: 351
This topic was locked by Dasius Mar 15, 2017
This topic is archived. It is unlisted and no new posts can be made.
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am I suppose to download unreal or do I just download the game?

it wont start can you tell me how to fix it please reply ASAP

new complaint i have noticed some times they pay like 6-8 dollars for weapons that cost like 50 + to make please fix this or at least allow us some way to identify these jerks before giving them the item makes it very hard to succced in this game

when i try to open the game its say's ShopSim.exe - Bad Image i don't know what to do it won't let me play it said to install microsoft visuals C++ 2015 runtime i installed it but it still won't work the same message keeps poping up what do i do?

Coming for mac?

i can't find out how to take any blade, hammer off the handle i don't want.

To, Dasius

Hey, Dasius, ShopSim is Such Great, but I just re-installed the game, and now I can't run it. It says, "An Unreal process has crashed: UE4-ShopSim." So if possible, reply and help me fix this, even though I lag a bit in ShopSim, it's a great game. -A Person who loves ShopSim

Here for the Video

https://mega.nz/#!KoxSDSLA!dRCECwj_Z-pSpfBe6h2gBW4Y5YQqVHQANcdd-u5s4C4

If the link is screwed up for you too, then just copy and paste

Hi, just got this game and I absolutely love it but there are a few things.

1. sometimes the items bug out and fling off out of reach not often but annoying when it does

2. I'm finding it impossible to continue past day 1. I get profit all through the day on day one but day 2 no matter what I make all I get is massive loss on money ($10 for a great sword, $6 for a Great hammer) eventually being unable to afford parts or ingots, by the end of day 2 I've got nothing left. done about 10 runs and every time this happens.

I'm very keen on playing more of this great game but can't play if progress can't be made.

Hi ! I have to say it's a pretty fun game
My complaints :
  1. - I can't change my Name (Or I do not know how) in the Level page
  2. - I don't know if it's a bug or not but the price of the weapons are pretty messed up :
  • GreatSword = 16$ Selling = 8$
  • Polarm = 20$ Selling = 26$
  • Dagger = 12$ Selling = 17$
And finally you can't say no to a customer it make the player loose time and "Time is Money"

Great game I'm hoping it get better and better !

(1 edit)

Whenever I try to load into the game it says that an unreal process has crashed. I dont know how to fix it or if i even can. Is this a glitch or am i doing something wrong?

(+1)

me too

(3 edits)

Does it say "You do not have any debugging symbols required to display the callstack for this crash," because for me thats what it says.

(+1)

I cant play the game because it said there is an error with unreal engine.

(+1)

Hey I have a few gripes, I don't know if it is just for me. But whenever I save the game and come back, all my money and levels are gone.

(P.S. Love this game, Keep up the lovely work)

(1 edit) (+1)

-Weapon sway is annoying

-A missed opportunity to use the water

-Crystals that do nothing

-Contrast from buy to sell

-The AI can't tell a year from 3 seconds

-No diversity of weapons

P.S.- What time period is the game set in?

(+1)

Hello I tried your game with the newest build, it is pretty fun and keep you busy but here a few bugs I noticed:

1. The greatsword seem to have a price bug as half the time you only sell it at 11$ when the cost to make one is about 36

2. when you reach day 13 the npc will not even stop and wait for you to hand them their sword and will leave the second they step inside the shop.

3. it may happen that a npc get stuck in the middle pillar, it happen for a full day and I had to literally push him off, was more funny than anything.

4. (More of a gameplay suggestion than anything) the money making mechanic is merciless especially on the first days. I recomend making the npc slightly more generous giving about 30% of the cost price instead of only 5-10%.

(+1)

My one complaint is that the way that you save and or reload a save is kind of bugged. So whenever i save my game after I've made a fair amount of progress it is lost, please fix and or make this better. Thanks

(+1)

isit a bug if a customer pays you $11 for a tin sword or are they cheapskates?

(1 edit)

it's a bug, he fixed it though, you wont sell a 100 dollar dagger and get it with such a small price right? after all its a shop you need to make money not to get poor haha btw it was like that with a greatsword, i got worse results

Has anyone experienced this type of crash note before? If so, is there a current fix for it?

LoginId:a315c88949c7821390546792934fee49

EpicAccountId:

You do not have any debugging symbols required to display the callstack for this crash.

Here are more details for it.

Log file open, 02/13/17 16:32:38

LogInit:Display: Running engine for game: ShopSim

LogInit:Display: Project file not found: ../../../ShopSim/ShopSim.uproject

LogInit:Display: Attempting to find via project info helper.

LogUProjectInfo: Found projects:

LogPlatformFile: Not using cached read wrapper

LogInit:Display: RandInit(1539138388) SRandInit(1539138388).

LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.

LogStats: Stats thread started at 1.879765

LogInit: Using libcurl 7.47.1

LogInit: - built for i386-pc-win32

LogInit: - supports SSL with OpenSSL/1.0.2g

LogInit: - supports HTTP deflate (compression) using libz 1.2.8

LogInit: - other features:

LogInit: CURL_VERSION_SSL

LogInit: CURL_VERSION_LIBZ

LogInit: CURL_VERSION_IPV6

LogInit: CURL_VERSION_ASYNCHDNS

LogInit: CURL_VERSION_LARGEFILE

LogInit: CURL_VERSION_IDN

LogInit: CurlRequestOptions (configurable via config and command line):

LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate

LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy

LogInit: - bDontReuseConnections = false - Libcurl will reuse connections

LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.

LogInit: Build: ++UE4+Release-4.15-CL-3286799

LogInit: Engine Version: 4.15.0-3286799+++UE4+Release-4.15

LogInit: Compatible Engine Version: 4.15.0-3286799+++UE4+Release-4.15

LogInit: Net CL: 3286799

LogDevObjectVersion: Number of dev versions registered: 14

LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8

LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2

LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14

LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22

LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0

LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12

LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3

LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0

LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

LogInit: Compiled (32-bit): Feb 5 2017 02:12:27

LogInit: Compiled with Visual C++: 19.00.23026.00

LogInit: Build Configuration: Development

LogInit: Branch Name: ++UE4+Release-4.15

LogInit: Command line:

LogInit: Base directory: C:/Users/key/AppData/Roaming/itch/apps/My Little Blacksmith Shop/WindowsNoEditor/Engine/Binaries/Win32/

LogInit: Installed Engine Build: 0

LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false

LogInit: Object subsystem initialized

[2017.02.13-21.32.38:486][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]

[2017.02.13-21.32.38:486][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]

[2017.02.13-21.32.38:510][ 0]LogInit: Computer: CARSONS

[2017.02.13-21.32.38:510][ 0]LogInit: User: key

[2017.02.13-21.32.38:510][ 0]LogInit: CPU Page size=65536, Cores=4

[2017.02.13-21.32.38:510][ 0]LogInit: High frequency timer resolution =1.754521 MHz

[2017.02.13-21.32.38:512][ 0]LogMemory: Memory total: Physical=3.4GB (0GB approx) Virtual=4.0GB

[2017.02.13-21.32.38:512][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor

[2017.02.13-21.32.38:512][ 0]LogMemory: Process Physical Memory: 68.29 MB used, 68.29 MB peak

[2017.02.13-21.32.38:512][ 0]LogMemory: Process Virtual Memory: 85.06 MB used, 85.06 MB peak

[2017.02.13-21.32.38:512][ 0]LogMemory: Physical Memory: 2617.27 MB used, 900.99 MB free, 3518.26 MB total

[2017.02.13-21.32.38:512][ 0]LogMemory: Virtual Memory: 277.84 MB used, 900.99 MB free, 4095.88 MB total

[2017.02.13-21.32.38:837][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.

[2017.02.13-21.32.39:198][ 0]LogD3D11RHI: D3D11 adapters:

[2017.02.13-21.32.39:282][ 0]LogD3D11RHI: 0. 'AMD Radeon(TM) R4 Graphics' (Feature Level 11_0)

[2017.02.13-21.32.39:282][ 0]LogD3D11RHI: 502/0/1759 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002

[2017.02.13-21.32.39:289][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)

[2017.02.13-21.32.39:290][ 0]LogD3D11RHI: 0/0/1759 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414

[2017.02.13-21.32.39:290][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0

[2017.02.13-21.32.39:316][ 0]LogD3D11RHI: Creating new Direct3DDevice

[2017.02.13-21.32.39:316][ 0]LogD3D11RHI: GPU DeviceId: 0x9851 (for the marketing name, search the web for "GPU Device Id")

[2017.02.13-21.32.39:317][ 0]LogWindows: EnumDisplayDevices:

[2017.02.13-21.32.39:317][ 0]LogWindows: 0. 'AMD Radeon(TM) R4 Graphics' (P:1 D:1)

[2017.02.13-21.32.39:319][ 0]LogWindows: 1. 'AMD Radeon(TM) R4 Graphics' (P:0 D:0)

[2017.02.13-21.32.39:320][ 0]LogWindows: DebugString: FoundDriverCount:2

[2017.02.13-21.32.39:320][ 0]LogD3D11RHI: Adapter Name: AMD Radeon(TM) R4 Graphics

[2017.02.13-21.32.39:320][ 0]LogD3D11RHI: Driver Version: 15.201.1301.0 (internal:15.201.1301.0, unified:15.201.1301.0)

[2017.02.13-21.32.39:320][ 0]LogD3D11RHI: Driver Date: 8-19-2015

[2017.02.13-21.32.39:320][ 0]LogRHI: Texture pool is 351 MB (70% of 502 MB)

[2017.02.13-21.32.39:513][ 0]LogD3D11RHI: Async texture creation enabled

[2017.02.13-21.32.39:573][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1)

(1 edit)

I keep having a problem where I am placing a small handle down and it falls through the wall; and then under the map.

My antivirus is deleting crutial game files causing it to crash before i start is

Im not too concerned about this, but i just want to get an OK.

Developer

The files are safe Mr.LavaHC. Not quite sure why your antivirus is freaking out.

(+1)

Hey not to be an ass.... ok well when you order copper from the 'orders' its coppper but once its smelted and then crafted with its called 'bronze'.. sorry its small but it bothers me (bronze is only copper and tin combo)

Also once i crafted a greatsword and i wanted to turn it into a hammer really quickly i found every time the great sword was crafter it would spawn always adjacent to the anvil which cna be fustrating when you want it to be a quick process (again sorry if that sounds rude or hash just a sort of suggestion , good work though) - suggestion being get the great sword to spawn above the anvil (any sort of hight) and let the physics have it fall so it falls straight on ??

Thank you for putting up with us, we appreciate it:P

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