Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 75,880 Replies: 1,111
Viewing posts 341 to 360 of 635 · Next page · Previous page · First page · Last page

You should implement a system where you have to either explore to unlock or upgrade to unlock different styles of weapons.

For example in your new update, there is a secret polearm in the forest with an awesome looking blade. At the beggining of the game you can already make that blade without finding it. You should make it so you have to explore and find it in order to be able to make that type of sword.

Developer

Hey Blacksword177,

That's a sweet idea. I'll look into it.

Thank you!!

(+1)

Thank you for taking my idea into consideration =D

A few suggestions.

  1. The ability to have and train an apprentice.
  2. The ability to pin up the instructions somewhere (or have a menu) to streamline the learning curve.
  3. Weapon customization, i.e. Engravings, Hilts, Different Guard and Blade Designs
  4. Custom Orders, that payout more. (Pairs with number 3)
  5. (This is probably the biggest one) The ability to use weapons you make to adventure.
  6. Crystals can power up weapons (Goes with number 5)
  7. Weapons have different status effects (Goes with 5 & 6)

New Crafting Ideas

  1. Small and Large Short and Long Swords (Not really new, just a distinguishment between the two)
  2. Bows and Different Types of arrows, I.e. Poison, Sharpness (Causes a bleeding effect), Silver (Extra monster damage), Armor Piercing to name a few.
  3. Shields
  4. Axes
  5. Scythes
  6. Staffs and Staves
  7. Cestus'
  8. Gadlings
  9. Push Daggers
  10. Whips (Maybe like a small blade on the end to do damage.
  11. Kanabo
  12. Halberds
  13. Flails
  14. Kunai
  15. Kusarigami (Had to put these in here they're badass)

That's all I can think of without copying other suggestions I've seen. Love the game by the way. Keep it up. :)

Developer (1 edit)

Hey TheFantastaWizard,

Awesome ideas. Hopefully I can implement all of them one day.

Thanx!!!

Hey I think it would help a lot if you implemented like a line system. Have multiple customers come in and order, then you make the weapons and put them through like a conveyor system. Also maybe a way to actually kill monsters for xp???

the game for me at least seems to not work so. well I see my mouse and then if I click off screen it will stop working evin in windoed mode and because of this I cannot chang any settings because the apply button is off screen

plz fix this I would love this game a lot more but as of now the game is rendered unplayable for me :(

(+1)

Can you put a way to create metal alloys like bronze by mixing tin and copper?

Developer(+1)

Hey GabrielDC,

I do plan on adding alloys.

Thank you!!

i do believe what you're referring to is copper and tin.. witch are both in game...

Firstly, any plans on player-design weapon or a game feature where you design a weapon in the game?

Secondly. bows?

Dasius i think you should add a way so you can use the weapons you make for some uses like when you first start the game you have to make a hammer to use and you should add robbers : D

more weapon types such as long swords( Messer, Claymore, Etc.) hand and a half swords( such as rapier or side swords) broadswords(sabers). different tips of knife blades would also be nice such as Seax, Xiphos, Dirk, Cinquedea, and Sgiandubh are good choices.

Dasius, I have multiple suggestions! 1: You should eneable a feature to take parts off of weapons. I hve wated many a tin accidentally throwing it a polearm grip... 2: You should add customizeable weapons, as in, a daily special! You, the player, get to name said special, and offer it up for a price, usually for a profit. 3: You should add Armor as craftable things! This would be so cool! 4: You should add combat, as in, enemies would ransack the village when you are sleeping, and you have to fight them along with warriors, to keep your shop safe! 5: You should add a new town area where you can buy personalization items and shop 'Upgrades' such as furniture, decor, etc, that have an effect on customers. Love your game, and can't wait to see future updates!

#1: Place any combined parts on the anvil the hit the anvil with your hammer to break them apart. Make sure you hit the anvil, not the parts you want to separate.

thanks, I thought there wasnt a way to remove parts.

I like to make the weapons first before I open the shop for the day but if i've pre-made and weapons and then leave the game and boot it up again all the weapons are broken back down into individual parts again and I end up wasting the day remaking the weapons again. It's a little frustrating

(+1)

Reading on the suggestions of others, I actually do think that a combat system/fighting with your weapons would do hurt the game. Although exploring the area just without fighting does increase the fun factor. Same thing with bows and arrows, this is a blacksmith not a fletcher. Armor on the other hand I do agree.. maybe unlocked as one of the upgrades later ingame (see my other post). I would advise a different anvil for that so you still can use the Z button to change stuff.

The costumers would not order armor, but if a full set is displayed in the shop (snap on armor mannequin display) they will buy it.

Image

That is an image of a full plate armor set, reducing the complexity a bit would be nicer to play as suggested here:

1 Ingot parts:

Visor

Skull

Gauntlet

Sabaton(Boot)

2 Ingot Parts:

Legs (Greave, poleyn,cuisse)

Arms (vambrace, couter, pauldron)

3 Ingot Parts:

Breast plate

Tasset (Skirt of chainmail maybe)


Only the helmet would be a two piece item that snaps together. There should be no left or right variants of legs, gauntlets, boots... even though in reality there are.

A full set of armor would cost 22 Ingots and would have 11 pieces (12 if you count visor + skull). therefore it will be the most expensive "item" so far but also takes a lot of time and energy to create.


Several other suggestions:

1. Crystals:

the fear crystal placed on the counter in a special forged holder/stand will reduce the chance of being robbed cause they fear your shop.

the light crystal placed either in the forge or on the torch above the blacksmithing area will increase the daily energy (a sunny day just makes you feel better doesn't it?)

the blue(maybe water)crystal placed in the water basin will give the modifier Hardened instead of cooled ... increase value a tiny bit.

the red (maybe fire or pressure) crystal placed in or on the anvil will make damascus blades .. increase value but also doubles the time you have to use the hammer


less thieves, more daytime, and hardened damascus copper blade...

(create and hide more crystals with more special powers..f.e. charisma buffs, more time buff, more positive random events instead negative)

2. random events

I do know you have to get the game steady and bugfree first. before even starting with this one here. The thieves at night would be one random event, the big order from a kingdom(previous post of mine) would be another, make several more.

get a delivery with random stuff and a self destructive letter (1-2 days till it vanishes to reduce clutter) "local lord ..... ..... (put names of donators in here for example) contributes to your shop with this little patronage"

finding coin bags in the woods with little to many coins --exploring makes more sense

getting special delivery from your mines (see suggestion 3) with 2-5 ingots more.

breaking material while hammering it. you loose 1-2 ingots there.


3. buying/leasing/renting mines

like many tycoon games you first have to buy your copper or salavage it yourself. later you can hire, rent or even buy such basic material

leasing and buying would have running costs , each morning though you would find a delivery made from that specific mine (copper f.e.)

in the eand leasing would be cheaper than buying the ingots but because the difference is only noticeable with higher amounts you first have to have enough money to lease it. leasing a mine would be the cost of 25 ingots of that specific ore, but would grant you 24-30 ingots (luck is a factor here).

also with random events .. the mine could collaps and you would receive nothing for a day.


buying a mine should be around 200 ingot price costs but the daily cost would be reduced only to wages (3 ingot price of that ore). you also can close down a mine if you moved on to the next ore type (reducing deliveries). Maybe limit of open mines to 2 anyway. Would otherwise break game with all that ingots.



I do know that these suggestions do change the games intentions from a manufactor to a factory assembly belt working style (especially if you add the hirelings from previous posts to this list). But that is the way a successfull business develops most of the time.


4. Outsourcing :D

Outsource the costumers service to india :D .... just kidding


hope you like some of the suggestions^^

So I did have some thoughts, pertaining to materials.

1) Alloying Copper/Tin for bronze, normally this is an 88% copper 12% tin, but it could be done as 9:1 ratio, which would allow people to make something more valuable than copper weapons but not as valuable as tin weapons (maybe a special station to do so?)

2) Material based requests like 'I want a copper one handed weapon' or 'I want an Iron Sword' where perhaps they take either a weapon made of the right material or being of the right type (ie either copper or one handed in the first example, or being iron or a sword in the second)

3)'Burning' ingots later on, where if you just leave them in the running forge for to long they will become 'burnt x ingot' which could either increase, or decrease, the price depending on the material, or who your making it for

4)Enchanting heated blades/blunts/shield by placing them in another 'work station' that you can load those worbedy florbedy crystals into above said 'craft' to enchant it over time like heating the ingots, and potentially allowing for repeatedly running the process to make the enchant stronger

5)A 'list' of things that will be picked up at once (like an 'invoice order' kinda thing)

(+1)

what about letting us upgrade things in our shop and/or being able to buy a new shop

This is allready planed see the trello page for all the details there's an roadmap whats planed.


https://trello.com/b/5D8NLeTg/little-blacksmith-shop

Okay thank you

(+1)

#1 - To fix items getting stuck clipping in the workbench, perhaps when pieces are put together they pop in a few inches abouve the table and fall onto it rather than connecting to whatever is in your hand?

#2 - Make player clip with the boxes. I thought i was supposed to stack boxes and climb up into the 'Not for Sale' house, and was very sad when I lugged enough over there and then jumped straight through them instead of onto them.

#3 more frequent customers - After only a day or two, I had enough cash to front load a lot of crafting weapons, and was able to just hand whatever they wanted over to the customers as soon as they said what they wanted, resulting in sitting idle for a few minutes waiting for the next one to show up.

#4 - Penalty for leaving ingots on the forge for too long - melting perhaps? I quickly discovered that ordering bulk amounts of ingots, placing the order box on the forge, breaking it, turnign on the forge, and then having a steady supply of heated ingots was the best strategy, but took a little away from the game.

(+1)

Sometimes when I'm crafting an item, it get stuck at the crafting table. You could add noclip to the object when beeing held

(+1)

Hello Dasius! Your game looks great! I have a Mac so sadly I can't download it. I see it all over YouTube, and it's truly and indie gem. Maybe if you can (not sure how that works) it would be great.

Thank you! :)

Can you make another shop to move in when get enough money?

Developer(+1)

Hey JasonMC26,

That is in the works!!

(+1)

it would be good if you could see what visual settings that you have selected. if thats already a thing then sorrry, my laptop is too bad to show it.

What if u made some pve or pvp in the future? where u cooled equip the weapons/shields u make and use them(jsut like u use the hammer for forging) and go on some kind of dungeon?i dont know i jsut wanna use that freaking pole arm grip with the great sword and swing it around :D.Ofcourse this would take a long time ,and it would make no sence since its a blacksmith shop not a dungeon game :/ but u know just a suggestion

(+1)

Please work on making this for mac, i saw someone playing and was instantly interested, but then was devastated when i found out it wasn't for mac.

Viewing posts 341 to 360 of 635 · Next page · Previous page · First page · Last page