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Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 77,082 Replies: 1,111
Viewing posts 41 to 60 of 635 · Next page · Previous page · First page · Last page
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When ingots are heated they combine into a larger one for better handling. That is it for now. I will think of something later, other than that the game is awesome!

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You could make a town(in which you are the blacksmith) and there are people around you selling furniture,weapon upgrades, ect.and then raiders coming to your town and you and your fellows have to defend it in which you can make an ultimate weapon for yourself.Maybe be able to dismantle/fix some broken weapons from failed defences.

Kevin12 :)

Hey Dasius, Just wanted to let you know something cool( if you didn't know already) but recently a youtuber named CrankGameplays, just letting you know cause i thought it was cool, also i thought you could use this as a sample vid. :)

Hey Dasius,

I feel like the currency system needs balancing. Higher quality metals should yield a higher profit as right now the weapons they make barely pay for themselves. An Iron PoleArm costs a minimum of $310 to make and sells for $330, making a $20 profit. Bronze PoleArms cost a minimum of $20 and sell for $40, also resulting in a $20 profit. It just doesn't feel worth it to use higher quality metal when I can just crank out tons of bronze weapons instead.

With this in mind, in order to balance the higher profit you could make the crafting times longer for more expensive ingots. Maybe more hammer strikes on the anvil until the weapon is forged (which would make the strength stat more useful) or maybe longer smelting times and add a stat to quicken it as you level up.

All in all I think this is an great start to an incredible game and I can't wait to see what it becomes.

Cheers

ok 5 ingots for 1 chestplate and 3 for 1 boot they come in a pair btw so thats it thanks for the game mate i will donate later

im wondering what are the crystals for... my name is phoenyx and hope to donate 20$ soon!!!

They haven't been implemented yet ;0

It might be good to to have a cheat/debug menu, which include coin hack (maybe give 100 coins at a time), and a button to turn off day/night cycle (or a button to sleep, so I don't have to go upstairs).

I really like this game's concept, thank you, Dasius ^_^

l

I would like if the days were longer but its up to you

here are my suggestions

1. make the days longer they are too short this has already been suggested

2. increase the profit you get to more the progression is too slow

3. make the shop bigger it is cramped

4. something to do with the crystals

Please make the starting money higher.. :(

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I feel a Change log Thread should be made so that people experiencing certain persistent bugs can see when you have attempted to patch them before trying to download and play the new version. Also a plus for people liek me who love to know exactly what has been changed, to see if another playthough is worth wile yet.

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ok here is a list I have thought of over the past 3 days of different things you could add

1. Enemy mobs and the ability to fight them.

2. Inventory slots and different tools.

3. For making handles use the wood that's in the back of the shop and chop it with an axe (more tools like the one above)

4. To make it more realistic add nuts and bolts and sprockets to hold the weapons together

5. bows and arrows.

6. a small mine shaft too get the super rare ores and ingots but you have to unlock it

that's all that I have for tonight I think It would be awesome :D

let me know what you think dasius :)

The Idea you just said is really what i want in the game. Plus, it would be cool if he adds bandits that can rob you and thiefs that, if you dont lock the shop, can enter overnight while you sleep and try to steal from you. Other than that, the game is neat.

1. The game isn't a first person fighter or shooter game, it's a game about crafting and selling, what ur looking for is another game.

2. This isn't minecraft, there isn't supposed to be inventory slots, it's more centered around the old times and as far as i know, they didn't have inventory slots. Though different tools would be cool as then you could use a tool to pick up the metal from the furnace instead of using ur hands.

3. I feel like instead of using the wood in the back for handles, he could make the furnace needing wood as fuel and so you need to refuel the furnace by cutting wood behind the building instead.

4. I feel like that would over complicate the game as of right now its already hard to learn how to play and so different screws and such would just be annoying to work with.

5. As far as i see it, the blacksmith is a swordsmith and so doesn't make bows/arrows. Though i believe it will create shields because of the teaser on the left wall in the shop with the shields.

6. Again it's not minecraft, you don't mine for ores in this game, you order them. You didn't mine for ores back then as a blacksmith, you ordered them like other shops while the actual mine's did it.

What i want to see is that the water bath at the right side of the furnace would be made to work so that you would have to dip the finished blade or hammer head into the water/oil to strengthen it (Maybe it would sell for more?).

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I agree with all of these. the game isn't minecraft or an RPG, it's about being a blacksmith. perhaps there will be mods at one point, but I'm not sure.

on the water bath: I'd love if a newly created blade were still hot from the furnace, and you needed to cool it down inside the bath.

maybe a little animation that switches out your hammer with some pliers, so it doesn't look like you're actually touching the white hot metal wih your bare hands.

maybe go a step further and require reheating a piece in the furnace to make it smithable again, like if you for example accidentally make a sword blade and dip it in the water, then later need a hammer head, you can just put it in the furnace and work it again.

(1 edit) (+2)

First suggestion: Please either make the ingots smaller, or the anvil bigger. There is little that's more frustrating than missing an order because it took 30 seconds to get the physics to let you stack all three ingots somewhere on the anvil. Ideally, skip the problem entirely and let us 'snap' ingots into place on the anvil the same way that we can snap weapon pieces together - this way, we don't have to worry about a problem I encountered last night where I was trying to make a greathammer, but somehow ended up making a regular blade and a small blade as one ingot began to tumble away from the others as I took the final swing.

Second suggestion: regular blades and great blades have some wonky anvil properties. Regular blades initially spawn on the horn of the anvil, and begin to tilt, but ultimately don't. However, if you hit that blade again, it respawns perfectly balanced in the center of the anvil. Great blades are a nightmare because they, too, initially appear on the anvil's horn, but are long enough that they always end up toppling off the anvil, requiring seconds to try to pick up, manipulate, and balance back on the face of the anvil so you can hit it again to make it a greathammer head. If at all possible, I highly suggest having the initial blade for both weapon types spawn in that perfectly flat, balanced position that they appear in if you start cycling through all the appearance options, because nothing gets more annoying than seeing "Give me a greathammer, NOW!!!" and spending five seconds trying to get the great blade back on the anvil to keep working.

Third suggestion: Don't make it possible to earn less from a sale than the cost of the materials that went into making it. I made a tin dagger out of curiosity. I got it to the customer within seconds because I already had it pre-made, and got paid far less than the cost of creating it. That's never fun.

Fourth suggestion: Take physics out of weapon construction entirely. It causes so many problems and frustrations, especially with unwieldy items like greatsword blades and polearm handles - it would be far easier if there were simply places on the table you could put the weapon parts onto that they would 'snap' to, with a button to assemble a weapon out of the parts 'attached' to the table. This would also likely help with the problem of having items become stuck in the table, or weapons 'merging' like I had happen last night (I had left a one-handed sword on the assembly table. When I placed a greatsword blade on the table, somehow the one-handed sword's grip and guard snapped to it, and I lost a sale while trying to get the monstrosity disassembled. Then lost a second sale on the one-handed sword because it was no longer counted as complete for some reason...)

Fifth suggestion: One way to add some strategy to the game might be mass orders. Let's say you wake up, go downstairs and find out an adventurer looking to outfit a new adventuring party has requested 2 greatswords, 2 one-handed hammers, a polearm and a dagger, all made with specific parts and appearances, before the end of the day. You have a choice: Do you take the order and skip out on possible greater earnings serving random customers - if you can serve them fast enough - or play it safe and take the mass order for less potential profit but more assured profit?

Sixth suggestion: Rather than repeatedly hammering to cycle through appearances, I suggest a radial menu that lists the appearance options before you start swinging. You use the menu, choose your appearance, and then start swinging, ending up with a weapon with the chosen appearance.

(1 edit) (+2)

One suggestion that I can think of is to be able to send a customer away if you cannot create what they want.

Deleted 1 year ago

Or maybe use the excess money to upgrade the building or upgrade the back or front garden to look better than random rubble everywhere.

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(I really like this game and look forward to see it get bigger and even hit getting sold on steam)

Here are my suggestions, I hope you like them: (Will edit this if I got more suggestions)

1- Add a use to the Crystals ( If there is already please add a hint as none knows what to do with them)

2-Add houses around the main building, it looks really lonely alone

3-When you are smelting the ingots, if you keep looking at them while they're being smelted and they are ready, the text won't change unless you look away then look back at them, fixing that will be a lot less looking away and look again

4-Add more things to craft such as shields/armor, crafting the same thing will get boring in a while, customers coming in and asking for ex: Leather Shield,Copper Armor,2x Dagger....is more fun and tedious than just 1 weapon for each customer

5-There is a bug when you save and exit and go back again, your weapons that are already made get disassembled and your coins go back to 0

6-You cannot chance the resolution of the game, its just an arrow with an empty space next to it

7-Add upgrades to your shop ex: Faster smeltery/Better anvil/Better hammers/Wider Crafting bench/Bigger shelves/Allow 2+ Customers at the same time

What i do about the ingots when i play is that i don't wait until it says (ready) instead i pick them up when they start creating sparkles, when i do so, then it changes to (ready).

Also, you can put all the ingots into the furnace and turn it on, even if you sleep, they will still be ready in the furnace for crafting. It saves so much time.

That doesn't mean its working right, you can always workaround bugs/glitches in any game, that doesn't mean they aren't still there.

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upgrades to your items like hammer upgrade so it takes less hammers to make an item or to the forge so it heats ingots faster and like maybe items to increase customers patience time by like 1% or so (also to make it clear not the level up to your character thats already in game like items that are with money to skill points like a better hammer a better forge some decos to make look pretty so they become more patient like that also maybe something extra on the blacksmithing)

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Hey Dasius,

First off great game, but when i exit the game then load back in my coins reset to 0 and all the weapons i have made are disassembled. It would be great if you could fix that.

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Perhaps add ax heads for differing handle sizes? Like the one handed would be a hatchet and the two handed would be a battleaxe and the polearm would be a halberd and so on. Maybe add thieves or bandits that try to steal your stuff and you can make weapons YOU use to defend? And maybe even hire guards?

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