My computer has windows xp and can't run the win32 version. Can my computer run the win64 version, or will I have to wait until I get a better computer?
Loving the game! I looked at some other shop/management games on itch and yours is by far my favorite. But enough with the flattery, here are my complaints, in no particular order:
Polearms can be weirdly...wobbly when being carried around. It's fine if I pick it up from the center, but if I grab an end, it reacts strangely to being moved.
I got stuck in the chimney. I mean, that's what I get for jumping in the chimney, but what if it were like a pipe in Mario and I ended up in some magical *other* place? If there's nothing inside but eternal solitude, it might be nice to have, if nothing else, an invisible barrier blocking us from going in :P (I saved beforehand, just in case, and reopening the game put me in the bedroom, so no real harm was done.)
Exiting and reopening the game causes all of your weapons to fall apart. It's pretty inconvenient when you build up a stockpile so no one leaves empty-handed. Though I always giggle when I see the pile of short blades on the floor next to where I keep the polearms.
Rotating items is a huge pain in the butt. Have you ever played Viscera Cleanup Detail? Their way of doing it is *much* easier to use. I'm having trouble running it right now, so I can't be very specific, but I think it's because the axes of rotation are fixed, rather than changing with the orientation of the item.
Speaking of which, holding alt or alt+ctrl and moving the mouse rotates the last item you held, even if you've let go of it already.
Guards don't seem to count toward value. Polearms with guards aren't worth more than polearms without them, and the same is true for daggers. A greatsword can be made with a 1h guard is worth as much as a greatsword made with a 2h guard.
Greathammers can be made with a 1h hammer head and a 2h grip. It sells for 10 more if you use a 2h hammer head, but it costs you an extra ingot, which is worth 10, so your profit's the same either way. The same principle applies for polearms; you can make them with things other than short blades, but the extra ingots required counteract the increase in price, so you're just wasting the time required to buy and heat those extra ingots.
When you pick up an object, it teleports a little bit. If you're picking something out of a pile, it makes stuff go flying. If you have stuff in a crate and you try to pick it up, *everything* goes flying. I really wish that would stop happening.
Storage of everything but polearms is very messy. Polearms fit nicely into those shelves by the back door, but nothing else really fits anywhere. Grips and guards should have some kind of bin. They're not suited well to shelving. The display racks are hard to get items onto. The greatsword and top polearm display racks are too high to reach without jumping. The dagger display rack doesn't seem to have collision; my daggers just fall through it. The display racks are a decent idea, but perhaps you could consider making weapons snap to their rack, like ingots snap to the anvil?
The coin chest is nice, but it's awfully big for such a small room. I even got stuck behind it once, until I figured out crouch-jumping was a thing. Maybe a smaller version could be placed on the counter? Or the sales log could tell you how much money you have, and the coin chest could be moved upstairs?
Ok , so , when i try to uninstall it says that i need permission from the computer administrator. I tried searching on the internet how to uninstall it but i did not found anything good. I also tried deleting all the other files but it doest work... any idea what i can do?
Picture- https://gyazo.com/cac8660c5313bdf40bf235e7206669b9
Just downloaded the game and for the first minute things seemed fine. I changed my screen setting from windows to full, then i tried picking up one of the papers on the desk and things went wrong. it seemed i couldn't pick the paper up and the game seemed to lag baddly. I closed the window to restart, thinking it was maybe a glitch and restarting would fix it, and then the visuals were messed up. Not only was it too dark to see but very blurry/pixelly and i couldn't click or it seemed to lag. I deleted the game and redownloaded it only to still have these problems. The game looked fun when Draegast played it but for now its not playable for me,
Game crashes the unreal engine on launch, without provideing a defined error message. link below to crash message on github.
https://gist.github.com/anonymous/fe03331e144dc03ec2c487dc4d7ecc9e
Once hitting about day 15, Customers begin to demand things at 40 seconds or less. Being level 7 with strength 5, creating a one handed hammer takes at least 10 hits, and that usually gives me about 5-10 seconds left to make the hammer. Usually that ends up with me losing up to three customers and using the spare parts to satisfy the next.
Making a greatsword in time is nigh on impossible when made from scratch, and it's absolutely impossible to satisfy a customer if you're dry out of ingots when they arrive.
no I mean, first you will have a bit of a hassle, but as soon as you have enough to prepare blades for each type (3 each) you should be good to go. I managed to get all mithril, 6 of each type, in 2 RL days, 30+ ingame days :)
So at day 15 I think I already was prepared with some copper weapons so I could just throw them when the customer told me what he wants, and during the next spawn, I re-assembled the weapon I just handed out out of raw materials (blade, grip, guard) I had lying around already
Is it possible to make a sort of "casual" mode, where the customers either don't have a time limit at all or where the limit is something like 5 minutes? because I like to play a bit laid-back, stacking ingots and ingredients, and if the customers leave after 40 seconds I don't have time to actually make their weapons.