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Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 76,899 Replies: 1,111
Viewing posts 281 to 300 of 635 · Next page · Previous page · First page · Last page
(1 edit)

Alpha 0.0.72

I would like to suggest to make fancy polearms and guards (if possible). I would also like to suggest a fix to a problem- when you make a sword and it gets stuck in the table. make it so whenever adding a piece onto a weapon, it will set it into a 90 degree angle.

You can tilt the weapon when it stucks in the table.

More guards and grips are allready planed some are already made but not in the game.
You can see it when you go to the protection crystal in 0.0.72.

(2 edits)

1) I think that polearm orders should be more specific. For ex; the customer comes in and asks for a blunt polearm.

2) Fancy polearm grip and fancy one/two hand guard.

3) Furnace cost. It can be like a daily bill for ex; at the end of each day, you pay ~10$ for each time you turn on the furnace OR fueling system which would be like you have to keep the furnace fueled with wood, and woods can be ordered from the shop for a price. (Or chopped down from the trees around the shop)

4) Weapon repairing. The customer comes in and gives you his/her broken weapon, and you simply re-create it and give it back. This idea can be improved though, the main purpose is to make customers ask for different tasks.

5) Daily quests. For ex; you have to earn a specific amount of money each day and as a prize, you earn experience or some blueprints to craft some more items.

6) More attributes to spend your skill points on.

These are all coming to my mind right now, thanks for the awesome work!

Is there going to be a MAC version of this game. Because it looks like so much fun but I cant play it.

If you're interested in discussing a version of MLBS for Mac, there's an open thread about it here: Mac and Linux

Thanks!

(1 edit) (+1)

Hey Dasius.

Already made a post on some bugs that I found, however, here to give some ideas that I had during play.

Something that I thought that would be a nice addition to the game is an oil container, just like the water one, so the blades could be tempered.

Some other things that I think would be nice to have on game are some more specific orders, for example, a customer would come to the shop and ask for a Tin One Hand Sword. This would be nice to see. And of course, if we're working with specific metals, the metals itself could be unlocked by gaining experience instead of just money. By the way, a exp meter would bem nice too.

One last thing. Customers could place an "hard to do order" (for example, a blade with some crests on it, which could be a nice add to the game) and come pick it after some time, or you could just send someone to give them the blade and bring you the money. In fact, there could be something like a story behind it, when your "deliverer" betrays you and rob your money, and open up a shop by himself. Some sales competition would be nice xD

I think that's it by now, dunno if you think there are some good or usable ideas here, but those are some things that I would like to see on the game.

By the way, thanks for that awesome game. As soon as I get my credit card, I will pay for it, I swear xD!

(2 edits)

Dasius, The time that customers expect for your product should not change over the course of days, because the day I am in 45 seconds the customers leave, and that is a bit annoying, because I am worried about making the weapons in time and I do not think that's very cool. Please, if you can always keep time in 160 seconds.
I would appreciate it and I would have more time to enjoy this beautiful art. Sorry for the horrible English (I used google translator)

(+2)

Yeah, I've thought about the timers a bit too. I'm not sure how I feel about decreasing the allotted time with the passing of days. On the one hand, it gives you more grace in the beginning when you're learning how to operate and ramps up the difficulty in the later days when you should have a good grasp on the operation. However, I agree that in the later days it becomes very stressful trying to keep up.

I've been thinking it might be nice to have randomization built in to the timers. Some customers want things done quickly, others are more patient. The first few days could still be programmed to be very forgiving, but the later days' timers could range randomly from 45 seconds up to 120 seconds depending on the customers' moods.

Can this please come to mac I saw this game watched videos about it, fell in love with it, then found out it was windows only ;(

your supporter,UncreativeName


Just a few suggestions, though I am not far into the game yet, so I apologize for any late game things that are already implemented

- Upgrades to shop and equipment

- Ability to hire and train a forge worker

- Ability to gather materials such as the boulders in sand box mode

- Ability to learn blueprints for grips ,guards and weapons

- Lore for the character

- Occasional orders like "The Army requires XAmount one-handed swords in three days" with a cash bonus per weapon and a a bulletin board to keep track of said orders, could possibly be implemented with shop upgrades.

- Variants of weapons, (hammerhead 1/2/3) being preferred by certain NPCs, long haired players might tend to prefer hammer head 2 while NPCs with glasses might prefer hammer head 3, and pay more for their preferred style. Could be a "background" thing that isn't officially acknowledged in the game but is hinted at by NPCs through chat, i.e. NPC who prefers short blade 2 is ok with short blade 1 and hates short blade 3, might say "this is excellent" for 2, "this will do" for 1 and "a little poor, don't you think?" for 3.

- Larger town, with possibly a market in it and a possible occasional fair, where you can stock weapons and sell them at a booth. Would require a calendar as well.

- Re balance of cost/vs reward on ingots

- More styles to guards and grips, more than just white/green tier attachments

- Possibility to hire enchanters to enhance certain sword aspects

- Adding repairs through use of flux or other materials

- Mixing Ingots

- Fame system, giving bigger cash rewards based of quality of weapons, speed and correctly matching variants

- VR support, this game is perfectly styled for it

I think this is an awesome game so far, and needs very few tweaks.

(+1)

are you considering adding alloys to the game?

(1 edit) (+1)

I don't know if i posted it here before or not but whatever

Diasus has His own Trello Page, Before posting your sugestion Check if it wasn't posted before to avoid doubles

i might consider posting this message again later, if i see more doubles coming (which i'm sure of they will)

(+3)

Bit of a bug as well, but more of a suggestion. When you add two parts together (e.g. a guard and a grip or guard and blade), could you make the weapon reset position and lay flat lengthwise on the workbench? This would prevent the weapon from glitching into the table, which made me have to make a new save more than once. :(

How do i break apart items that I accidentally put together?

Thankyou.

(+1)

put your weapon on the anvil and hammer it it should work

(+1)

To minimize the chance of confusion: after the weapon is placed on the anvil, click on the anvil, not the weapon to break it apart. Happy Smithing!

(+1)

when can we buy the empty shop on the hill because i really want to get a new shop and possibly get the shield in the regular game instead of just sandbox

(+1)

Dasius has made an offhand comment about a new shop. You can read it HERE. I wouldn't expect it in one of the patch updates, probably on the list for the 0.0.8 update that's currently scheduled for release in April. Happy Smithing!

(+3)

first of all this game is awsome and i got a few ideas:

1- it would be cool if you can take your own weapons and go to an little adventure to gain special materials.

2- it would be also cool if you can give your weapons abilitys like poison or thunder

3- fullbody armors, sicles, longswords and mazes

4- able to upgrate your smith

these are just ideas and im not mad if nothing from this is going in the game i love it anyway

*scythe sorry

(+3)

Could you implement multiplayer, it would be so much better with other people.

(+2)

Yes please

(1 edit) (+3)

Hey

Clicking z for the pop up menu for what you want to craft can be a little confusing when you click what you want to make but there is no change in the menue. It would be so much more helpful if the option you clicked would turn a different colour and the menu closes itself one you have selected an option. That way its more streamlines, less irritating, its its easy to check which option is currently selected if you forget.

It would be nice if customers would come more frequently. Its a bit boring to serve a customer and then have to wait by counter, just staring at the door for another customer to spawn for that odd 45seconds.

It would also be nice if there was a 'regular order' button when purchasing ores and such. If you tend to buy say 15 iron ore and 5grips in bulk all the time, it would be nice to have the option to customise a 'regular order' so you could just click that instead or having to sort through the different menues and click 20 times for the stuff you want.

(+1)

For part 1 about the Z Menu, check out THESE POSTS for some relevant ideas (as well as a reply from Dasius himself).

For part 2, there's an update planned on the Trello page HERE where you can see that improving the customer interactions is on the to do list.

Part 3 is an interesting idea. It would be great if you could store (and name) a few different recurring orders so that you don't have too keep cycling through all the different menus on the order sheet.

Happy Smithing!

I think it'd be cool if in-game you not only made hand-held weapons, but also siege weapons and stuff like that.

Developer

Siege weapons would be pretty cool. Don't think blacksmiths dealth with siege weapons directly. Maybe parts? Cool idea still. Maybe I can visit that idea for a different game in the future.

Thanx Wigglepuff!!

(+2)

Maybe being able to upgrade the blacksmith shop and its equiptment?

(+1)

Add more houses and what is up with that not for sale house ?

(+1)

make it possible to mix the ingots and then create better weapons

Developer(+1)

Hey Vi4096,

Everntually that will be added.

Beasts come to your shop through the archway thing and you can fight them off

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