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Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 76,899 Replies: 1,111
Viewing posts 461 to 480 of 635 · Next page · Previous page · First page · Last page

A quick suggestion to add depth to the game.  Make the customers have different fantasy races like dwarf, elf, orc and human.  And give each race a preference for the 'STYLE' of the weapon.  Like dwarves like the big flat blades, elves like the scimitars, orcs like the cleaver looking one etc.  But don't tell the player who likes which one.  Then the blacksmith could get a bonus tip for figuring out which race likes a particular style.

Also, please make the customers less rude.  I work in customer service in real life and simply saying please goes a long way.

Developer(+1)

Hey Legion3000, 

Interesting ideas. I'll think about it.

I agree with customers saying please goes a long way but you do get the occasional rude customer. If you don't like them, you can always just cancel the order and shoo them out the door :)

Change the movements for left and right to strafe left and right, instead of turn. mouse control already changes point of view, and having to look away from the tool bench to shuffle further along instead of being able to sidestep feels weird for a first person perspective game.

Developer

Hey Norbuck,

Good point, I made the change. Thank you!

how and can we make shields loving the update just wish there was some type of information about how to do certain stuff even us youtubers are still have problems figuring this out

love the game btw

Developer

Hey BadCook,

Shields are not fully implemented so craft them at your risk. Since its in Alpha, I'm still adding features and changing old ones so a tutorial is out of the question for the moment.

Thank you!

(1 edit)

Hi, please add toggle hold item button.  When holding and carring a long distance its a bit stress on finger :)

Be able to sell grips and guards at less than you bought them, that way if you accidentally buy something you can sell it back fro a bit less

I just make some cheap copper weapons with them and put them on the counter.  That way you can sell them fast and get rid of extra stock with the speed bonus.

Developer

Hey h20rq,

I should have implemented that idea and I will work on it.

Thank you!!

make blueprints for special weapons

Perhaps a button to "store" an item in a crate which will prevent an item from exploding if you move the crate.
With empty hands pressing a button to remove a item from the crate.

Cons you lose the ability to pull specific things out so you want to put similar items items.
I see this as a way to bundle similar items together...

In previous versions I had this odd thing where I put all my ingots in chest, and my handles inside a chest on my table...
I guess everyone has there own work flow, im really excited to check out the sexy horse ive heard about.
-Chris

(1 edit) (+2)

Maybe being able to close a crate with a lid by pressing  c C=Close keep the good work up :-D

Developer(+1)

Hey Emil6dk.

Done :) ! It will be in the upcoming patch.

Thank you!

(+2)

Being able to combine ores to create different ingots (such as copper ore + tin ore = bronze ingot, or iron ore + coal = steel ingot) would be very cool!

(+2)

YES PLEASE!!  I haven't gotten far enough but I was hoping this would be in the game.  The Tin metals tier needs to be replaced with Bronze (copper+tin).  Tin is not actually suitable for weapons or armor.   You could also add in zinc for Brass (Copper+zinc) which is actually a very useful metal. 

ehi Dasius! It will be grat work with you, i'm a 3D generalist and i'm studing at VFX wizard.This is my e-mail manuel.3Dworks@outlook.it if you're interested i'll send you some of my works :)

Developer

Hey Thanx Lykan.

(+4)

The suggestion about Alloy metal got me thinking.  Right now we can just buy every level of grip and guard.  But what if we could only buy the basic (common) level from the order board.  Then we had to combine the guard and a decorative metal ingot (copper, brass, silver, gold) to get the higher tier grips and guards.  I think that adds a lot of depth and options.  More mining , smelting, and building, which is really what the game does best.

I second this

Developer(+2)

Hey LEGION3000,

That's a really cool suggestion. It is on my todo list. The grips were all originaly made in seperate parts with the intent of allowing players to combine them. I'm hoping to have that feature in a future release.

Thanx you!!

(1 edit)

Seconding this motion as well, in my higher now gone save, I was only ever buying rare grips at the point I was at, but they really weren't at all "worth fretting about" I could've just as easily attached a 1$ handle instead of a 12$ one, and still gotten 99.99% of what I got with the 12$ one.

the way I could see it panning out a bit more, not sure if that's necessarily what you meant.

Plain common untextured - purchasable and craftable - 1-3wood (1h 2h pole)

+ 1 copper ingot -> Looks similar to uncommon uncommon wood grip

1-3 rare wood (1h 2h pole) +1 tin/bronze ingot -> Rare/fancy wood grip

Iron tier/unlock

hand guards -> purchaseable/craftable

Selection (non head/tool parts/whatver (since it highly defines "Heads" when in it currently))

1 Iron ingot -> common Iron grip

1 iron ingot -> common 1h guard - until this point you have to purchase guards (like you have to anyway, They're cruder (iron?) metal than what you'll make (heck, maybe v1 = crude iron and v2/3 = iron and pricing will reflect in future)

That said I want to say common 1h guard + some other non iron metal = v2 guard (since it looks like a mix, where as v3 looks just one type)

Common Iron grip + bronze - uncommon Iron grip

CIG + Iron (maybe?) -> Socketable? Uncommon iron grip - Maybe the Crystals can be used as reusable gems (not actually being used up) or those glowing crystals in the cave can be gem deposits (low chance)

Either uncommon iron grip + brass -> Fancy/rare Iron grip

  • Titanium would require Steel grip - or maybe higher, I dunno
  • Wood can be used up to Steel weapon
  • Iron can be used up to Mithril, /maybe/ Adamantine
  • Steel can be used up to ???
  • Mith, Ada, Titanium can be used up to ???

Basically this would mean that A copper head could be affixed to any handle you can get your hands on, tin/bronze, iron/steel etc pre-steel - would allow for all of them, too.

But then at Mithril - You'd /have/ to stop using wood-based grips - and by this point, You'd have Iron, Steel, and maybe Mithril, grips to work with - And Iron should be easily attainable for you. - MAYBE you could still use Crude-iron grips - But I'd probably say not so much and say you'd have to upgrade to basic iron at minimum. (Perhaps Brass could serve also as a Guard upgrade from crude/basic guards Maybe Brass would be required guard at mithril stage - brass guards and iron grips (or better)

Adamantine Guard v2 + Mithril (red?) grip, mixed with a mithril ignot (socket) (uncommon) mixed with Steel (instead of brass)= Legendary Grip + guard (Socket with light crystal/light based gem) (Yellow or red, mixed results, most common seems to be yellow/golden yellow)

So Red Handle, Steel accents, Yellow/light socket, purple guard (adamantine is purple, I think?) and a Iron, steel, or Titanium (undecided) Blade - (there's one that kinda looks like it has grooves in it (not hole) that I feel fits the bill of "master sword"

Legendary Master sword recipe ^ - Obviously I feel titanium would be wisest, but that's pretty dark - additionally, the master sword can actually somehow rust, apparently, Thx BotW - so realistically, It seems like its "Iron" - Suppose that maybe since it can be "reforged" in various versions to lv 2 and lv 3- that it kinda makes sense the blade itself is not the best it can be...(maybe we'll skip all that drama and just make it Mithril too - Since one of the upgrades is red. (plot twist best Master sword is actually Brass/Copper/Gold LOGIC BE DAMNED)

Blade must be quality upgraded at least once.

Then You can stick it in the Pedestal and the Pedestal will act like the anvil does with ingots, snapping it into position.

Audio cue - Music near pedestal will forever be different at this point - more Tranquil/holy sounding.

You'll need a really high level Blacksmith to pull it back out (stats in Str, namely, but agility too, etc) so don't put it in unless you ready to part with it. - you should be happy knowing it's going to be used by good, hylian/hyrulean hands, and that you're the badasterisk that crafted it (According to ALTTP, The master sword was forged to fight Ganondorf's apparent triforce related power - Mere mortals, not the goddess, crafted that version of the master sword -) (also explains why Blacksmiths can oh so casually upgrade it. You know, Like a blacksmith do, to a supposed "goddess" crafted blade, then forged in golden goddess fires into the master sword. (cause remember, logic be damned))


Where was I again...? tldr?

  • so wood - common
  • rare wood - fancy
  • Iron - iron common
  • Iron + things - unc/socket/fancy
  • Steel - steeel common
  • Steel + things - unc/socket/fancy (Likely gold? maybe iron/brass)
  • Mith - Mith common
  • Mith + things - Unc/socket/fancy/legendary (correct recipe only)
  • Ada - ada common
  • ada + things - Unc/socket/fancy
  • Titan - Titan common
  • Titan + things - unc/socket/fancy (potentially others)
  • Once a Grip is "a grip" by its lonesome - Smacking it maybe will change between an appearance or two? question mark? - For example - Diamond wrapped handle - to make the curved 1-side one hand blade look oriental - with v3 guard and diamond looking decoration on the handle - Bada bing bada boom - maybe give it a special theme bonus price (correct Recipe related, not all encompassing, makes it "special" but not "Why would I make anything else, this is the best profit" ) - and then have "grip" (make it look like a wrap/sleeve over the accenting metal's color) and then also "coiled" (Make it so the accenting metal coils up the handle)
  • ^--- In other words, "diamond" = oriental/katana/asian/whatever
  • ^--- "grip" = the Handle's metal is accenting the accenting metal, rather than the other way around for example the master sword I spoke - You have this ribbed kinda "sleeve" of red with a pummel and "guard" that look "iron/steel" - and then the "guard", the purple wings extending away from the steel.
  • ^--- coiled would be the opposite - your accenting metal would appear to coil up from the pummel (base grip metal)  - basically, It'd look like the uncommon grip currently does, but instead of iron ends and looking like wood, coiled ontop of wood (grooves cut out of a wood handle) - it'd look like a (very tiny) dumbell of say - all mithril - with say adamantine coiled around the mid section
  • ^^--- so red, red/purple(coiling), red
    • Yes. I am horribly at explaining my thoughts, Thank you for noticing, and getting to the end (question mark?)
      • edit 1 - figured out something to put right here - mentioning that 1-3 wood = 1h 2h pole - 1-3 rare, 1-3 of each of the ingots also equates to that, for the initial grip phase, equating to a common of each size, after they're grips, combining them with additional ingots adjusts them accordingly
(2 edits)
  • New list of metals and changes - thought of new ideas to implement in alloying.
    • First off - Changes to Steel -> Adelite becomes Vanadium and Vanadium becomes an accenting metal like Zinc and Tin -> Coal (non-metal Carbon) and Iron will make Alloy Steel -Alloy Steel + Vanadium can make a steel ingots stronger - Vanadium Steel can mine Mithril.
    • Copper - unchanged
      • New Metal Zinc
        • Brass - upgraded guards, price increase - cannot be purchased at all -must be made.
      • No gear for Tin on its own
        • Bronze - Low-tin and High-tin Bronze. High-tin bronze can mine Iron -> Low tin is crafted with a single tin ingot in the smelter (Do not exceed or it will attempt to make high-tin bronze, and spit the ingots out(reject them)
          • Low tin 5x copper 1x tin (flexible amount - but no more than 1 tin) - makes 2 Low-tin Bronze ingots
          • Low Tin bronze can only be crafted into a Bronze one-hand hammer - This hammer is required to work HT-Bronze into gear
            • (High tin Bronze ratio is Less copper - More Tin - It'll still use only 1 tin, but must have more tin to trigger - 3:1 ratio -> 1 bronze ingot, need to be making at least 2 bronze ingots at any one time - so you need 6 copper and 2 tin before firing up the smelter.
          • HT Bronze is required to make a bronze pickaxe, which can allow you to mine iron - or you can wait, sell bronze gear and buy iron.
          • Iron can be worked with LT (Bronze One-hand Hammer) - Iron can also be worked with anything above that, that goes without saying really.
    • Coal - Unchanged (aside from being able to melt it down in the smelter with Iron present - perhaps made more rare
    • Iron - itself remains the same
      • Iron Alloys
        • New Metal/ore - Nickel - useless on its own (for now) can be combined with iron in 2:1 ratio (2 iron, 1 nickel) (invar 36)
          • Invar can't really be used to benefit the blacksmith in his chores, but can be sold for a much better price than Steel (whether its actually better or not remains to be seen) Invar 36 is quote "five times more expensive than 304 steel" (regardless if its actually better or not, I don't care, It exists, its a thing, it fine.)
            • Invar appears to be harder to work with - so counter-balancing its price, is the number of hits WHILE HEATED it requires to take form - Yes, I'm implying that if you mis-click or don't have 5+ str, you may find yourself incapable of forging Invar gear, as it will cool off before you get it finished.
        •  Steel -> Iron + Iron/Carbon = Steel  - for the most part this seeeems like it'd be a 4:1 ratio Iron + 3:1 Iron/Carbon- Can mass
          produce "Cementite" out of coal and iron (3:1) so that you can toss a bunch of iron and cementite into the smelter and pump out Steel - Otherwise you'll need to load a ton of iron in, and toss another coal in after each ingot. (but honestly, I'm having trouble finding exact amounts in terms with a more crude variant of steel.)
          • Steel  and Vanadium(replaces Adelite) -> Vanadium Steel - seen to be stronger. (Steel and Vanadium steel require stronger Hammers to workk - and Potentially vanadium steel will require more than 5 strength (every 5 str reduces number of hits)
          • Vanadium Steel makes up for use what it lacks in price comparison to Invar - Iron and Vanadium Steel can also be used as Guard Price/tier upgrades, additionally, It can be used to upgrade Blacksmith's pick tier and allow them to mine Mithril pre-mithril pick - In line with the previous tier ups mentioned.
        • New Ore- Cobalt
          • Requires Mithril Pick to mine
          • 10 (invar) : 1 cobalt -> 10 super Invar (yes, this is a real name, of a real material - Super Invar 32-5 (63% iron, 32% nickel, 5% (5.5%) Cobalt -> Produces 10...I said that already,
            • This is one of the rare moments where you're basically just exchanging a whole stack of old ingots, for a whole stack of new ingots.
              • All questionable logic or inaccuracies in price/worth/etc can be chalked up to Era/knowledge - This is fantasy Medieval Blacksmithing game - Consider yourself a Genius pioneer blacksmith, and You're literally making brand new unheard of alloys (excluding something like bronze)
              • The Masses have never heard of Invar, whether its weaker, equal, or stronger than steel or Vanadium steel - It (insert reason) sells absurdly well. - It's like having a Decorative sword that's barely a bat, Looks flippin amazing, doesn't actually function well as a sword, Expensive as taint.
              • Equally so with Super Invar - The applications of this metal are - modern... for the most part it seems - But its basically Better than invar, and so, It's going to skyrocket the price - Putting it in line with mith/adaman prices - and if you had a lot of invar left over and actually manage to find a cobalt vein and not strike out only stone - you deserve the upgrade, you little genius inventor you. - Super Invar's only purpose will be gold - I'm even half tempted to say it and invar mine 1 tier /under/ their respective levels, further discouraging their actual usage over steel/vanadium/adamantine
    • Mithril remains largely unchanged
    • Adamantine remains largely unchanged
      • New Ore - Palladium - Accentory metal, much like Brass - this will be used to bolster appearance/price - Every Blacksmith knows they wanna sell dank epic rare fancy lookin loot. Not Sure If Palladium would make an actual "decent" guard, but maybe it can crank up the price when combined with a grip - as I previously suggested for grip production. Palladium is often used in Jewelry, it has a natural look of that "White-gold" platinum look - albeit, being less dense in comparison.
        • Perhaps additionally - we could say Palladium accents would mesh well with Electrical/lightning elements - if gems/elements/etc are incorporated, these two would work very well together, making a better elemental weapon
        • Invar/Super invar, and granted, I'm basically clueless about what i'm actually talking about here - But Potentially might mesh well with Fire element, or might mesh well with ice? Super Invar (and Invar) retain their "form" (don't expand much if any) in a temperature range of negative 67*F to 203*F - "pretty cold" and "pretty hot" not "super hot/cold" sure. but That's why it makes sense?
        • Anyway- mined with Ada-pick, Obviously, since its under this section. - Only suitable for Non-head work, again, accenting the item, not making it.
    • Titanium remains largely unchanged.
      • Titanium accents would likely function well with Corrosive/poison - Improve Heat element - as it can withstand higher heat tempatures (though I do not know if it would warp its shape under constant abuse of higher than avg heat)
      • Titanium would "Control" (one of the quality stats) better than most would expect of a strong material - It is actually "known" for its high strength to weight ratio - which can translate to our usage of it meaning "It stays light, controlable, and still deals a flip ton of damage." - I imagine eventually these stats can play a better part in worth and desire (i.e You'll get occassional customers who go "blah blah blah 'needs to deal xx damage but still be yy control-able - And You'll need to gun for an insane good quality of something, or just run of the mill quality titanium.
  • Room for other materials obviously exists, as mention, please, let sky be your limit
  • Anything Not detailed is either Detailed unchanged, or I don't really know what I'd make the details out to be.
  • I didn't look up brass composition, for example, nor do I know whether I want to say "brass can be mined by copper" (reduced price drastically, but increases chance to get out of copper hell) or say "Has to be bronze" (increases price in line to just under tin or just at/higher than bronze - which I'd say bronze would likely be around 600-800$ - high-tin bronze would have 500 from the tin, and a few 10s from copper in each ingot, and I'd say it would also still need to be a mark-up in value from Tin. (plus its pretty good stuff)

  • Not sure why spacing got out of control, editted it out.

    I know this will be a lot of work, but if you took it on slowly I think it could be possible. It would be amazing if you added in a grindstone so you have to sharpen your weapons before selling them, on top of that it would be cool if a finer point or edge sold for more money than one sloppily made. Thanks for reading this.

    Developer(+1)

    Hey GaminExposedYT,

    I would like to add grindstones for weapon refining. I started already on weapon refinements and hope to continue doing so for future updates.

    Thank you!!

    (+2)

    I really like the mining in 0.8, but it is really anoying sometimes because of the weird physics.  One way that would improve mining would be to add more to the mine shaft, and have mincarts that you can push around to carry ore.  Also, when you go futhur in the mineshaft there could be a slight increase in chance to get rarer ores (e.g. titanium).

    Developer(+1)

    Hey Popfly335. 

    Thats not a bad suggestion. I'll take it into consideration.

    Thank you!!!

    (+1)

    Can you consider adding bosses to the mines and gear that you can collect if you defeat them such as a very rare guard/material. (Sorry if this is already a thing I'm just getting into the new update).

    xd I don't think the player will be able to fight  :]

    Developer

    Hey Soviet Stew, 

    This is meant to be a simple a game about blacksmithing.. Maybe another game I can have those features next to making weapons. We'll see.

    how about new ingots?

    Developer

    Hey Saturn325,

    I am hoping to add Alloys in the very near future. 

    So hyped ! I already see the bronze alloy in my shop haha ! Thanks Dasius for being active.

    (+1)

    Hey, Dasius!
    I must say, even in this stage of Alpha, the game is still pretty fun to play. Even more for someone like me - someone who loves (Medieval) styled games etc.. ^^
    Anyway, I've come up with some suggestions that I would LOVE to see in the game, sooner or later :P

    1) More weapon types -  now, I'm sure that you are planning on adding more weapons (weapon heads) for us to be able to make. I think it would be nice adding Flails, Halberdiers and maybe even War Hammers and Maces.

    2) Woodworking - from what I've seen in the shop, you might be planning on adding woodworking. That is a great idea! Being able to make your own grips and such would be a nice way to save money. Also, if adding the possibility of making grips, why not add the posiibility of making Short Bows, Longbows, Crossbows and Shields (which I'm sure are going to be in the game quite soon) ? I know that bowmaking might not be the job for a blacksmith, but eh :P

    3) Armor making? - This could either be a complex matter or just a simple "combine a few ingots and magically spawn an armor piece" one. Armors could be made from different metals, for example and therefore have multiple phases of creation (same as shields).

    4) Of course, fixing bugs - Bugs like the ore/coal multiplying have already been reported enough. Also, I haven't really searched the forum for this, but I'm not able to sell Pickaxes.

    Let me know your opinion ^^

    Developer(+1)

    Hey SirAxart,

    Glad you are enjoying the game :)

    I am looking into implementing flails in the game next to your other suggestions. Some of which are on my todo list. 

    Thank you! 

    Glad to know im on the right track.

    Oh Oh. Rereading some of the suggestion posts reminded me about something.

    Namely this one about its bows - Reminded me that the 3rd Small-blade/dagger model - The tiny "tip" blade

    Totally looks like it could be an Arrowhead.

    That + wood/rare wood = arrows (simple) (And maybe it'll be a few arrows? would probably be a pain making and selling arrows 1 at a time... althought BotW does it.... urgh... arrows.. Always need more.

    Anyway.

    Or

    blade tip + wood + leaves = Arrows (little more complex and more... proper recipe?) (Smack a tree with Mallet, get leaves, smack a tree/log with hatchet, get wood) (or just add feathers in some way

    (+2)

    Hi....my suggestion is that the game automatically puts all graphic settings on low so that people can actually play because other wise the graphics crash their game before they can change the settings to low,where as this way people can get on the game then change settings higher.         Please consider this....or at least provide a way to change settings without going into the game.

    Developer

    Hey Tangoethan,

    I took yoiur suggestions into consideration and will lower the default graphic settings.

    Thank you!

    (+1)

    Hey i think it would be a good idea to have a tutorial or to be able to remove handles because it gets annoying to waste the handles

    (+1)

    you can remove handles, just take the item with the handle that you want to remove to the anvil and hit it

    thank you jarhead I've having problems with that for a while

    jars got the part about anvil

    And you get a blueprint on top shelf or you can dip out to sandbox and see what works for you and then apply to shop mode

    (+1)

    I Think you can add some exp for this game but not the normal exp how : if you get 30 you recieve 30% of speed in forge. i mean that with the exp you make better the swords or hammers or whatever it is. :D

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