Add More Grips And Guards,Shields,New Material:Bronze (Cannot Be Buyed,To Creat He You Have To Creat A Weapon With Copper And Tin),Ultility To The 4 Crystals.
Everything with a metallic texture seems to be reflecting green light. Not sure if it's just things that are silver or what, but the shop is filled with an eerie green glow at night, despite the torches clearly emitting red/orange light. I assume green is the default for static reflections, so if nothing else, changing it to the same color as the torch light would at least make night time less creepy. If that's something you can do.
I think, rather than putting 'heated' or 'cooled' at the front of metal items' names, it would be better to add '(Workable)' or '(Hot)' to the end of its name when it's hot enough to use on the anvil and just not add anything to its name when it's not. Some item names are long enough already, and only looking to get longer as more model variants are added, so I think we should avoid making them longer if it's not necessary.
Here's what I think you should add:
Add random encounters, for example a bandit stealing a weapon or money and also add a combat mechanic so you can chase after them and get what they stole.
Finally, I think you could add a questline to the game so that you always have something to aim for. E.g.
Gaining - gold, completing - requests, making - weapons
Thanks for taking the time to read this and a much bigger thanks if you would even consider adding this to the game.
My idea is : we can buy expansion for the shop , hire assistents( like you click in the assistent and have the option make a large cooper blade and if the shop has the ingots he makes the blade, will be interesting if the assistent organize the thinks to,if a ingot is in the ground he go and put in a place for ingots,another for grips,guards etc...), guards to protect your shop of bandits !
It sounds like a convenience in theory, but it would have to be handled very carefully. Otherwise, you'd struggle with assembly since an accidental click might undo the work you just completed. If the shop were bigger, I'd say there could be another table that is just for disassembly. As it stands, though, the anvil works well for me. And try not to store extra parts on the table. If the only things on the table are the ones you are assembling right now, the glitching isn't an issue.
Wow, wrong place to reply. *facepalm* I am so stupid.
Anyway, as it's the right mouse button you usually work on with assembling your parts (to hold them and stick them together) you're not really that much in danger of making a mistake of hitting your sword (with the left mouse button) and disassembling it mistakenly. So for me, I don't think it'd be that much of a nuisance to have the crafting table as the disassembling table.
Custom Weapons like maybe combining different ores (when mining is released) / ingots to make different new items, be able to sell own designs like being able to come up with unique combinations and then have a chance to sell them, (also PS: love the way your teasing us about the crystals in the new update...specificly the Dark Crystal :3)
Maybe there is a better way to report the bugs. Sometimes i figgure out a new bug and read the same later here in the forum. Maybe it would be easier to make for every version a separate bug thread. Sometime people posting bugs from pervious versions and the bug has allready been fixed in the newer one.
I know this is a blacksmith shop, but I would love to craft some armor too. And of course new weapons, maybe projectiles like javelin, bow/arrows, crossbow etc. The rest of the town looks dull, you can arrange some trade caravans arrival at some specific date like every 10th day a caravan arrives, you sell items and even buy some. More tools would be great, using the same tool for everything looks simple. This game has so much potential, but I'm afraid its a little repetative now. If you can fix the bugs and add more content like these, I will be grateful.
I would love to see this game on steam with achievements! Thank you.
The dev has said there is a lot he'd like to implement and fix before putting it on steam. I imagine it's hard enough for him to keep up with the bug reports and suggestions he's getting from this relatively small community. Putting it on steam would open it up to a huge audience, and he's expressed that the game is not ready for that yet. Expect it eventually, though. It's clear that he's working hard to make this game great.