
Indeed, not the most graceful fix, but it is safe and chances are most of that data was beyond repair anyways. Edit2: Actually, re-save and re-load will only be effective on version 6.1, before that the corrupt data will be preserved.
Edit: Otherwise, get the latest version, which should filter out the corrupted data on the first load.
I diffed the mod files in the last 2 versions, and unless there were multiple uploads named v.06.2.1 it looks to me that most of the changes made it into v.06.2.1. Only a couple files are different(maybe 20 lines total) and those are fairly minor. Though I don't have v.06.2 to verify the extent of the mistake, it does not appear to explain the errors continuing to propagate. Perhaps end user mistakes(edit: or corrupt data).
I also suspect that unclear communications are the more likely cause, as many times you state that an error has been addressed before the fixes are released and without stating which version will contain the fixes.
That may be the case. I try to always say it in the changelog, but don’t always in the replies. I just figured would check the changelog to see.
I haven’t had the chance yet but I’m wondering if testing the uploaded saves will clarify if the data has been corrupted in save games or if it just needs to be patched differently between versions.
Getting an error when I interact with a slave without incest consent, no text shows on physical interactions (Touch, Hug, Hold Hands, or kissing) and the text window doesn't reset so the environmental influence messages just stack up. I haven't had the chance to do this with anyone actually related to me but I imagine it's the same.
Please update the mod, see this post if you need instructions: https://itch.io/post/1009788
Just to build on what Ank said, it does look like maybe it was either not updated or updated using the "drag into the same folder and replace" method. The fetishopinion array isn't one that is tied to the global state, so it if isn't finding it that means that your Globals script hasn't been updated.
If you have updated it, I would be sure the start the game, deselect Arics and apply (which will restart again) then reapply the mod. That will reset your globals file.
Hello im completely new to the game and was just setting up my game before i started (art packs and better portrait mod) when i came across this mod. I'm having a hard time understanding what the mod is, could you write a short paragraph on what your mod basically does? It'd be nice for newcomers who haven't installed your mod to know what the mod is basically. Also do you recomennd your mod for a new player or should i just play vanilla first? Hope im not bothering
The mod is a complete overhaul of the majority of the systems to add a lot of variety and replay-ability to the game. As a brand new player, I don’t recommend this mod until you’ve played through the story and feel comfortable with vanilla game mechanics.
However, after you do a run through of the main story, hopefully you’ll give it a shot!
The issue seems to be related to you converting person IDs to strings when checking if a person has parents. In previous lines you converted both sides to strings, but in the section producing errors you only converted one side.
The conversion to strings is quite intriguing as IDs will be equal regardless of being a mix of integers and floats, thus the string conversion appears to simply be an inefficient source of errors. Probably leftovers from an early version of Strive.
I tried ignoring the string conversion at first when I ran it and that produced faaar more errors, but I agree that it seems inefficient. IDs are only ever integers, so I don't see the point in the conversion. But I went back to try to convert all of the called ids into strings and missed some in that really tedious block of code (that mostly works!).
Corrected all of the ID string conversions I could find. They are fixed in v.07. The other issue I'm assuming must be from the original error but am unsure. That may involve more investigation.
Hi, i have found a bug that has been quite consistent in this mod you have made. Great mod by the way, itreally adds a lot to the game. As for the bug. Sometimes when i have a battle in the outsides after winning i don't get the battle endscreen. Instead the screen is blank and the only way out is by quitting the game.
I have a few screenshots with this happening, as well as the log.
With high regards,
Reinyn
There seems to be a bug with consent, she told me she wanted to have my baby butnow that she is pregnant it says it's unwanted?
http://prntscr.com/pk9hy8
That is a feature that was halfway in progress when I started the bugfixes. It is going to operate like the Lactation feature. Basically, when she is pregnant she will not automatically know. When she finds out, if she wants it or passes a loyalty check, she will tell you (prompting a dialogue button) . Otherwise she will try to hide it from you as long as possible.
Like I said, it's implementation was interrupted by a bugfix spree but should be there in v.07.
ah, ok so it will be fixed soon. Also I wanted to make a few suggestions on dialogue. The current cum dialouges in inspection aren't to good.
I'm talking of the dialouge for after you cum inside them and when you check inspection it falls out of them and they close their legs to keep it in, i believe it'd sound better if you added different lines like "she/he seemed sad (your name or prefix) semen had fallen out and quickly closes their legs to keep the rest inside them" idk the current dialogue seems as if it's not the masters semen in them because they are embarrassed when you see it fall out of them, they shouldn't be embarrassed if its your semen.
also change the dialouge for when they filled with cum after sex, the stomach bulge should clear up by the next day it's troublesome seeing the stomach bulge for days after days even if you don't have sex with them (was testing how to get rid of the text). So it should be the current day of sex and when you inspect the bulge is there but then new day you inspect not there but if you want it to be there just cum inside them again.
pregnancy dialouge (this is for when you get more done with your pregnancy system) after a few days and a bulge from being pregnant is noticable and they find out they are pregnant depending on if they want it or not they say different things when you click "talk" with them.
if they want the baby they say "she gazes adoringly at her stomach while rubbing it me and masters..." or "master our child is growing she smiles happily" etc..
if they dont want it they can say things like "i-i'll be okay right master? she seems nervous looking at her baby bump" "im so tired..." etc...
Just tested the reset of globals.gd when simply applying mod again(easy to test by simply adding anything to the file). There were no problems and the file was restored to original before the mod was applied.
Edit: Though I have seen cases where the mod system had an error while changing globals.gd when applying a mod and the file was not completely changed. This would not be changed by an additional reset. Only applying a mod that doesn't conflict with the mod system can fix that.
To my knowledge nobody has gotten any mods to work on MacOS, due to the differences in folder/file structure (download a Windows version to see the differences). The files are all inside .pck archives, which the mod system currently cannot access. I don't have MacOS so it is a tad difficult to resolve. It may be possible with the cooperation of someone with MacOS, but I would need to do a fair amount of investigation first.
I'm still trying to figure out how to automatically add in a new dictionary to existing savegames for backwards compatibility, it that is possible. The save game you're playing on didn't have the dietexpanded dictionary in the "person" classes when they were created prior to the savegame, which that function is trying to call.
I believe I have a temporary workaround for v.07 that will circumvent that particular process.
the show log after resting doesn't show up sometimes it makes it hard to play as i can't talk to my slaves after speaking to them the previous day or the mansion doesn't get cleaned and it doesn't save the game. the only thing it gives me is the money but its hard to play with it not showing. please help
That function was last located on that line of the file in version 0.06.1. The current version of the mod is 0.06.3, and many bug fixes have been added since then. Please update to the current version and see if there are any further issues. There are still some bugs that need to be resolved, but it should be a bit better and a new version will probably be out soon.
I've tried following the download instructions to a T. Fresh installs and all, but no matter what, slaves are grayed out whenever I try to put them into my party. Didn't see anything in the features that changed how this works, and I haven't seen it mentioned here yet, so I thought I'd throw a message up to see if it's a legitimate bug or if I actually am doing something wrong.
There aren't any sort of errors in the log either. Whenever I deactivate the mod, I can assign followers, just not while it's active.
