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Bug Reports Sticky

A topic by Dasius created Jan 18, 2017 Views: 159,512 Replies: 2,081
Viewing posts 198 to 217 of 1,077 · Next page · Previous page · First page · Last page
(1 edit) (+1)

Version .63

Just downloaded the game, having a lot of fun and makes me want to play RPGs again, but to get to the point in windowed mode when I named the shop I couldn't exit the naming, I could move and interact with things with left and right click but I was unable to use my mouse, so after a bit I exited, came back in after saving and I was on day 1 again, though I still had all my money and premade items from the last day so its no biggy

AMD 6300 GTX 720 1gb 8GB DDR3 OS Win10

Developer

Hey Jackarchbeam,

Thanx for letting me know, i'll look into the issue and get a fix.

(+1)

1. Alpha 0.0.63

2.i was able to push the guy into my work area and he wouldn't leave after

3.wasn't sure how to put up image but i have one

4. look at #2

5.Didn't think needed since it wasn't a computer like issue more of a game issue

Note: i dont know if this counts as a bug i was just playing around with it and that happened so idk

Developer

Hey HunterHacker14,

Thank you for reporting the issue. It is a common problem i'm looking into.

(+1)

1. Alpha_02

2. I have issues crafting weapons, when I do so they clip through the bench and get stuck.

3. N/A

4. Craft an item on the table in various ways, it happens to me about 50% of the time

5. Laptop (MSI Apache Pro GE62 6QF) GTX 970M, i7-6700HQ 2.60 GHz, 24GB RAM, 64-bit OS, Windows 10.

Hope this helps. It breaks the game for me so I can't play, but its really fun!

Developer

Hey Tripster124567

You can rotate objects when holding with Alt(Ctrl. You can rotate them out of the table.

I like that greatswords are fixed now but their prices are still to low. I got like 42 for a bronze greatsword with a fancy two handle.

30$ ingots, 6$ handle, 5$ guard = 41$ cost. ONLY 1$ profit.

Happens every time I craft it.

Developer (1 edit)

Hey SplicedUpReaper,

Please reply if its relevant to what the person posted, please. Thanx.

To reply to your issue, the One Hand Guard is $2 and the Two Hand Guard is $3. Unless the game is bugging out with the prices, but on my end, those prices are the same and I don't see how they would change without me changing them. Can you double check and make sure that the prices are $2 and $3 respectively?

Hopefully next update, I can implement a method for player to see details of every transaction . This can help finding errors in a transaction.

(1 edit)

Other than this forum is about bug reports, my reply doesn't have anything to do with his reply. I did it purely because it would be easier to get a reply if you reply to the creator yourself.

About the issue, I was a bit wrong. You are right, two handle guards are 3$ not 5. I've just checked about it.

With no charisma or any other abilities upgraded:

The profit wasn't one dollar but two dollars. its still low though.

fancy two handle = 6$ two handle guard = 3$ greatsword = 30$ = 39$ to make, 41$ to sell

Oh and i just noticed that you don't get any profit on daggers.

Copper dagger = 10$ copper, 5$ fancy handle = 15$ make, 15$ sell meaning no profit.

You mostly gain 5-6$ with fancy handles on every weapon other than daggers, greatswords AND one hand swords.


Also, you don't have to use the normal hammer heads, as customers accept great hammers as one handed/two handed and polearms.

Developer

Lol, that is true, you did get my attention. Sorry about that. Managing development of the game and attention to peoples concern is difficult with so many issues that need to be addressed. Not trying to ignore anyone.

Ya the mark up is pretty low. I am tweeking the numbers to get it just right. I have to consider how much Charisma will affect the end price as the player levels it up. In the end, if I increase the mark up then I have to increase the prices for everything else so they are still challenging to obtain while taking into account charisma. Balancing act.

The copper dagger is probably bugged and ill look into the possibilities to why there is no profit.

Ya you can totally use a greathammer head with the one hand grip and sell it as a one hand hammer. In the end, it is a one hand hammer just with a really big hammer head.. So you'll get more for what you would normally sell a regular hammer head. The idea is you can make any weapon and sell it based on what the customer requested even if its non conventional. Still working on it though. Its definitely not where I want it.

(1 edit)

Yeah, normal hammer heads is basically a waste of time now as its much faster producing great hammers.

Btw when checking the prices up, I saw that all weapons I had premade last time I played was disassembled and so I had to reassemble them.

You are looking into the case that ingots get trapped underground if you order a too large crate? And that lighting changes the time of day when in reality the time didn't change? (At one point its dawn and on another point its night time then day time).

About notifications: They seem to spam the messages a lot when you either craft them or bump two of the same on each other.

And lastly, I love the new crate for the polearms but what I've noticed is that when you unbox one with a lot of polearms, they still glitch and bounce around. Would be really cool if they spawned in a sort of stacked laying position like you would put logs in on the floor.

(+1)

oh OK great thanks!

Developer

No worries Tripster124567

I cant play it wont let me i am on x32 but it wont work please help me.

Version 0.0.63

Customers freezes when you block their path into the shop, and just stand there. http://imgur.com/a/kR0FE

To reproduce: When customer is about to step into the shop, use your character to block their path.


Specs
Operating System: Windows 10 Enterprise 64-bit

CPU: Intel Core i7 6700HQ @ 2.60GHz

RAM 8.00GB @ 1064MHz

Motherboard: LENOVO Allsparks 5A (U3E1) 67 °C

Graphics: Intel HD Graphics 530 (Lenovo)

4095MB NVIDIA GeForce GTX 960M

ForceWare version: 376.54

SLI Disabled

(1 edit)

Version 0.0.63

A small semi-annoying bug that I have found is that when a npc walks into the shop at higher tiers, when the time is getting shorter. It goes straight from 60 seconds to deliver the weapon, to 49 seconds.

Additionally there is a bug where the mouse doesn't appear in the escape or leveling up menu, however when you click the mouse reappears.

Guys please help me. When I start game i see only ,,Unreal Engine 4 Crash Reporter'' and i see only Send and Close, Send and Restart. I cant do nothing with this. Please help

My device is WINDOWS 10

CPU: INTEL CORE i7-5500

GPU: AMD RADEON GRAPHICS (Sorry, i dont know this number XD)

VERSION OF GAME 0.63

(+1)

do you have the 64bit or 32bit version, it might not make a difference but 64bit would make more sense for you windows

I have 64 bit

(1 edit)

Hello there!

I would like to first thank you for making this game; It is quite entertaining!

Well, I'm posting this to report a bug that's been bothering me quite a lot mind you. One of those armored persons that usually walk outside have found their way to my backyard and I can't seem to force them out. I found it funny at first, but then they would walk into my open door and stay there for a while, blocking my access to the outside and thus slowing my restock...I've even lost a fancy handle or two to that wretched green haired stranger! by lost, I mean they make the game glitch which leads to my precious funds to be projected into nothingness, never to be found again.

If no solution is to be found, then i'll have to name it and pretend it's a guard patrolling my backyard for sneaky thieves trying to steal my mail.

edit: Oh dear me, I've almost forgotten to add the important details.

Version used: Alpha 0.0.63

System specs: Enough to handle any recent game (windows 10 64bit)

Developer(+1)

Hey Sirocco,

I couldnt help but laugh at your predicament and the way you presented it. But seriously, Ya, sometimes the AI will act strange, it's what happens when I don't completly limit them. I'll look into solutions to reduce/eliminate futher issues. Sorry for any inconvenience this causes.

Thank you!

(+1)

Thank you for taking of your time to reply to my post.

I have found that i could squeeze in between Stipticus and the door by crouching! oh yes, Stipticus is his or her new name! I've named it as such because it has green hair and is as annoying as a fungus haha.

I can't wait to see where this game is going and the day where I will be forging a meteorite sword, or as someone once called it, a space sword !

Developer(+1)

No worries Sirocco..

Lol! Meteorite swords sounds like a novel idea. I just might include it one day.

Alpha 0.0.63

left and right click go back to desktop


in fullscreen

click left or right and you go back to the desk top

os win 10

cpu intel i-7 6550x

gpu gtx 1080

ram 128

mobo ausuis 99x delucs mobo

why ruin the image when you enter the second time in the game?

Developer

Hey FlorinViper,

I don't understand your question.

(4 edits)

So I found 2 bugs. First the dagger dispay isn't solid. Second the customers can buy weapons that are under the bar(that is in front of them) on the shelves. Picture here: http://imgur.com/a/ZtuWD . Still better story than twilight. Game version 0.0.63. Windows 8 64. PC can handle Skyrim on ultra graphics so...

Developer

Hey Daddy Martin,

Sure thing, I'll get it fixed for the next update

Thank you!

Your daddy is always here for you! :D

Developer

Lol, Thanx! :p

Hello,

I am using game 111963, version #18305 (My Little Blacksmith Shop Win 64 Alpha 0.0.63).

My bug is that my game looks extremly pixled (i can lotterally count the pixels) + i can't click anything in the pause menus and i can't exit the pause menue either.

I don't know if it is reproducable and reinstalling does not help (tried it like 10 times).

My pc specs are: i5-4440; xfx rx 480 black edition; 16 GB DDR3 Trident X from G skill; ASrock z97 extreme4; 2 TB toshiba 7200 rpm HDD, where the game is installed (120 GB kingston SSD if matters; 750 w XFX XTR if matters)

i am using windows 10 64-bit

You need to change "resolution scale" to max in the options menu

i have no idea why but it seems like bug causes the slider to go all the way to the 0

(2 edits)

Hi Dasius,game is great but at the same time some bugs just made me mad.When you procces materials itjust doesn't work when you hit it with hammer.,When crafting a sword on table it stucks on table and no way getting it out.Some NPC's doesnt buy what you do and you have to make it again.Sometimes NPC's does not come to store and i had to restart my game (wich happens very often) I think these are very common bugs or it is just me. (Forgive me if i am not clear enough,my english is not to good as you can see :D,However these are the buggs i dealt with.I love this game you or your team made a great job.)

im playing on Win 8 64 bitlatest version of the game (i cant remember right now.)

I found a bug regarding ingots.

When you bring a shipment of supplies inside your shop, the ingots have a good chance of going into the floor. By this I mean you can see their outlines when you place your crosshairs on them, but otherwise they are out of sight. This danger of losing your ingots starts to happen when you have 3 in one package. The more ingots inside one box, the greater the chance that at least one is going through the floor. Strangely enough, I've not yet had this problem with anything else.

https://drive.google.com/open?id=0Bz9YOriNJ0NAV0xK...

I can somewhat tug the ingots around while they are under the floor and make a corner appear above the surface for a second, but I have only successfully rescued one. The others resurfaced on their own a day or two later. I found one had popped back up in the water tank.

I am running version 0.0.63, Windows 64, in Windows 7.

Hi there! I'm running the newest version of this game. This game is amazing, no doubt, but I've encountered a glitch in my game. Somehow, When a one handed hammer head is put on, then the player goes to the next day without selling it, it will not register as a full hammer. I'm able to grab the head just fine, but customers don't buy it. Also, the swords and daggers"fall apart" (?) if left alone too long. I have to re-assemble it once more. Thanks! I'm sorry, but I'm not sure how to screenshot, so I unfortunately cannot provide photos.

(1 edit)

Playing on the newest version available to me, I closed my shop and closed the door and then about 10 seconds later a character tried to enter my shop. They Opened the door and got stuck by the sign. Could not continue the game even after sleeping it was still stuck. Tried closing and opening the door too. https://images.discordapp.net/.eJwFwVEOgyAMANC7cAD...

Version 0.0.63

Found a reproducible bug where if the npc order hasn't been fulfilled and they start walking away from the shop, you can put their order on the counter and they will stop and not despawn. you can even take their order to them and they will accept it and leave, or they will stay and not despawn.

Also for a bit of fun after it got stuck I decided to try smelting the leaning tower of copper, however I was dissapointed to find that the furnace has a maximum height that it can smelt to :( . As can be seen below.

http://puu.sh/ucI7V/97bf1b767f.jpg

(+1)

Version 0.0.63

Just found another bug where if two blades are on top of each other and you put a guard onto them it crafts both as if they were one blade.

Step 1:

http://puu.sh/ucRyA/6f87005ce5.jpg

Step 2:

http://puu.sh/ucRFG/aaf87ffe23.jpg

I tested further and found that the additional blades can stack as many times as you want, and you can put newly created blades straight onto the already assembled super weapon.

However the additional blades do not increase the price of said super weapon.

(+1)

Gamma setting doesn't work properly if you let it be on automatic, it starts game with super-dark screen or superbright screen randomly

It's a very annoying bug

Also my sky is stuck on night-sky

Version of game is 0.0.63

Have you tried sleeping?

yes, but it doesn't solve the problem

(2 edits) (+2)

Issues I've noticed so far (though I'm sure a few have been mentioned:)

If you craft a weapon then sleep, you need to move the weapon behind the counter (so they can't see it,) in order for customers to accept it. I like to dip the weapons in the water trough and pretend I'm consecrating it with holy crystal water, at the customer's request.

Exiting the game and reopening it causes all previously constructed weapons to fall apart.

1h sword pops in at a weird angle on the anvil. The alternate styles work fine. Greatsword actually falls off the anvil when it's created; it needs to be shifted toward the back of the shop a little.

Items from shipments seem to pop out from a single location on the box, clumped together. If I put the container on the anvil and open it, the items spawn wherever the box was closest to the workbench. I think it'd be better for them to spawn in the center of the box. Maybe even spread them out so it could be anywhere inside the box. Just try to keep them away from the edges/sides, because that's how things get stuck in the floor.

I know I saw someone else mention this, but I figure my two cents couldn't hurt. Especially since it's such an expensive bug. Twice now, I've had an iron ingot, after hammering it on the anvil, turn into a copper short blade. I think it happened with a tin ingot as well. All of them were on the same save, where I put all my points in strength. Haven't been able to reproduce it since. I recommend checking the order of operations when an item is created via the anvil. Make sure that the ingot material is checked after the final hit, but before the item is created. Or, could copper be the default material, and something went wrong such that the material was unknown?

Just a few minutes ago, I tried to give a greatsword to a customer but he wouldn't accept it. Turned out, there was a short blade attached to the guard as well, so I guess it counted as a dagger. I have many similar stories, mostly involving a grip with two guards or a grip with two 1h hammers. Or weapons swapping parts if they bump each other on the worktable. Since the anvil lets you take things apart, I would think that items are supposed to connect once and stay that way, until broken on the anvil or sold to a customer.

Lastly, the anvil has a rather large range. I was storing weapons on the shelves under the counter and any that fell off the shelf (but were not touching the anvil,) would be disassembled if I struck the anvil.

Edit: Sorry for all the long posts. I love your game, so I have a lot to say, and a lot of my suggestions involve complaints and a lot of my complaints involve bugs, so I might have repeated myself once or twice. Thanks for all your hard work! :)

Edit 2: game 111963, version #18305 (My Little Blacksmith Shop Win 64 Alpha 0.0.63)

(+1)

You basicly covered everything that i wanted to cover but i forgot to do so

hera have my like for that :)

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