am I suppose to download unreal or do I just download the game?
Here for the Video
https://mega.nz/#!KoxSDSLA!dRCECwj_Z-pSpfBe6h2gBW4Y5YQqVHQANcdd-u5s4C4
If the link is screwed up for you too, then just copy and paste
Hi, just got this game and I absolutely love it but there are a few things.
1. sometimes the items bug out and fling off out of reach not often but annoying when it does
2. I'm finding it impossible to continue past day 1. I get profit all through the day on day one but day 2 no matter what I make all I get is massive loss on money ($10 for a great sword, $6 for a Great hammer) eventually being unable to afford parts or ingots, by the end of day 2 I've got nothing left. done about 10 runs and every time this happens.
I'm very keen on playing more of this great game but can't play if progress can't be made.
Great game I'm hoping it get better and better !
Hello I tried your game with the newest build, it is pretty fun and keep you busy but here a few bugs I noticed:
1. The greatsword seem to have a price bug as half the time you only sell it at 11$ when the cost to make one is about 36
2. when you reach day 13 the npc will not even stop and wait for you to hand them their sword and will leave the second they step inside the shop.
3. it may happen that a npc get stuck in the middle pillar, it happen for a full day and I had to literally push him off, was more funny than anything.
4. (More of a gameplay suggestion than anything) the money making mechanic is merciless especially on the first days. I recomend making the npc slightly more generous giving about 30% of the cost price instead of only 5-10%.
Has anyone experienced this type of crash note before? If so, is there a current fix for it?
LoginId:a315c88949c7821390546792934fee49
EpicAccountId:
You do not have any debugging symbols required to display the callstack for this crash.
Here are more details for it.
Log file open, 02/13/17 16:32:38
LogInit:Display: Running engine for game: ShopSim
LogInit:Display: Project file not found: ../../../ShopSim/ShopSim.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1539138388) SRandInit(1539138388).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 1.879765
LogInit: Using libcurl 7.47.1
LogInit: - built for i386-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3286799
LogInit: Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Net CL: 3286799
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (32-bit): Feb 5 2017 02:12:27
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Users/key/AppData/Roaming/itch/apps/My Little Blacksmith Shop/WindowsNoEditor/Engine/Binaries/Win32/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.02.13-21.32.38:486][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2017.02.13-21.32.38:486][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2017.02.13-21.32.38:510][ 0]LogInit: Computer: CARSONS
[2017.02.13-21.32.38:510][ 0]LogInit: User: key
[2017.02.13-21.32.38:510][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.02.13-21.32.38:510][ 0]LogInit: High frequency timer resolution =1.754521 MHz
[2017.02.13-21.32.38:512][ 0]LogMemory: Memory total: Physical=3.4GB (0GB approx) Virtual=4.0GB
[2017.02.13-21.32.38:512][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.02.13-21.32.38:512][ 0]LogMemory: Process Physical Memory: 68.29 MB used, 68.29 MB peak
[2017.02.13-21.32.38:512][ 0]LogMemory: Process Virtual Memory: 85.06 MB used, 85.06 MB peak
[2017.02.13-21.32.38:512][ 0]LogMemory: Physical Memory: 2617.27 MB used, 900.99 MB free, 3518.26 MB total
[2017.02.13-21.32.38:512][ 0]LogMemory: Virtual Memory: 277.84 MB used, 900.99 MB free, 4095.88 MB total
[2017.02.13-21.32.38:837][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2017.02.13-21.32.39:198][ 0]LogD3D11RHI: D3D11 adapters:
[2017.02.13-21.32.39:282][ 0]LogD3D11RHI: 0. 'AMD Radeon(TM) R4 Graphics' (Feature Level 11_0)
[2017.02.13-21.32.39:282][ 0]LogD3D11RHI: 502/0/1759 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2017.02.13-21.32.39:289][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.02.13-21.32.39:290][ 0]LogD3D11RHI: 0/0/1759 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.02.13-21.32.39:290][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.02.13-21.32.39:316][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.02.13-21.32.39:316][ 0]LogD3D11RHI: GPU DeviceId: 0x9851 (for the marketing name, search the web for "GPU Device Id")
[2017.02.13-21.32.39:317][ 0]LogWindows: EnumDisplayDevices:
[2017.02.13-21.32.39:317][ 0]LogWindows: 0. 'AMD Radeon(TM) R4 Graphics' (P:1 D:1)
[2017.02.13-21.32.39:319][ 0]LogWindows: 1. 'AMD Radeon(TM) R4 Graphics' (P:0 D:0)
[2017.02.13-21.32.39:320][ 0]LogWindows: DebugString: FoundDriverCount:2
[2017.02.13-21.32.39:320][ 0]LogD3D11RHI: Adapter Name: AMD Radeon(TM) R4 Graphics
[2017.02.13-21.32.39:320][ 0]LogD3D11RHI: Driver Version: 15.201.1301.0 (internal:15.201.1301.0, unified:15.201.1301.0)
[2017.02.13-21.32.39:320][ 0]LogD3D11RHI: Driver Date: 8-19-2015
[2017.02.13-21.32.39:320][ 0]LogRHI: Texture pool is 351 MB (70% of 502 MB)
[2017.02.13-21.32.39:513][ 0]LogD3D11RHI: Async texture creation enabled
[2017.02.13-21.32.39:573][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1)
Hey not to be an ass.... ok well when you order copper from the 'orders' its coppper but once its smelted and then crafted with its called 'bronze'.. sorry its small but it bothers me (bronze is only copper and tin combo)
Also once i crafted a greatsword and i wanted to turn it into a hammer really quickly i found every time the great sword was crafter it would spawn always adjacent to the anvil which cna be fustrating when you want it to be a quick process (again sorry if that sounds rude or hash just a sort of suggestion , good work though) - suggestion being get the great sword to spawn above the anvil (any sort of hight) and let the physics have it fall so it falls straight on ??
Thank you for putting up with us, we appreciate it:P