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Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 76,899 Replies: 1,111
Viewing posts 301 to 320 of 635 · Next page · Previous page · First page · Last page
(1 edit) (+1)

If you can you should add armor smithing into the game. that would be cool with weapons and shields. There could be things like helmets and breastplates, whatever you can. Also maybe having an option to toggle a mode where multiple customers are at the desk and request items and/or instead having some costomers ask for multiple items. ;) This game is amazing so far i love it :)

(+1)

If you'd like to keep up to date on the current progress and plans, check out the Trello page for MLBS HERE. If you look under the planned updates, you'll see that Update 0.0.9 is planned for having better AI interaction with the player (might include multiple customers at once or customers asking for multiple items), and Update 0.1.1 is title "Weapons Galore" (that one seems self explanatory). Happy Smitihing!

(+1)

Oh, cool, thanks. I'm really looking foward to the progression of this game.

So, do you think you'll update the game with MLP Characters? Because with the name "My Little Blacksmith" I was kinda expecting ponies. Which isn't a critique on the game, just curious

Developer

Hey Kunderthunt

Good chance they might become smaller in a future update.

(1 edit)

cool thanks for the reply!

(+1)

You could make the customers dont just ask for the sword/hammer but for the type of the metal that it is made of.

Deleted 4 years ago

that would be so cool

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i think that you should be able to kill the golemns for rare ores

I would like to have the game be available for mac in the future because right now its for windows only. Thanks.

(+1)

I'm one of those players that uses invert y-axis, (don't know why) but I was sad to see there was no option for invert y :( I would be really happy if there was an option put in for that, thank you!

(+1)

Hi MrBubbles71!

I know exactly how you feel! I've always been an inverted Y gamer, and this game forced me to get used to the other way. I was pretty clumsy for a long time. There have also been requests for being able to customize the controls, so getting an invert Y-axis button will probably come with that update. Check out the Trello page HERE to keep up to date on the game's progress. You'll find "Input Mapping" under the Issues list, but the work on it is currently suspended.

Thanks for the suggestion and Happy Smithing!

(+1)

OK, thank you so much!

Make a mac version please

(+1)

I've got some ideas on what to add, please read this.

1. Make the map bigger, add more secrets, and crystals. I for one am the type of person who likes to take the time to look over the whole map.

2. Make it so you can customize and expand you shop for money, I don't really like the lay out (that's just me). But I think this would add another aspect to the game.

3. PLEASE make racks for weapons and shields, that have similar mechanics to the anvil. So items just "click" in place.

4. Make it so the A.I. can take stuff off of those racks and buy them, (if you do this multiple people could come in at once).

5. If my idea #4 happens make it so the number of customers increase every day, like your shop becomes more popular every day.

6. Make charisma gives you more money, i'm at level ten. Selling adelite, and it is only giving me around $12 extra, if you don't increase the amount it gives you normally make it give more when you sell better material.

7. Make items like crates heavier, I've had delivery crates fly across the map. I must say it isn't much fun to get them back.

8. Give the golem a friend, I think he is lonely that's why he is pacing around.

I've got plenty more in my head but I need to get back to my shop, thank you for taking the time to read my suggestions.

Developer

Hey SlimeyFlames,

Cool ideas, i'll look into it.

(1 edit)

Hey Dasius,

It would be great to see a storage area for things we order ahead of time, perhaps make use of the various cubby holes and shelves in the shop. That way when I order 5 one hand grips they are placed somewhere I can access them easily and I don't have to collect all my items off the ground. I am not sure if you intended for your end users to have to do everything that way with the ordering system or not. Just a suggestion ;)

Also I think a sale rack for us to display items we make would be great, what I mean is I like to create things ahead of time and if I have an item that I want to sell to anyone it would be cool if someone could walk up and purchase an item I have on display and place an order as well. Perhaps in the future we will have customization options for engravings and things to make special items we can sell freely on the counter or on the walls of the shop. Maybe if you do this I can decide on days when I stay closed and restock my already made tools and weapons.

One last thing would be implementing a date and time indicator, that way if we want our shop to be closed on say Wednesdays we can do that. Maybe include it on the sign out front, something like operating hours for the shop. Maybe that is not historically accurate I just like the role play feel of it all.

Again, this game is great it is always something I wanted from a video game and I am glad to see that someone talented like yourself is taking the time to make a game, that by the time it's finished is going to be something amazing.

Developer

Hey Quartermaster92,

I really like your ideas especially the idea of the cubby holes. I'll add that for the next update.

Glad you are enjoying the game.

(+2)

could you make an access to settings before the game start?

(+1)

@Faultedcat: Good idea! This could resolve some of the problems players are having such as changing the resolution to an unsupported one. You've got my vote! Happy Smithing!

Developer (1 edit)

Hey FaultedCat

Ill try to get it in for the next big update.

A simple idea, actually just for your page, can you make an Update log? I would love to know what was fixed/changed each update so i know to see how the new/fixed feature works. Allows us to give better feed back on ideas.

If you'd like to keep up to date on the latest developments and patches (and even vote for features you'd like to see included in MLBS), check out the Trello page HERE. Happy Smithing!

(1 edit)

omg i just started playing this game today and i love it but i was thinking you should make some type of multiplayer even if its splitscreen or lan but multiplayer would be amazing specially online multiplayer but either make it like vs like you have to compete against friends to get the most money or maybe co-op you work with friends to get stuff done quicker like one hammers other makes and sells or mmo like you can go out and buy from other players shops and sell those to either npcs or other players if all of that is to hard maybe just an online auction house where people can upload some cool maybe custom named things and others can buy and either keep or sell those to the npcs for more money than if you made it as it would be considered "Rare" but all and all i love it and im gonna be addicted to it for a long time so keep it up :3 <3 ps after thought i would donate but i has no money as im twelve :3

Developer (1 edit) (+1)

Hey Blazing Shiny,

There is plans for a multiplayer.

Glad you are enjoying the game.

You can check out my Trello page and leave your suggestions there as well. :)

(+1)

just thinking if you add multiplayer maybe customize player options could be a thing!

(+1)

Some Ideas

1. a new type of knife blade design based off a sword breaker

Image result for sword breaker

2. to implement higher tier grips and guards

3. if there are higher tier grips and guards, give items a bonus to selling price if they are near the same tier but give a disadvantage to the price if the tiers are far apart

(+1)

Can you create a version for Mac

Hi WhiteNoise! If you'd like to add your voice to the Mac request (or check out some players' workarounds) check out this sticky thread: Mac and Linux

Also, you can sign in (or sign up) to the My Little Blacksmith Shop Trello page and vote for a Mac version HERE.

Thanks!

(+3)

Great game so far.

Suggestion 1 - Storage for parts and finished items. (As suggested before).

Suggestion 2 - That customers may ask weapons based on a budget. Something like "I want a great sword, and I just have a $50". That way you will be forced to use different materials, not just the most expensive you can afford.

Suggestion 3 - An option to turn customers away... "shooo, leave now".

Suggestion 4 - Some customers (a small percentage) may say something different like "Give me a hardy great sword, cuz I need to fight a dragon", "Need some protection, gimme a dagger"

Developer(+2)

Hey Stuntman125,

Great ideas, I'll definately look into your second suggestion.

Can you please add multiplayer i think it will make the game more enjoyable and add new and more advanced items

(+1)
Would it be possible to make the models of the weapons slightly more realistic? It's obvious that you've gone with a stylized art style, and that's fine, but this is supposed to be a game about blacksmithing, and things like the lack of a tang on the sword blades is really jarring to anyone who knows much about swords - a sword is made of one piece of metal with a thinner strip of metal going down into the hilt called the tang. If they didn't have tangs, they'd just fly apart where the blade meets the handle the moment you tried swinging them. It shouldn't be too difficult to fix either; just add a strip of metal the same thickness as the blade but thinner going down from the existing blades, where they'd be covered over by the grips and guards, and then make the grips and guards with an equivalent hollow space in the middle of them. If you wanted to add extra realism, you could separate the pommels from the grips and make them an extra item, and then require the player to hammer on the bit of the tang that sticks out of the bottom of them to fix everything in place and finish the weapon.
Deleted 5 years ago

I don't want to go off on you here but it's very easy to say you'd be good at something when you don't know anything about it. A bright and shiny idea takes so much to put down in a game because you have to break it down to literally every single aspect. Every blade and design of that blade needs to be hand crafted; the size and shape, color, any extra bits that look a little different need to aligned and rendered and tweaked. The hit box and physics need to be programmed (if contact with floor = true then pull x and y axis of coordinate X=741, Y=0, Z=18 to floating point of floor coordinate X=float minus X of the blade, Y=.... etc...

But anyways, aside from "Hey, it's easy! You just have to know how to do it!" I'd like to look at your ideas for the game. I'm not affiliated with the developer, just a guy who likes what he's done with the game so far who also has some time on his hands.

1. This is probably a design choice. This is a game about being a blacksmith and running a shop so I could see "go out and kill slimes" being completely off track for what he invisioned for this game. Maybe it's not and he might end up doing something with that but for all of us who like the idea of running a blacksmith shop and making cool weapons might not like the direction of a questing game to go out and slay 15 dragons to get a cool new blueprint.

2. This comes back to how much work is involved with actually making each and every blade, hammer, hilt, guard, etc... I'm sure he's working on something for this already or he has plans to do so. Actually I believe I saw on his Trello page that there are quite a few things that he's currently working on such as shields and more designs.

3. It used to be so much less that you blew through each and every ingot in just a couple in-game days and the game was just done, over, too boring to continue. I'm sure this isn't the final product by any means but it does give new guys something to strive for and is much better than a 15 minute "Okay I made everything, I'm done" kind of experience.

4. These are multiple jumbled ideas crammed in to one selection. It's very hard to take anything from what you even put here other than "Make the game better!". He's working on a lot of these things and others might make for good ideas/suggestions by themselves. The bigger house is going to be worked on at least. Who knows what he's going to end up doing in the long run.

5. I really like this one. I do know that wood working is a possible thing in the future that will be coming up and if you checked out the 0.72 sandbox bode you'd see that mining is already being tested. I do really like the idea of each item being staged in terms of upgrades to make each one easier though. Great idea.

6. This has been brought up a few times and continues to be brought up on the Trello page. There has been talk about having other shops and buying things from those shops in person, hiring a goon to go pick stuff up for you... There's a lot of talk already on that front, hopefully we see something soon on that after most of the bug fixes are completed.

Again, not trying to attack you here... Just the way you came across "I'm amazing at this even though I have absolutely no idea what I'm talking about" just really rubbed me the wrong way... Maybe I'm just in a bad mood and I'm sorry for that. Either way, I suggest maybe checking out the Trello page and seeing what's going on there too. Get an idea for what's being worked on, what's being talked about and refine some of those ideas a little bit. If you have more like your #5 then I'll personally be looking out for your next suggestions, they could be brilliant.

Deleted 5 years ago

Also on #3, I know that Dasius is working on balancing the pricing system. The problem at hand is that some players want a casual, quick playthrough with minimal stress or effort, so the pricing would have to be very forgiving. But then other players want a challenge, something that will take a longer time and give them a sense of accomplishment. I don't know which update it would be scheduled for, but Dasius is currently toying with the idea of allowing players to select a difficulty level that will change either ingot pricing or profit margins so that all players can tune the game to their own personal preference. Game balancing (for any game, even board games) can be a very long and tedious process with many missteps, so I'm sure he appreciates any feedback that will help fine tune the system. Thanks for listening, and Happy Smithing!

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