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Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 73,737 Replies: 1,113
Viewing posts 101 to 120 of 635 · Next page · Previous page · First page · Last page
(+1)

This game is fantastic already, but it seems that making greatswords is a serious blunder that can cost you serious money. Now, if you could customize these weapons like you can the small and normal blades and hammer heads, maybe we could sell them for more. I assume this is already in the works, but it can't hurt to mention it.

(+1)

Hey so i was thinking with the timer i noticed that you particually get about the same amount of gold for each item every time well if per say you ran the timer down to 10 seconds and you made them a one handed hammer they would give maybe 15 gold instead of so but if you were to hand them the same hammer to them at the 100 second mark they would give you 40 or 50 gold instead of 30 ? Just a neat little idea also you know how rust has a graphics settting adjuster before you start up the game maybe try doing something like that to make computer with bad specs perform better with a lowered graphic preset and pc's with higher specs perform better with a higher yet stable graphic preset. Also simple voice acting for the customers instead of the speach bubble sound everytime thrown in a grrr or a hufff every now and then for immersion. Also maybe it being possible to have a customer que (sorry dont know how to spell that) and have them wait with a emotion meter showing that a fast a well built order with correct parts would make them happy but a poor build wrong parted weapon make them angry or sad this could also influence the amount of coins you can recieve making the game harder or easier depending on how you look at it. Also enviroment noises sounds etc. to add slight immersion its the little thing that people like lol. One last thing maybe an inventory like on your person or a seperate room for storage would be nice to hold more things obvioulsy and maybe a more advanced crafting book with more weapon recipies and maybe backpacks or a place to upgrade your shop. Seriously very last thing maybe a very small story line or something to get you outside the shop and could potentially help get you more rare ingots or items to make the item more valuable and by the way if your looking for anything to due with voice acting I coulp help out and do it for free im not the best but its whatever just something to keep in mind. Great game Dasius keep on rocking see ya and have a good day! ( Sorry for gramatical errors or spelling errors)

Chekout the video I did on your game will be up on 2/13/17: https://youtu.be/UgSR0Q_Ma9k

(+2)

It is much easier to read if you divide your ideas into sections like

1. price

2.graphics

3....

just a tip if you want your ideas to be seen :)

(+2)

- A way to minimize the amount of a weapon so you don't get ripped off

-Make the wood outside a fail safe so if you run out of money you can cut up the wood and make wooden weapons with the wood

  • You can make wooden grips, guards, blades, and hammer heads
  • The wooden weapons would be worth a lot less then copper weapons
  • You can use the trees outside
  • Extend the outside backyard into a saw mill and tree farm and you can buy seeds off the shipment place
  • The more expensive the seed the more the wood it produces
  • Add an axe and you can cycle from axe to hammer

-Inventory slots for specific weapons

  • Hammers get two parallel pegs sticking out of the wall and you prop it up head up handle down
  • Polearms get two hooks that are far apart from one another and you can prop it on the hooks blade facing left or right
  • One handed and Great Sword get the same pegs as the hammer but closer together, the pegs hold the guard with the blade facing down and the grip facing up
  • Daggers get one peg, but at the end of the peg is a hole in the style of a Lego Persons Hand
(+1)

make a hachet and war axe andsry english is not my main language

(+2)

Weapon Repair Orders. Simple enough. Adventurer wants a weapon repaired, you heat the metal in the forge and then you hand it back.

To have a repair mechanism that fits the style of gameplay, you'd want to have a process such as:

  1. Disassemble their weapon on the anvil
  2. Move the blade to the forge, heat it
  3. Bring the blade back to the anvil and hit it a couple times
  4. Reassemble the weapon and hand it back to the customer

Or for simple replacement part style repair:

  1. Disassemble their weapon on the anvil
  2. Replace their broken part (handle, blade, guard) with a new one from your supply
  3. Hand the repaired item back to the customer

Still, repairing would be something to change up the mix, rather than just;"Give me this new weapon".

Agreed, it would add a nice variety to the game

i've found a bug where people walk in give me there order the timer says 80 seconds (ish) and then they walk straight back out.

if anyone has a way to help me please say something

(+1)

Hey, Dasius, really enjoying your work! Really happy to see there are still fresh minds willing to explore other avenues, and I'm not the only one who can see you've got something great here :) I apologize for some of my bullets that I know others will have mentioned before, but I wanna be sure to hit all the check boxes

  • Forge
    • The simple design is effective, and with a bit more modification I think you can make one of the most important parts of blacksmithing more fun :)
      • Quenching metal! Definitely seen this one mentioned! And I was very curious about the concept of it myself, and I'm sure you've got something in the works, but I'd also like to see different kinds of quenching, like doing so in water, or oil, or other methods I know exist to maybe strengthen the blade in different ways? You could refill the substance in the basin next to the forge (the one with the blue crystal within), and when placed in water will sizzle, when in oil will make brief flames, and if you've got magical sand or stuff, you could get really creative with what it can do
      • Introduce a bellows! Keep it pumping every now and again to make your flames hotter, maybe? Extend the life of the flame so the igniter button doesn't have to be pressed in intervals, or possibly just cosmetic and fun to play with as a little side. Maybe make wood a fuel?
      • Also something I'm sure you have ideas for: combining metals! Having separated ingots is awesome for variety, but there's a depth of challenge that can be added by forcing us to discover and explore how mixing and combining metals can work. Definitely some more weight on your end for something like that, and I wouldn't be surprised if it couldn't be slipped in until later, but definitely an idea
      • Different shapes of metals! I have to assume you have some degree of knowledge when it comes to blacksmithing, so we can perhaps see more that just ingots to use as a foundation for our weapon metal in the future? It'd be more of a challenge to shimmy around our forge and figure out how and where to put our blanks, and ultimately more fun. A surprise shipment with a railroad spike? Bam, free ingot, or two, of iron
  • Anvil
    • The sound of the hammer blows in the updated version, especially when working three ingots, is so damn satisfying. I am happy with its utility, but I think the breaking feature could be moved to another blacksmith tool, which I assume you also are working on alongside things like tongs for managing the ingots, perhaps.
      • The placement is a bit wonky with the physics, but I know quite well that's just the nature of the engine and alpha games :) Something I'd like to see, if this framework is being kept, is after smacking a bunch of ingots into one solid shape after a couple swings, we should have to start aiming at the rear or the front of the ingot, or perhaps towards the sides to start making the edges of a blade, or a hammer based on what we need. In my opinion, shaping the metal is every bit as important as smelting it
      • Kind of a continuation off a note in the last bullet (that doesn't really have to do with the anvil..): a tool belt/apron with belt! Being able to look down at our feet is perfect opportunity to give us a belt to look at too, to switch between all our crucial blacksmith tools on the fly
      • Since chipping away and losing material is a concern with real projects, maybe after each ingot has been pounded out a bit of soot collects around the floor? Don't clean up after yourself enough and eventually catch fire, losing some stock and a customer who runs away in fear/on fire?
That's all I've got for tonight, but I'll definitely be back soon to keep dishing out feedback, and I'll certainly drop by the bug thread later.
(+1)

I love the game and the concept. I think that a good addition to the game would be being able to make armour and shields. Also being able to employ AI to help with the work.

Love the game and can't wait to see where it goes.

(+2)

It may not be possible at this point, but maybe VR eventually? I miss being in my own forge back in Maine ;-;

(+1)

remove/restart npc/AI

debug

(+1)

Hello!I have some ideas to share!

1. Add a mine

2.Add the please the coins in the chest back.

3.Add furniture to buy and upgrades for your shop

4.Workers

(+1)

Hi, what about armors and axe weapons? :)

(+1)

How about replacing the button of the forge with bellows?
And a hanging sign above the entrance door of the shop instead of right behind/next to the door? :)

Hey Dasius,

I saw this game being played by a bunch of youtubers, and once I heard it was free and on Itch.io, I wanted the game really bad. So I tried to download it, and realized because I have a Mac, I can't. I was wondering if you were gong to make a version for the game on Mac anytime soon. As a basic programmer, I do understand how hard it might, but in the future It would be great for all those stuck wit apple with no idea how to duel boot. I would really love to be able to play, and since I like to program, I want to make something cool like it.

Thanks

(+1)

I may repeat some that have been mentioned, but a suggestion repeated must be a popular one, so hopefully no harm, no foul.

  1. Materials
    • As nice as the instant ingots are, some method of spending time to save money (mining or buying ore, for example) might be fun. Ore may require a separate furnace for smelting, but if the smelter let you melt blades down into their component ingots, it'd be more than worth it.
  2. Crafting
    • Some method of improving weapon quality would be nice. Maybe I heat ingots, hammer them into a sword shape, then heat that and hammer more, quench, assemble the sword, and take it to a whetstone? Basically, just more with the theme of spending more time to make more money. This could lead into an easier way to cycle weapon types; first forging cycles between sword, hammer, etc., and you can change design by reheating it, or something. And maybe if you make top-tier weapons, you get a reputation? Which leads to...
  3. Shop
    • Less with the theme of balancing time and money, I'd like the ability to "advertise" specific weapon types; maybe my shop specializes in the highest-quality daggers only? This one is more of a pie-in-the-sky one for me, I'll admit. Less of a sky pie, I like the idea of a storage chest or the like, and shop upgrades, though I can't imagine what they might do at the moment.

How about flintlock firearm building?

(+1)

Why don't we add the ability to go into the forest to search our own ore?but at the forest we would also meet monster where we will use our own forged swords to defend ourselves,and weapon coloring would be cool too

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