Would it be possible to set the defult game resolution to 1920x1080 instaid of 2715x1527 as i would think most monitors are 1080p and it this orignal res seems to make my game go funny and no matter how hard i try i cannot seem to change it.
Here are some suggestions :
- Have a biggest impact on the creation of the weapon ( more creative features like color changing... )
- The creation has an impact on the price we sell the weapon ( maybe add some gameplay stuff like hit the ingot at the right time to forge it right, say the right things to the customer so he's happy and pay more ... )
- Add some events like rogues or ennemies or maybe a big market.
Hey there Dasius ! I wanted to tell you my ideas :
-A fancy polearm grip, and a halberd head
-more Two Handed Guards
-gems, so you can put them like runs on the blade or the hammer and make them more expensive.
-Maybe add a dagger grip or blade so it goes better with the grip, because the dagger isnt very beautiful
And that's it. Thanks for reading ! And hope i helped you !
I don´t know if it´s already suggested, but to be honest i wouldn´t read through over 400 texts :/
So sorry if already mentioned. I would suggest the possibility to grab more items at once or have larger storage space.
Because if you play the game for a longer time, it becomes just running from left to right to fill up grips and stuff. This gets kind of frustrating when you play the game 3 hours or longer.
But I realy enjoy this game. Relaxing. Always say to my friends: "Work is done. Now i keep on working in my blacksmith-House" :D
Stay heated :)
Random encounters: Every so often a scripted event occurs in which a new character which has not been seen before enters the shop and either robs you or offers you a job or quest which requires you to complete extra activities to forge a weapon that is classed as a quest type weapon which can only be forged once using special quest materials which can spawn in certain points on the map this offers some variety to the often quite tiresome task of just repeating order after order until you can purchase the new metal. Also wizard staffs cause it would add to the medieval fantasy setting you got going on.
i think it is quit boring just ordering things from a peace of paper so maybe a market place or something would be nice. Example: There might be a trade table thing with more advanced ingots (such as bronze wich of course is 10% tin and 90% copper) and another being places where u find ideas to new weapons such as..... idk but u get the idea
-LazyTurtle
I do agree with Turtle, would be nice if we had to maybe once a week (or early mornings) load up our cart and travel to market to buy odds and ends for the swords (assuming blacksmithing gets more in depth) rather than instant delivery.
Would also love to see a way to customize the blacksmith area eventually, even if its something as simple as just picking up, rotating and placing the stuff inside the workshop.
Seeing as you are going for an MMORPG stylish game where you play as an NPC it would be cool if you could hire and send out quest to "Players" to get stuff for you, like ores or materials and in return you have to give them a reward like a free weapon, and its timed so you have to make it before they get back from the quest.
During sandbox mode I noticed you wanted to add mining, while it may contradict with my first suggestion it think its a great idea to add. You should make it so you can change tools to a pickaxe for mining with a hammer sounds rather silly.
Another thing which you may do later on, is to add more variations for daggers, great blades, hammers and just over all stuff.
And lastly, which once again you may do, It gets boring waiting for more "Players" you should REALLY up the frequency that they spawn as the days increase.
I've been waiting AGES for a game like this and I am SO happy a game like it came out. I will do anything I can to support this game.
Hey Shadowblade4444,
I like the idea of giving out quest to such as fetching materials from the "Players" and then give them a reward. I believe there were a few other suggestions that were loosely similar. I will consider it. Thank you!
Ya I can definately add Pickaxes for mining.
Increase the spawn frequency of the customers is something I am working on. I had it in one of the updates to the game but it almost completly broke the AI, so i had to roll back the changes but I am still looking into it.
Glad you are enjoying the game.
Been making a lot of suggestions but I just love this game
It seems to easy when making metal, because you can preheat the metal, to add a bit more difficulty you could perhaps make it so that the ingots could melt if left alone in the heat for to long, if thats how they work in real life, I assumed you studied up on forging when you made this game. The game seems to easy and some difficulty would be really cool. Just a though :)
Just another suggestion, what if the crafting mechanic was handled a bit differently?
With the current method, you have to drag the parts together, which is cool, but the game glitches out sometimes and clips the items through walls and other structures. It is also difficult to combine parts when you can only do so on the crafting table and dragging the parts can be frustrating at times when they just don't go where they’re supposed to when you need to rush to craft.
Is it possible to implement a player specific inventory? Or maybe even a hot bar to hold things temporarily and combine them by selecting hot bar items then pressing a button? It would make the crafting much quicker and more user friendly. This way there wouldn't be any unwanted items clipping through structures or parts flying everywhere when you try to pick them up in a pile or a number of different reasons.
I have many other suggestions if you'd like to hear them.
Hey Tripster124567,
Thanx again for your suggestions.
I wanted to avoid (if possible) using traditional inventory/hotbar systems. I feel it really pulls the player out of the game. I also wanted to keep your screen clean and simple a.m.a.p . This system definitely is not the best nor perfect but I would like to one-day optimize it so it works better. If it does require an alternate method, then I will consider something like a hotbar or inventory.
Cheers!!
You can visit my Trello page and leave any suggestions there as well.