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Bug Reports Sticky

A topic by Dasius created Jan 18, 2017 Views: 157,795 Replies: 2,081
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Version 0.0.63

Customers freezes when you block their path into the shop, and just stand there. http://imgur.com/a/kR0FE

To reproduce: When customer is about to step into the shop, use your character to block their path.


Specs
Operating System: Windows 10 Enterprise 64-bit

CPU: Intel Core i7 6700HQ @ 2.60GHz

RAM 8.00GB @ 1064MHz

Motherboard: LENOVO Allsparks 5A (U3E1) 67 °C

Graphics: Intel HD Graphics 530 (Lenovo)

4095MB NVIDIA GeForce GTX 960M

ForceWare version: 376.54

SLI Disabled

(1 edit)

Version 0.0.63

A small semi-annoying bug that I have found is that when a npc walks into the shop at higher tiers, when the time is getting shorter. It goes straight from 60 seconds to deliver the weapon, to 49 seconds.

Additionally there is a bug where the mouse doesn't appear in the escape or leveling up menu, however when you click the mouse reappears.

Guys please help me. When I start game i see only ,,Unreal Engine 4 Crash Reporter'' and i see only Send and Close, Send and Restart. I cant do nothing with this. Please help

My device is WINDOWS 10

CPU: INTEL CORE i7-5500

GPU: AMD RADEON GRAPHICS (Sorry, i dont know this number XD)

VERSION OF GAME 0.63

(+1)

do you have the 64bit or 32bit version, it might not make a difference but 64bit would make more sense for you windows

I have 64 bit

(1 edit)

Hello there!

I would like to first thank you for making this game; It is quite entertaining!

Well, I'm posting this to report a bug that's been bothering me quite a lot mind you. One of those armored persons that usually walk outside have found their way to my backyard and I can't seem to force them out. I found it funny at first, but then they would walk into my open door and stay there for a while, blocking my access to the outside and thus slowing my restock...I've even lost a fancy handle or two to that wretched green haired stranger! by lost, I mean they make the game glitch which leads to my precious funds to be projected into nothingness, never to be found again.

If no solution is to be found, then i'll have to name it and pretend it's a guard patrolling my backyard for sneaky thieves trying to steal my mail.

edit: Oh dear me, I've almost forgotten to add the important details.

Version used: Alpha 0.0.63

System specs: Enough to handle any recent game (windows 10 64bit)

Developer(+1)

Hey Sirocco,

I couldnt help but laugh at your predicament and the way you presented it. But seriously, Ya, sometimes the AI will act strange, it's what happens when I don't completly limit them. I'll look into solutions to reduce/eliminate futher issues. Sorry for any inconvenience this causes.

Thank you!

(+1)

Thank you for taking of your time to reply to my post.

I have found that i could squeeze in between Stipticus and the door by crouching! oh yes, Stipticus is his or her new name! I've named it as such because it has green hair and is as annoying as a fungus haha.

I can't wait to see where this game is going and the day where I will be forging a meteorite sword, or as someone once called it, a space sword !

Developer(+1)

No worries Sirocco..

Lol! Meteorite swords sounds like a novel idea. I just might include it one day.

Alpha 0.0.63

left and right click go back to desktop


in fullscreen

click left or right and you go back to the desk top

os win 10

cpu intel i-7 6550x

gpu gtx 1080

ram 128

mobo ausuis 99x delucs mobo

why ruin the image when you enter the second time in the game?

Developer

Hey FlorinViper,

I don't understand your question.

(4 edits)

So I found 2 bugs. First the dagger dispay isn't solid. Second the customers can buy weapons that are under the bar(that is in front of them) on the shelves. Picture here: http://imgur.com/a/ZtuWD . Still better story than twilight. Game version 0.0.63. Windows 8 64. PC can handle Skyrim on ultra graphics so...

Developer

Hey Daddy Martin,

Sure thing, I'll get it fixed for the next update

Thank you!

Your daddy is always here for you! :D

Developer

Lol, Thanx! :p

Hello,

I am using game 111963, version #18305 (My Little Blacksmith Shop Win 64 Alpha 0.0.63).

My bug is that my game looks extremly pixled (i can lotterally count the pixels) + i can't click anything in the pause menus and i can't exit the pause menue either.

I don't know if it is reproducable and reinstalling does not help (tried it like 10 times).

My pc specs are: i5-4440; xfx rx 480 black edition; 16 GB DDR3 Trident X from G skill; ASrock z97 extreme4; 2 TB toshiba 7200 rpm HDD, where the game is installed (120 GB kingston SSD if matters; 750 w XFX XTR if matters)

i am using windows 10 64-bit

You need to change "resolution scale" to max in the options menu

i have no idea why but it seems like bug causes the slider to go all the way to the 0

(2 edits)

Hi Dasius,game is great but at the same time some bugs just made me mad.When you procces materials itjust doesn't work when you hit it with hammer.,When crafting a sword on table it stucks on table and no way getting it out.Some NPC's doesnt buy what you do and you have to make it again.Sometimes NPC's does not come to store and i had to restart my game (wich happens very often) I think these are very common bugs or it is just me. (Forgive me if i am not clear enough,my english is not to good as you can see :D,However these are the buggs i dealt with.I love this game you or your team made a great job.)

im playing on Win 8 64 bitlatest version of the game (i cant remember right now.)

I found a bug regarding ingots.

When you bring a shipment of supplies inside your shop, the ingots have a good chance of going into the floor. By this I mean you can see their outlines when you place your crosshairs on them, but otherwise they are out of sight. This danger of losing your ingots starts to happen when you have 3 in one package. The more ingots inside one box, the greater the chance that at least one is going through the floor. Strangely enough, I've not yet had this problem with anything else.

https://drive.google.com/open?id=0Bz9YOriNJ0NAV0xK...

I can somewhat tug the ingots around while they are under the floor and make a corner appear above the surface for a second, but I have only successfully rescued one. The others resurfaced on their own a day or two later. I found one had popped back up in the water tank.

I am running version 0.0.63, Windows 64, in Windows 7.

Hi there! I'm running the newest version of this game. This game is amazing, no doubt, but I've encountered a glitch in my game. Somehow, When a one handed hammer head is put on, then the player goes to the next day without selling it, it will not register as a full hammer. I'm able to grab the head just fine, but customers don't buy it. Also, the swords and daggers"fall apart" (?) if left alone too long. I have to re-assemble it once more. Thanks! I'm sorry, but I'm not sure how to screenshot, so I unfortunately cannot provide photos.

(1 edit)

Playing on the newest version available to me, I closed my shop and closed the door and then about 10 seconds later a character tried to enter my shop. They Opened the door and got stuck by the sign. Could not continue the game even after sleeping it was still stuck. Tried closing and opening the door too. https://images.discordapp.net/.eJwFwVEOgyAMANC7cAD...

Version 0.0.63

Found a reproducible bug where if the npc order hasn't been fulfilled and they start walking away from the shop, you can put their order on the counter and they will stop and not despawn. you can even take their order to them and they will accept it and leave, or they will stay and not despawn.

Also for a bit of fun after it got stuck I decided to try smelting the leaning tower of copper, however I was dissapointed to find that the furnace has a maximum height that it can smelt to :( . As can be seen below.

http://puu.sh/ucI7V/97bf1b767f.jpg

(+1)

Version 0.0.63

Just found another bug where if two blades are on top of each other and you put a guard onto them it crafts both as if they were one blade.

Step 1:

http://puu.sh/ucRyA/6f87005ce5.jpg

Step 2:

http://puu.sh/ucRFG/aaf87ffe23.jpg

I tested further and found that the additional blades can stack as many times as you want, and you can put newly created blades straight onto the already assembled super weapon.

However the additional blades do not increase the price of said super weapon.

(+1)

Gamma setting doesn't work properly if you let it be on automatic, it starts game with super-dark screen or superbright screen randomly

It's a very annoying bug

Also my sky is stuck on night-sky

Version of game is 0.0.63

Have you tried sleeping?

yes, but it doesn't solve the problem

(2 edits) (+2)

Issues I've noticed so far (though I'm sure a few have been mentioned:)

If you craft a weapon then sleep, you need to move the weapon behind the counter (so they can't see it,) in order for customers to accept it. I like to dip the weapons in the water trough and pretend I'm consecrating it with holy crystal water, at the customer's request.

Exiting the game and reopening it causes all previously constructed weapons to fall apart.

1h sword pops in at a weird angle on the anvil. The alternate styles work fine. Greatsword actually falls off the anvil when it's created; it needs to be shifted toward the back of the shop a little.

Items from shipments seem to pop out from a single location on the box, clumped together. If I put the container on the anvil and open it, the items spawn wherever the box was closest to the workbench. I think it'd be better for them to spawn in the center of the box. Maybe even spread them out so it could be anywhere inside the box. Just try to keep them away from the edges/sides, because that's how things get stuck in the floor.

I know I saw someone else mention this, but I figure my two cents couldn't hurt. Especially since it's such an expensive bug. Twice now, I've had an iron ingot, after hammering it on the anvil, turn into a copper short blade. I think it happened with a tin ingot as well. All of them were on the same save, where I put all my points in strength. Haven't been able to reproduce it since. I recommend checking the order of operations when an item is created via the anvil. Make sure that the ingot material is checked after the final hit, but before the item is created. Or, could copper be the default material, and something went wrong such that the material was unknown?

Just a few minutes ago, I tried to give a greatsword to a customer but he wouldn't accept it. Turned out, there was a short blade attached to the guard as well, so I guess it counted as a dagger. I have many similar stories, mostly involving a grip with two guards or a grip with two 1h hammers. Or weapons swapping parts if they bump each other on the worktable. Since the anvil lets you take things apart, I would think that items are supposed to connect once and stay that way, until broken on the anvil or sold to a customer.

Lastly, the anvil has a rather large range. I was storing weapons on the shelves under the counter and any that fell off the shelf (but were not touching the anvil,) would be disassembled if I struck the anvil.

Edit: Sorry for all the long posts. I love your game, so I have a lot to say, and a lot of my suggestions involve complaints and a lot of my complaints involve bugs, so I might have repeated myself once or twice. Thanks for all your hard work! :)

Edit 2: game 111963, version #18305 (My Little Blacksmith Shop Win 64 Alpha 0.0.63)

(+1)

You basicly covered everything that i wanted to cover but i forgot to do so

hera have my like for that :)

(+1)

HI DASIUS

BUGS

1. I found a glitch where sometimes if you loose a customer and you didn't fill the order they will sometimes get stuck and you have to push them back to your shop (its very tedious)

2. if you click an object you can no-clip through it (its helpful for me)

3. sometimes if you rotate an object you can no-clip it through walls and things

4. when constructing it sometimes no-clips through the table

5. you can put a 2 handed guard on a polearm and it will count it as a polearm

P.S. I ♥ the game and my rating on happiness is ☻

hope you see this and fix it

O O

\______________________/

(+1)

I'm sorry I dont know what version im on, but I just saw paulsoaresjr play this game, and I wanted to give it a try. So I downloaded it today which is 2/21/17 sorry like I said i dont know what version im on so i'll just put the date. I played the game for about 3 hours which by the way your game is amazing, but I ran into two of the same bugs uncommonly. they're not really game breaking just something to note I guess. sometimes when you open a package your ingots, or grips go into the ground of your shop, and you cant get them out no matter what you try. sense I only got to iron, and tin ingots, and it doesnt happen that often I wouldn't say this is game breaking just something to note.

the other one is that if you put a weapon on your left shelf (as in the shelf to the left of the one you sell stuff from but) if you put weapons on it sometimes someone will come in, and buy the weapon if that's what they were looking for so I made a few weapons, and put them out on it and it made the game a bit easier and more of like a shop. maybe this isn't supposed to be a thing that's in the game but if it is there's a bug that over night the items stay connected but they're not a weapon anymore they're just a hammer head, and a handle, or sword blade, and a handle. all you have to do is put them on the anvil, and take them apart, and then put them back together. another thing that's not really game breaking just inconvenient.

now if this isn't supposed to be a feature in the game then dont worry about it or just dont prioritize it and save your time for making the game even better then it already is :) but if it is supposed to be a feature it's good to note. also if it is supposed to be a feature maybe add a small shelf out on the left, or a small weapon rack. sorry if you dont wnat to implement this or if someone already told you this.

Other things I thought you might like to add is maybe armor if you're not already working on it. maybe put the ingot on the curved round park of the anvil so you could make gauntlets, and stuff like that. any ways thanks for reading my comment, also your game is amazing and I love it. I will drop 5 or ten dollars on it now, and maybe mare in the future :) Keep up the good work :) also sorry if oyu already worked on these bugs, or you're already working on adding stuff like this. other wise thanks for the amazing game and good luck with future work :) <3

(3 edits)

Hello Dasius!

I have made up a bug report for you proper with pictures and video of my recreating these scenarios. I'm really enjoying your work; it's a great start!


Exploits:

I've discovered it's possible to cheat in a couple ways;

1: Stopping Day Progression

If the player saves at the end of the day and quits before sleeping, restarting the game will allow the player to begin at the beginning of the same day with all the earnings of the last playthrough, thereby stopping the customer timeframe from diminishing in the later days.

2: Duping

If the player saves the game after a customer has paid for a weapon, and before they have despawned with the item, the player can quit and restart the game, keeping the cash from the sale, and the weapon components will be left on the ground and able to be resold.

Bugs:

1: 3-Component Weapons not Assembling Cleanly

Weapons like the Greatsword and the Shortsword do not assemble well on the table, in that when a blade is attached to a handle, and the guard is introduced, or if the handle and guard are the first assembled pieces, often the pre-assembled parts will detach and the crafting operation will not be completed. The easiest fix is to assemble all three parts by exclusively handling the grip and dragging it into both other components, since it remains in the player's grip and sets the weapon axis.

2: Polearm Grips behaving Very poorly when uncrated

Polearm grips tend to spawn very awkwardly from the order crate, and very often glitch through objects on creation.

3: Items Spawning at the Edge of Crates

One of the techniques I've begun to utilize to make things more quickly is to order my ingots in their own crate, drag that whole crate to the forge, and hit the crate on top of the fire, spilling the ingots into the heat-zone. The latest version has made that next to impossible, especially as the number of ingots in the crate increases. The items (this applies to grips and guards too) spawn at the edge of the crate, and will often shoot out at quite high velocities if the items spawn overlapping, typically relating to large item-count orders.

4: Graphics breaking on game start.

I believe you might already know about this one, but I'll report it all the same. Upon opening the game, the graphics will be FUBAR (dark lighting, grainy texture, all-around no bueno). Hitting the reset button and readjusting the aspect ratio is the fix in-game for this, but notably it is not 100% consistent until it first starts happening. Deleting the %appdata% directories and allowing a new instance to be created will solve the problem, and it appears to begin at random. But once it starts, it happens every time.

5: Cursor position can get reset to corner of game window

This is a bit inconsistent, but occasionally the cursor will be reset to the side of the game window when another window is active, and the cursor enters the game window. I think I demonstrated this in my video better than I can explain it in words.

The workaround for this is to just baaarely get the cursor inside the game window, just until it disappears, and then click to reactivate it.

Undesirable Features:

1: Manipulating items is a real pain.

Picking up components and trying to put them places is absurdly clunky, and I personally do not like how the player interacts with the world. This is me simply stating my opinion on the matter, so do with it what you will. I'm still playing the shit outta this game right now, so clearly it's not toooo bad. It would be my preference for items to fit into fixed slots, much like how ingots snap onto the anvil; it'd be nice if things could snap into the player's hand, the workbench, and perhaps the display stands too.

2: Pre-assembled weapons break into components upon restarting the game.

If I make an inventory, and leave them on display, if I quit the game and restart, all the weapons will be broken, and I'll need to reassemble everything. This is not major, and it is my assumption this is not a basic fix, considering it seems to be linked to the engine building the world and items upon startup, much like how the crystals respawn in their default locations upon restart.

I am currently running version Win 64 Alpha 0.0.63 on Windows 7

My system specs:

AMD A-10-7700K Radeon R7 Black Series CPU @ 3.40 GHz

8.00 GB RAM

64-bit OS

msi AMD Radeon R7 250 Graphics Card

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