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Bug Reports Sticky

A topic by Dasius created Jan 18, 2017 Views: 158,273 Replies: 2,081
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(+1)

Current Version 0.0.731

  1. If you have anything on the shelves next to the counter (left-hand side when you are facing outside the door),  If you sell something to someone they will take an item off that shelf instead of taken that Item you made.
  2. If you have something premade on the shelves and you try to take it off the shelf and hand it to the customer they don't register it's there, you have to break it apart and reassemble it.
  3. Swords mainly getting stuck in bench or wall when attaching to guards.  Usually when you have the blade in hand and guard on the bench.
  4. When picking up a piece off the ground after opening package another piece would tend to go flying off in a random direction.
  5. Jumping and getting stuck on something like the forge, water bucket, or rocks.
(+1)

Oh almost forgot rotation doesn't work correctly in game.  I tried to rotate grips to fit onto my bench but I couldn't get it to rotate.

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  1. Known bug. Customers seem to take the closest weapon, once they notice the weapon they want is in their range.
  2. Customers don't notice weapons that are already inside their range when they enter the store, you need to take any weapon out of the range and put it back in for them to notice it.
  3. Generally when you craft a weapon, the guard/grip stays still and the blade teleports into place. If the guard is pointing into the table, attaching a blade to it will cause the weapon to be stuck. To fix this, hold alt while looking at the weapon to rotate it (ignoring physics), until it is out of the table.
  4. This is because the grab system pulls the item to a fixed position in front of you, usually closer to you than the item originally was. When the item snaps to this position, it pushes anything on top of it at highs speeds. Be careful picking up an item at the bottom of stack, and you should be fine.

Hopefully you can use these workarounds in the meantime.

Developer(+1)

Thanx Platoonsgt1 !

(+1)

Sorry I am talking about if I have a polearm on the LH shelf next to the counter and the customer wants a one-handed hammer.  I would hand them the one-handed hammer but they would take the polearm off the shelf leaving the one-handed hammer on the counter.

(1 edit)

I'm also experiencing this and it's driving me insane. Oh, you wanted a greatsword? Here's an Adamantine greatsword I just made yo- aand you've decided to take a Mithril spear off the shelf, and pay me for a Mithril greatsword. I just wasted money.

Edit:

SOMEONE JUST CAME IN ASKING FOR A POLEARM

I HAD A MITHRIL POLEARM SITTING ON THE DESK

SHE TOOK A TITANIUM SWORD OFF THE SHELF AND PAID ME $17

Footage

Just to clarify what's happening. You're showing the customer the weapons they want (1H-Hammer). They then look at the closest weapon to them (Polearm), and take that instead.

To avoid this, make sure there are no other weapons closer to them than the one you're handing them. Even better, as customer won't yet pick weapons off of selves when they arrive (Bug 2), you can keep your weapons further back in the store until needed.

I found a kind of cheat way of making money by putting out a ton of daggers out on the counter then I just wave the item they want in front of them pull it back they take the dagger I get money equivalent to the item they wanted.  Of course having the dagger in the most expensive materal and handle jacks up the price.

So I am up to the Adamantite metal and I just made an 'Adamantite One Hand Sword' for some guy and he payed me $16 for it XD. I checked the purchase list and it claims to just be a 'One Hand Sword' rather than an 'Adamantite One Hand Sword' however I definitely made it completely out of AdamantiteThis is the image ... I am running Alpha 0.073 and my specs are [Intel i7-3770 @ 3.4GHz, 16GB of ram, 64bit Windows OS, Nvidia GeForce GT-630]

This is related to an ongoing bug, where a blade already part of a weapon reattaches to another grip/guard. The resulting sword has no value associated with the blade, whereas the remaining grip which had its blade removed retains the value of the blade. (Non-sword weapons also have this bug)

If you're clever, this bug is quite exploitable. Performing the bug again (attaching the valueless blade to a new grip) will give the blade's value to the previously connected grip.

1-Version 0.0731

2-J'ai fait une séries d'armes en avance pour les héros.

Lorsque j'apportait une nouvelle arme demandé et non préparer pour un héros, le héro présent a prit une autre arme pour partir. Je ne connais pas sur le coup ce qui a fait cette différence.

3-Sorry.

4-Make a lot of weapon.

5-I send it later.

Developer

Hey Chugo,

It's been too long since i've written anything french so I will try to answer respond the best I can.

Francais: Pour cette version, tu dois seulement avoir une arme sur le contoir ou les client vont prendre le premier arme qu'il voit. Je travail sure une solution.

English: You can't have more than one weapon on the counter or the customers will take whatever they see first. I'm working on a solution.

No need to write in french, i can read haha.


And thx for the information.

Developer

Oh ok :). 

No problem.

Tbh, I just wanted to practice my french a little..

We can chat anytime if you want, no problem with that, i will do my best to use a correct french. (A défaut de l'anglais >.>)

Developer

No worries!

I was making a one hand sword from tin and when I sold it I only got 17 gold. The log said "One Hand Sword" with no "Tin" in front even though it was. I just lost all my hard earned money from this. (running latest version .731 alpha with a Geforce GTX 1050 Ti Graphics Card)

Developer

Hey W1LL14M,

It is a known bug. Sorry for that. 

Still trying to find a solution for the bug.

Appreciate the work then. ;)

(5 edits) (+1)

Hey!

(I just discover i wright in french. fail in copy past with google trad XD)

A bug about shield:

1-Version 0.0731 - sand box

2- When you make the shield, the parts of the shield dont become on entity. That can do a hit box bug if you keep a part on your hand (right click). Also, shields will be fly until you brock them on the anvil. (It's funny to see :D) The hand grip cannot be take, but it is not on the shield.

2bis- The shield doesn't assembly like shild: You can't just touch each other. You need the right position, in the right angle, in the right side.

Edit: The Enarme doesn't permit to move the shields. Same with the shield boss who fall of my tower shield (Marf!)


3- After made 3 shield (on incomplet, 2 complete but don't claim to be a complet shield, like sword or hammer), i can't do this bug anymore.

4- For the first time (?) Stay right clik input when you place a element on the shield.


Edit bis: 2ter- I have put a second head on the axe. Yes, my axe have 3 head: Normal head (single axe head) and the dual blade head. That work with the hand gard.

3ter- http://image.noelshack.com/fichiers/2017/23/6/1497126222-triple-hache-1.png

4ter- Put a head on the axe already finished.


5-Mother board: Rampage V Extreme ASUS

Intel i7 6heart 3300Mhz

Graphic board:NVIDIA GeForce GTX 1070

8Gbit ram.

Developer (1 edit)

Thanx Chugo for the bug report. 

In version 0.0.8, we might not see shields implemented. The weapon system still needs perfecting and implementing shields will make things more complicated but i'll come back to reports like yours when I am ready to complete implementation of shields.

Issues with axes should be cleared for version 0.0.8.

(+1)

Ok! I don't touch Shield again :D Except if i want to see something fly! \o/

(1 edit) (+1)

I will be productive this night (22:37)

1-Version 0.0731 - sand box

2- I do a sword on mythril, Just for the beauty of gesture... And... i dont know why, but i've obtein a pistosword (no kidding)

3-


4- Place the gard first, place the grip after. Look funny to use :D

5-Mother board: Rampage V Extreme ASUS

Intel i7 6heart 3300Mhz

Graphic board:NVIDIA GeForce GTX 1070

When you level up, after you select where to put your points, how do you leave that menu? I have tried escape, tab, and left clicking. Along with button mashing the entire keyboard because I was stuck in the menu...

P again. for sorting the stat menu.

Thanks! My bad, I forgot that P opened the menu in the first place.

Wont let me look up and down or let me use my mouse pls make a way to change that or fix it plz

Developer

Hey ValianOrbm

Unfortunately, you didn't give me enough information to know why the issue is present. Are you running any software that might alter your mouse? Are you sure the game window is active? What are you system specs?

Hey thanks for replying i am not sure it is my mouse.

I tested another game that was created with the same software UE4 and that also didn't let me use the Y or X axis of my mouse.The right,middle and left buttons of my mouse did work however.


Specs

Processor Intel(R) Core(TM) i7 CPU         960  @ 3.20GHz, 3193 Mhz, 4 Core(s), 8 Logical Processor(s)

Name NVIDIA Quadro 4000

Installed Physical Memory (RAM) 12.0 GB


Mouse

Logitech RX1000 mouse using HID_Compliant Mouse driver.

Thanks for replying and let me know if more info is needed

Developer

Hey ValiantOrb,

I'm not quite sure why you are having issues with UE4 specifically. I'm assuming it works fine with other games outside of UE4?

It could be a internal issue with UE4

Have your tried changing the game between Fullscreen and windowed mode?

Also, is it possible you have a 3rd party software that  may interfere with UE4, like an antivirus software?

OK thanks i will try testing all of those things  and i will get back to you as soon as i can

(+1)

Version 0.0731
So the gettin paid less than what it is glitch:
I can make the customer accept any item I want by placing the item on the bench and then quickly bringing the wanted item in its vincinity and then back out. It seems like he'll grab any item closest to him once the right weapon has been detected. 
Also this seems to glitch out and mess up when you decide to hold the right weapon in their face but he/she grabs a different weapon resulting in much monies lost in investment on an item.

Already know.

That my first sentence, in french, sorry.

(+1)

Also side note, glitch can be exploited rn for anyone who lost all their money investing their newest ore by making every customer buy a great hammer/sword with my first point above. Just dont have any item within reach for the customer to avoid this bug.

(3 edits)

In current version .0731 under "purchase details" it is counting a copper greatsword blade (3 ingots) as a copper short blade (1 ingot) in name and price, should be $30 but prices at $10. The names of the polearms are switched as well, prices are fine with them.

1. 0.0.731

  1. 0.0.731
  2. npc's take other weapons besides asked weapon
  3. N/A
  4. make any weapon and leave it on the counter, then when an npc come as asks for a different one, make that then put it on the table, the NPC will then take the old weapon, paying you for the new one (usually causing a loss in profit)
  5. not needed, this isnt a performance issue

I have a bug where the costumer request a certain item but takes another item. That would be very frustrating if i wouldn't make multiple items. For instance: costumer is requesting a one hand sword but takes a one hand hammer or a great hammer or dagger, not taking what he wants. Potentionally taking the wrong item. Can you take a look at it?

Newest version of the game. It wasnt like this before. Thank you

Hi I really like the game but I noticed some bugs, mainly with selling items.

1. If you (for example) stand on a greathammer and pick it up the hammer puls you in the air, it is enjoyable but most likely unintended, also items tend to fly off if you pick up something underneath them.

2. selling doesn`t work with pre made items, I premake items because it speeds up the process and gives you some extra money for the short time but it tends to be buggy. At first I put my items on rack next to the door this, however stopped customers from taking the item, you could swing the requested item in thier face forever before they took it, if they took it at all, now I leave my items in the back, next to the crafing bench and this happens no more.

3, incorrect sales. I don`t know if this only happens with pre-made items but sales are incorrect, if I check the sales log I see daggers that appearantly had gaurds, normal polearms grips that get sold for fancy polearm grips (note that the price remains $10 and this always happens, a naming bug) a dagger that has a large hammer head (also gets sold for $30) or Greatswords that get sold for $8 cause the blade isn`t recognised (also happens quite often). The polearm grip is a naming bug but all the other buggs are bugs in the sell process, daggers are sold for more cause of the (none existant) gaurds, sword have hammer heads and greatswords loose thier blades(note, only greatswords lose a part, the blade, further parst get switched, same value or more expensive or non sword items get a one hand gaurd V2 added)

I hope this is usefull, keep up the good work

(3 edits)
Hello, I play the Alpha version 0.0.73.

I have fourteen days in the game and a customer asked me a great sword. I gave him a copper great sword, but the game considered a copper  great sword like a tin great sword and on the list of materials, the game considered that I had only used an ingot to do a short blade ... Inconsistency and double bug ... I can not describe the steps to follow except that I am the 14th day.


* Windows 7 Premium Family Edition
64 bits
Intel Core i5-4690K CPU 3.50 GHz
16 Go RAM
GeForce GTX 750 Ti

http://hpics.li/2eb2684

alt tabbing seems to crash the game every once in a while, but not often. 

(+1)

Greatswords have a bit of a glitch where you dont get paid for the blade of the greatsword. Both myself and my two brothers have experienced this. It's not such a problem with copper but anything more expensive is a ridiculous loss. Sometimes it works but only like %20 of the time. Thanks for your great hard work. We are in love with this game :)

i am running the latest edition and wheni put a resolution on a higher state half of the screen is unusable even when im not in the menu i have a gtx 1050 ti with a i5 2320 and 8 gb ram

(1 edit)

I can confirm the bug with greatswords. Game is freshly installed, third order I get is for a great sword, make it, get paid only for grip and guard. No other completed item was present at the time.

Just to clarify: All other weapons have been selling fine. I am now at day 4, and only greatswords are affected it seems, so I just stopped making them.

ic you have a problem where your screen is fullscreen and you can't minimze because you can't click aplly try finding what keys you need to press to minimize a screen o found them a while back but can't seem to remmember

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