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Bug Reports Sticky

A topic by Dasius created Jan 18, 2017 Views: 157,480 Replies: 2,081
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So I was previously playing on 0.0.9e and updated to the 0.1.0 and whenever I port my save it doesnt load in my anvil,  table that the customers walk to and ask for a weapon and my crafting table! I have my gold but the most vital things are GONE!

It wouldnt let me take a screenshot with the pause menu off

0.0.9e did not have the stations saved in the save file - they were loaded by the engine itself.

0.1.0(x) loads the stations from the save file, but does spawn them with the engine on a new game.


If you load an old save - there's no entries that register the stations, and the engine is told "this is a load from a save, not a new game" so it doesn't spawn them.

Resulting in no stations being found.

There's but only one possible fix to this that I can possibly think of that you could TRY and do to try and "salvage" the save - but it'd require having 100g to purchase the house on the hill, as well as a backup hammer (possibly not assembled) - as, for as far as I know, everyone that has shown trying to load an out of date save, all have "copper empty" for their hammer - which is incapable of the necessary jobs of the player.

In general, the only real option though is, to restart and make a new save.

k thx, ill create a sandbox with more moneeez then when u start

i'm having an issue where every once in a while a bunch of gaurds will spawn in my shop and i have no way of getting rid of them and it's lagging my game and quite frankly a nuisance

Guard spam is caused by Specific sword Requests

If you're holding an item with a tool head, guard, and grip, that isn't the correctly requested item, The guard requested by the customer will begin to spawn in the middle of the floor under the house, eventually the physics of which will cause it to erupt upwards from the floor.

You can AVOID this by either A) dismissing the Specific Sword requesters right away
OR not getting their order wrong, or not holding the wrong item.

This should hopefully have already been addressed, along with many of the other things I was just talking about in other posts.

Note This gets incredibly harder to avoid if you allow customers to pile up without reloading, as their requests can merge and you'll fail to be capable of even having the chance to notice their presence.


Specific sword requests look like this
blacksmith I need a tin one hand sword with a rare grip, hero guard, and  a pointed blade

If you hold a for example

iron, rare grip, hero guard, pointed blade the spam will happen
if you hold a tin common grip hero guard pointed blade
if you hold a tin, rare, normal guard, pointed blade
Even if you hold a spear in which you've added a guard to while completing it, the spam will happen. (at least it did for me while I was testing one of the times)

If you however hold a stolen version, or a non-existent item, The spam will not happen.

Example of a non existent item
A one hand sword blade, on a two hand grip and guard
A dagger with a guard
A pickaxe with a one hand grip
A hatchet with a two hand grip (small axe head)

i'm also having an issue where a lot of the time i cant mix coal and iron to get steel, it works some times but a lot of the time it only wants to make a coal ingot and then the ingot of coal looks like it'll be made but it never is

Coal ingot and Zinc Ingot do not exist, thus of course it'd never be made, though, It's really not supposed to show coal ingots at all.

As for steel alloy - if there's ever an issue with it not displaying, try removing the ore and putting it back in, and/or moving the smelter, as the detector might have gotten blocked by something (unlikely)
If those don't work, go for a save reload rather than trying anything else, but first, remove the ore that you can, then do the reload.

also every once in a while an ore will be completely frozen in the furnace and it'll say i dont have enough fuel to cast it no matter how much fire wood i have placed, i fix this by moving the furnace but that's really annoying to do

All ore is *supposed* to get "frozen" in the furnace when you try to input it for smelting - The "actor" is supposed to get locked

Currently only "one" actor is getting locked, resulting in some misc bugs/exploits with the other ore and smelting - but the one that is locked, is not a bug.

The "not enough fuel" is an entirely different issue altogether.

Not enough fuel can be caused by various thing
1) other stations/physics hit boxes could be in the way of one or more of the detectors - From my observation I ASSUME... there is a "Fuel detector" an "ignition detector" and an "output detector".
The Fuel detector is tied to the meter that visibly displays how much fuel is present - you can exceed this, though the meter will just remain in red for the majority of that. - The "ignition" detector IMO is what causes the majority of "Not enough fuel" as this would be the detector that targets a piece of coal or wood and starts burning it for heating and smelting. - If this detector fails in some way, it won't burn wood, won't tell there's wood to burn, and thus, nothing will occur. - Output Detector will allow heat to work, but prevent smelting to work, if only the output detector is blocked (near the casting tray) - when only this happens, its usually simple enough to fix.

2) a second possible way is both fake fuel and fake readout - Not much I can really say about this one, sometimes it just seems like fuel disappears or that the readout is empty with fuel in it. - saving and reloading will usually eliminate this - as its usually either the fuel is actually burnt already, and for whatever reason their visuals remained,  or perhaps the fuel detector had something happen, I don't know.

3) This way is more user error, and can be avoided by not trying to smelt more than a small small number at a time - and that's by putting too much ore in, and requesting too much output - not only would it take forever to heat up for each additional ore chosen, but the thing only reads so much fuel at a time, right? - even if it can have more plaed inside that it knows what to do with.

Note: there's probably several other ways that don't fit in with the ones listed here,

also a bunch of customers will come in at once, like 10's of customers and they won't stop coming in and it lags my game a lot, and if i satisfy one he won't be able to leave because the others are blocking him and then more come, i fix this by saving and continuing my game

you know there is a "edit" button on each of your posts

Saving and reloading will purge the non-save file data, yeah - which includes customers

The reason the additional customers are spawning IS NOT LIMITED TO WHAT I'M ABOUT TO SAY.... but what I say below here is DEFINITELY one of the main ways.

Shield Customers currently cause an issue when they "Wait" for the second item, No matter what, if you sell anything to a shield customer, they will cause one more additional customer to spawn, one for every time you repeat this. - These are not intentional spawns, and as a result, other issues associated with them are not necessarily bugs, because the additional customer itself is the bug.

Avoidance can be done by simply dismissing Shield customers right off the bat, and if you accidentally allow two or more customers, it is likely safer to just go ahead and save and reload then and there, rather than wait.

additional as I said, not limited to Shield - There could be some other less obvious things that are triggering additional spawns as well - and while I've never seen it personally, The custom difficulty also has a setting for "Multi-order" which sounds like a customer could ask for two or more items, not necessarily being shield(s)  - if this DID occur ever, that customerr too would likely cause another customer, as well. - since it seems tied to the "Waiting" 

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I'm having an issue where the paper signs are blurry and unreadable. The blueprint paper is the same way, so I can't figure out how to do anything

This is what it looks like


I'm running on the latest version of the game which is 0.1.0

My pc specs:

Nvidia GTX 970

AMD Ryzen 3 1200 Quad-Core

8 GB RAM

And it isnt my graphics settings because every other texture in the game is clear

Ensure first that if you downloaded 64bit before, that you redownload 64bit as it was accidentally a reupload of 32bit originally


However, now beyond this.

Go to the the blueprint or to the podium in your room, keep the contents of either to one side of the screen, and pause the game

go to graphics settings, and with either effects or shadows, keep futzing with them until the clarity changes - You can keep doing this until your setting is what you want it at, and keeps clarity.


Why specifically it decided to start breaking/failing to trigger, I don't know, but it has something to do with those two settings primarily, and with the settings failing to update or trigger or something. (possibly as a whole)

If you keep adjusting those one of those two, though, eventually it'll correctly update

sorry for the late response, but thanks for the advice.

I'm not currently at a point to use my pc right now, but i will try out what you said as soon as possible and report back.

Thank you!

1. Alpha 0.1.0

2. When changing resolution to 3440x1440, I am met with a black screen. I run two monitors (utilizing my primary which is a 34in ultrawide 3440x1440. The game still shows as running and music is still playing. This happens in both fullscreen and windowed for me. What really strikes me as odd is even if i force close the game, my primary monitor remains blacked out until restarting the PC.

3. none.

4. I havn't checked to see if the problem is reoccuring, but will do.

5. Aorus 370AX Gaming K7 Mobo, Ryzen 7 1700, 16GB Ram, Gigabyte GTX 1080, 750W PSU

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Dear Dasius, I have found a bug in the game, not a visual one, but related to the crystals. Please notify me if this has been told to you already, but i doubt it. I am 99.9% sure that this is a bug, and not me misplacing this; I put my all crystals but the fear crystal in a crate - Light Crystal, Fire Crystal, Ice Crystal, Earth Crystal.  I did this and went to the mines, bringing the crate with me, finding out from a walkthrough that the mine door would open. I found a crystal door. I fell in the green void (accidentally), i found the Fear Crystal, i put 2 + 2 together and put the Fear Crystal in the door. I fell in again (accidentally) and i came back to put all of the crystals in the door, when i got back to the mine from the cathedral, they were GONE. Yes i have looked EVERYWHERE in the mines, and i did not bring the crate past the door.  I even turned my gamma up all the way to try to find it, and i still did not find it. Is this a bug? My version is 0.1.0

For the most part, if you could please re... eeehh...  I guess theere has been video postings.. it doesn't really matter... but feel free to redact some of the info here, I won't stop you if you decide to, and would encourage it.


anyway onto the matter at hand.

Yes. Some places unload (partially?) when the player is not within their cell/region - This causes foreign entities (anything that isn't ore is foreign, this includes the player(save/reload)) to fall through the now unloaded surface, and generally, into the void, however its not always directly into the void, (player mostly), but it is always "gone"

The area unloading is not specifically "a bug" as that is the intended purpose.

Lost crystals can (somewhat) be solved with Slipcor's save fixer

https://mlbs.slipcor.net

the most recent one (for 0.0.9e) can be used for some features in 0.1.0o - there is MINOR support for difficulty and primary save file - if you have 3 normal files (I think) and this one in particular is your "2" (3rd, I think) then the save fixer will have a lot of trouble being of any help, as it will be next to impossible for it to identify the save file - it isn't yet designed to support multiple saves.

but if its the primary file (of a difficulty, I believe, so if you have 1 hard, 1 normal, and 1 easy, you can fix any of them.. I think.... I'm not sure, as I haven't had the need to, and it hasn't been priority in my mind to check it cause it isn't updated)

There's no way to recover the crate, though that's small potatoes cause you can chop essentially infinite logs for essentially infinite crates.

If you can't recover the crystals, there's a few options still that remain.

one is to wait till you can
another is to just forget about it for the time being, as the [redacted(long)] this version
And the last, very last, would be to restart your save... 
technically there's one before that too
you can try to be like Slipcor and break open your save and edit the crystals entries yourself - If they don't exist, the engine is programed to make them exist (when you use them, correctly, the engine will reload them on the next save and reload, ) 

as Slipcor does, you should backup your save if you try this, just like his fixer, as 1 wrong step can instantly bork the save file.

I have a bug where a BUNCH of common round guards spawning in my house.

If you look further up this page, and possibly some of the previous pages, you'll see me talking about why this happens, and how to avoid it for the most part, among a few other things as well

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eu esto tentando instalar a versão 0.1.0 mas ela esta dando erro conexão e depois que eu coloco para ela continuar ela fala que esta proibido o dowload  oque eu devo fazer

Hey Dasius i just got 0.1.0 and loaded in my game from 0.0.9e and i noticed my smelter, the workbench, the table at which i give the people what they order and the anvil are missing

Not a "bug" per se

0.1.0o has a new station system as well as smelter system, among other things like save slots and difficulty.

Your 0.0.9e doesn't have equivalent difficulty identification - would default as a primary(non numbered) save slot - If it had the smelter, it's possible that could update smoothly however

There building system aforementioned includes the stations being saved to the save file, so it can track their updated positions on the map and such.

now that they're scripted to save in the save file, they're also scripted to reload from the same file - meaning if their entry in the save file doesn't exist

They don't exist.

And 0.0.9e - didn't save them to the save file, it spawned them in with the engine, unloaded them, and reloaded them, all engine.
So a 0.0.9e (or earlier) save file doesn't have entries to reload them.

0.1.0o on a new save trigger - spawns the stations in for the very first time and that alone. - which gives them an initial entry to reload from

_______
Long story short. - Due to drastic feature changes and inclusions, it is impossible to use that save

While it was possible in many cases to ignore changes and continue a save before, these are fairly game-breaking 

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danilo

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There are two main problems I am facing with the newest version. One, the customers collide with others as they try to leave and also pile up in the front of the shop causing a great deal of headache because you have to go around them to read what exactly they want. The only solution to this has been to save, go to the main menu, and then load back in. The other issue is that old shields (shields or parts that have been made and left in a save) are not considered shields anymore, and customers do not bother buying and the parts do not combine. Thanks for your time!

Version: 0.1.0

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Well the weapons sometimes fail to be made and instead show up as "two handed grip" seems to only happen with the two handed grip but it stops me making any money in the game, also i have no idea how to make a pickaxe (but thats not your fault im just dumb)

everytime i try to make a pickaxe it bugs out and says its still a grip dispite being a pickaxe made correctly and wont let me sell it to customers, it happens with alot of other grips currently for me too its becoming a hassle and i cant actually play much because of it

I have a none game breaking but, but an irritating one all the same. I opened the mine door, and for a while it was fine, but a bit later (invovling a few reloads because of other issues) It was closed, I checked the sword altar but it was still in place, so I couldn't take it out, or make a new one; thus I can't open it again. Is there a way around this or am I sol?

So I have this bug when making weapons. If I make a weapon it will sometimes craft as whatever the grip i put on it was. So i'll make an ax head, and put it with a one hand grip and it makes a one had grip even though its an ax. Npc's wont accept it either so it wastes materials.   

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I hawe a big problem with my little blacksmith shop...

When i try to play, get some stuf and than save game and exit the game, the next day i wona play i dont hawe any saiwed games!

I tried lot of stuf, and i play on wersion 0.1.0.

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I found a bug with the shields. so far its been happening only with the round shields. but I've only made 1 other shield and thats the heater shield. when I put all the pieces together on the table in the blacksmith shop It gets stuck inside of the table. Maybe to fix it you can make it so that when the player completely finishes the shield it can fling or something. :/ I never have good suggestions. Also I encountered a bug with the NPC walking into your shop. Sometimes I see that when I sleep and move to the next day, MULTIPLE npcs walk into the shop. this causes me to get trapped and have to leave through the back of the shop.

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Alpha version 0.1.0: I gave a man the wrong sword, because I read his request wrong, and it then started to rain normal guards into my shop. I haven't been able to recreate it, but man do I have some cleaning up to do...



lmao thats kinda funny, at least you wont run out of them. make sure not to give jesus the wrong sword again.

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