Can you please make this available for mac too.
Suggestions (in no particular order):-
1. Enable ability to toggle physics on an object. So that they can be locked into place and unlocked if needed to reposition/removed. (An Example with crates:- This will enable us to fix a crate into position that doesnt get accidentally knocked and spewing its contents everywhere. Not only that, the crate can be put at an inclined angle to cradle the contents more effectively.)
Can place the option for the above in the 'Z' selection wheel maybe. Allowing to right mouse hold item and enter the selection wheel to lock it.
2. Make a thread that is stickied and locked to you. So that you can give the community a little info a few days a week on what you are doing. At the moment, i bet alot of people like me are checking these boards to see if any new info is available, but it goes a long time without anything. (Disregard cause you have Trello)
3. With the use of suggestion (1), give us different length and width planks. So that we can make pigeon holes, boxes, crates and shelves as we see fit. I think this will be a powerful mechanic :D .... With this kind of mechanic, itll probably be possible to make our own home/shop/storage lockup/etc.
4. With the use of the latter part of suggestion (3), allow us to designate where our shop is. Maybe have the counter as the item that is used to draw customers towards, which is unlockable to be moved, as suggested method(s) above.
After thought:-
Some of these implimentations may eleviate many other suggestions that people have asked for. (more storage, shop expansion, Labelled storage boxes/shelves, etc)
So, I don't know if anyone has suggested yet because I'm not gonna read through hours wort of suggestions to check that, but I have a crazy idea.
What if we had the ability to repair? I dunno if you have plans for the tools on the side of the workbench, but we could use those to repair weapons, and hand them back for a fee. It'd be like a quarter of the cost, since we use no mats (or very few, depending on the damage, in which case the price goes up) and our charisma could max it out at like half the cost of the normal weapon buy price.
Now, aside from that, there's also my crazy idea. I know you want to expand the areas of exploration and customization, but I see there's a broken cart outside my house as of 0.0.73. What if we could upgrade our shop, first of all, and I know you already want to do that. Also tho, what if the cart could be used for deliveries? I think you gotta make the boxes a little slower moving when picked up so they don't jostle stuff so hard, or delivery boxes could have like different shapes and the items set in them get locked into a place so they don;t fly around? IDK. But, we could get a guy come in with a paper, he hands it to us, and it could be taxes or a military order! And then the military order is like "Make the Army 10 one handed swords of tin!" and he'll hand you like the paper and you'll get the coin to make those. If you don't put them in the cart and "deliver" them, you lose hella money and maybe that could be a loss idk how that would work but it could be like normal orders just with boxes of items.
Also, Dunno about armor being implemented, but making that would be sick as fuck.
That's all thanks for reading my shit idea if you did.
Yeah, Dasius worked really hard for over a month crushing the game breaking bugs everyone was reporting (he's really dedicated to this project). Can't blame him for taking a short break and enjoying time with his family for a bit. After all, he's a one man team on this one. Don't worry, he'll be back at it soon enough :)
Tried the Sandbox version, so is it 3 common cut up wood for 3 copper ores? And does it take more wood the higher tier of metal you have. Just wanna get a head start on the next update : ) Tin takes a long time to buy right now, making 4$ profit for each weapon you make. Been playing a few hours, made a 100$ profit so far. Got my Charisma up to 4, and it's day 8. Starting to get less and less time for each order.
Edit: 1 Uncommon firewood can smelt ores for a while, like a minute or so. I threw in like 7 Iron ore, 3 copper ore, and 1 admantite ore. All smelted with 1 firewood. Guessing it's a time limit kind of deal
Wouldn't it be cool if you could actually use the items you craft? I know this may be completely different, and very hard to program, but how about an arena, where you can use your weapons to fight other people. Winning will give you money, however, losing/getting killed will restart the day, or lose profit.
I'm loving the game so far, keep up the good work. I was wanting to ask a few things, and give a few suggestions:
1: When do you think the second blacksmith will be purchasable?
2: I found 4 crystals. Do they have a purpose currently?
3: Once you've developed the game enough, will you add more to the world? Like, more places to purchase, mining, woodchopping, mobile-trading (Selling items on-the-go), and a larger map?
4: What do you think about being able to defend yourself from robberies? You could use the weapons you craft as defence from these attacks.
5: I'd love to be able to craft armour. Like gloves, gauntlets, chestplates, helmets etc, possibly out of metals and leather. What do you think?
6: Weather could be pretty cool. It could add another layer of immersion, but i'd expect it to be on the backburner.
7: A more advanced ordering system. By this, I mean people would ask for a more unique weapon. For example, a dagger with a fancy grip and a different type of dagger blade (more variants of the same blade can be added to the parts wheel (Z)) or a Polearm with new spearheads.
8: Bows and arrows. A thing I wouldn't expect to be made, but sounds cool.
9: When do you think mining will be implemented into the Shop Mode?
10: Does this run on Unreal Engine?
The game is full of stuff for it being in alpha, which tells me you're doing a great job. I can't wait to see the game once it's out of beta!
Hey Recon John,
Glad you are enjoying the game. Ill try to answer your questions.
1. There is no public timeline on when I'll release things. It's difficult to develop a whole game solo and meet deadlines too only fall short. I'll try to be reasonable and release things as fast as possible without sacrificing quality as i've done in the past. So for the moment, I can't say when but I can say it is planned for the next update. Sorry if that was a bit convaluted.
2. Crystals, atm, still have no purpose but they will near end game when they are fully implemented.
3. Every update or so, I try to add more content and destination for the player to visit to break them out of the grind/monotony if they so choose. The next update will have a larger map with more to do.
4. I want to add a element of risk and loss. I think what I am implementing currently will be a good alternative to robberies. But I might still add it at one point. No shop is complete without someone trying to steal your stuff :p.
5. I am working on armor possiblities but I can't make a promise it will be in the next update.
6. Weather is on my todo list. Very close to the top. I'm all about that immersion.
7. I've received this request several times now and I might just have to do it.
8. Unfortunately, bows and arrows don't make sense for a blacksmith game, same with leather armor. Would like to remain in the realm of metal working. This also has been requested alot so i might, far in the future, add specializations like weaponsmithing or armorsmithing.
9.Mining is partially implemented but i'm pushing for full implementation either in this update or the next.
10. Yes! Unreal Engine 4 is the engine I am developping this game on. :)
Hope that answers your questions.
Cheers!
Suggestions I have in mind:
1. Maybe add a few animals, because immersion. Maybe deer in the forest, or rabbits/birds.
2. A way to design/customise your shop. Would love to upgrade, or add to it.
3. And yeah, a difficulty system would do nicely, and maybe you can make it customizable in a few ways. Like adding extra funky challenges for extra profit. Like no sprinting : )
4. Other shops that you have to compete with, and a rep system. Sometimes you'll lose customers depending on your rep.
5. Mining right now, the way I see it being made, feels a bit OP. This is how I feel like it might come out: "I can either buy the ore, and spend my money. ORRR, I can go out and mine/smelt it for no cost while I keep my shop closed".
6. I like your repair idea, maybe your hammer or Anvil gets worn down after a long time?
7. Or maybe you can repair people's weapons for them, maybe they bring in a Great Sword and you use one bar to repair it on the anvil.
8. I like the Delivery/shop idea, where you have to go out and buy the items instead of using your fancy Wall-Pad to get your stuff, Yay, walking.
9. Drinking chocolate milk currently, maybe you could work on the house, like make it so we don't phase through the back, and make it so we can actually do something with it? (the house on the hill)
10. And finally, more monsters, and make the people actually fight them in the forest. Make it so you can actually get attacked if you wander out there.
BONUS SUGGESTION~~~~
11. The last suggestion brought this to my head, and I needed to say it.~~~~
The mining area, OR areas can be put outside of town, kinda foggy but not as much as the forest is now, and could sometimes have a "monster" there, and it will attack you if you go there. You could hire a "guard" to kill/guard you so you can go mining.
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Thanks Dais for making this game, and I am really loving it. Can't wait for the update, but i'd rather have a polished update than a half-fasted one : )
A suggestion that was inspired by one of the dialogs, maybe occasionally, you get an order in advance of the sale. Like a bit of paper that says they need 3 daggers in 4 days, something like that.
Also it'd nice if polite(the ones that don't say things like "SWORD NOW! Etc.") customers said Thanks or something as they left or picked up the weapon(so as not to slow down gameplay).
A couple ideas for adding difficulty, hunger(once a day, with a slowness debuff if you go so long without food), rent(untill you either buy your house, or a new one.) perhaps you risk getting robbed, unless you hire a guard(just because you make swords, doesn't mean you know how to use them). These could be tied a difficulty setting, or have individual settings.
Well that's me throwing my hat into the ring, I hope these help.
Hey Majgamer,
Thanx for the suggestions.
I believe the customers do say thank you but it does seem more of a "shy thank you". They turn around and leave while saying it so it's possible to miss it. I'll look into making it more obvious.
I do plan on adding a tax/rent system in the game.
I like the idea of adding a hunger system.
First suggestion: Unlock Web
Along with the skills/perks tab, the unlock web could be a section that allows you to chose a path you want to go down in the game. (Ex. Tinker, being able to mash up different parts on things you otherwise wouldn't be able to, alloys.)
Second suggestion: Alloys
Being able to alloy metals in the smithery or some other place and then sell that off to your customers, making a better material in worth than the number of metals that you combined, or equal in worth but just looks really cool to you. I would suggest it to be a unlockable thing in the web relative to the worth of the metals you alloy.
Third suggestion: Shop expansion
Expanding the shop would allow for you to put stuff that you wouldn't have been able to. Like if you just had the basic shop areas (The one you start with right now, or smaller) You wouldn't have the correct area to place a smeltery or a storage room for ores that you collect.
P.S., I love the game! I love games with vast customizable options throughout the game!