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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 468,074 Replies: 2,460
Viewing posts 97 to 116 of 737 · Next page · Previous page · First page · Last page

Hey really loving the mod! Id just like to ask if there any way you could add support for some extra Body/ Portrait options? Ideally id like to be able to have an exposed/nude and pregnant version of all my pics so they look different for example

 https://gelbooru.com/index.php?page=post&s=view&id=4304247&tags=bishop_(company) - Pregnant

https://gelbooru.com/index.php?page=post&s=view&id=4304243&tags=bishop_(company) - Nude/Exposed

https://gelbooru.com/index.php?page=post&s=view&id=4304236&tags=bishop_(company) - Normal

Thanks for any help you can provide! 

FYI if theirs already a mod that does this please let me know :)

Deleted 2 years ago

It Does ? How do you tag your Pics to get it to work properly Then?

Make sure that you read the Install Instructions in the mod when you extract it. As long as you copy/paste the folders into the correct locations, you'll have two new folders in your App Data/Strive with nude/preg. Just make sure that the names of the pictures in it are exactly the same name as the portrait and default body (which would be the clothed body in this case). Then just pick the picture ingame, have assigned to both checked, and it'll automatically switch pictures for you.

After installing this mod, I no longer get the daily update when I finish the day.

Deleted 2 years ago

A new progress may get you around that first error.  The cause is an error resulting from a  slave, which does not have "captured" effect, being given the nudity rule. The line "var captured" doesn't provide a initial value, but tries to use that variable for math in an "if" statement regardless.

Line 1682 of expansion.gd should be something like:  var captured = 0

Noted and should be fixed in v.07

I'v been taging my pics like this so far  https://mega.nz/#F!GhI3HAIT!9Lxw9803NVDWy1M2BPB37g

Not sure how to get it too work in-game

(+1)

The mod is not designed to treat "pregnant" or "naked" as a tags, only alternate directories to "bodies".   In order for them to work, they must be located in the "bodiespreg" or "bodiesnaked" folders provided by the mod and they must have identical relative paths inside of their top level folder("bodies", "bodiespreg", or "bodiesnaked").  For example:

.../bodies/Human/Female/Teen/Black SkinL TitsH AssB [f688dac6].png

.../bodiespreg/Human/Female/Teen/Black SkinL TitsH AssB [f688dac6].png

.../bodiesnaked/Human/Female/Teen/Black SkinL TitsH AssB [f688dac6].png

Thank you so much for doing this mod. The breeder option and the crystal look exactly like my cup of cum.

Two critical observations and a question or two:

I feel like the amount of cum that people hold and can be hindered by is somewhat off. I have a female Dark Elf slave that got 4 'injections' in one session from one guy that does 5oz a pop, which is roughly 600ml added up.  It says now her belly makes her look double her size and she also couldn't walk for the last 5 days - her status doesn't seem to change as well.

To me the consent system oftentimes doesn't add immersion.  A slave to whom 'nothing is more important than me and my will' answers 'are you kidding' and 'dream on'. You don't want to fight for me, dear bought property? Looks like you fancy Umbra for a new working environment.

I'm looking forward to Dimensional Crystal Level 2. The bonus from Level 1 looks amazing for late game. It also says it 'reveals the secrets about every pregnancy it can sense' - where does it reveal them? Depending on how much faster pregnancies go on Level 2, to make money from Breeder-spec will come into play close to the time when I'll be able to defeat Hade. So it looks like a specialization that starts to be useful after the story line ended. Would it be game breaking if the speed buff is Level 1 and the possible stat-push is Level 2? 

Again, thanks for all the work and more power to you.

On the sidequest with Cali, after she proposed to be taken along to the slavers camp, I can't add her to the group, because the consent system tells me to dream on.

I appreciate the feedback! I'll try to respond to each point as you made them.

The amount being in Oz was 100% just a testing/flavor thing and not at all supported by math. The system is pending enhancement anyways, but then I may math out what the actual numerical values would be. Possibly. I'll always choose fun over reality in my mods and the reality of fetishes like cum inflation haven't really met reality, so I may just remove the oz part and leave it to imagination.

The consent system is fairly rudimentary right now, but should be using a new check function that will check obedience, loyalty, fear, lust, etc vs the request to add a lot of other factors and variety into the system. It is fairly flat with a basic check right now, but until I work the kinks out on that I will recommend checking their loyalty and obedience. That is the biggest factor at the moment, with Loyalty far over Obedience. Keep in mind that just because they accepted you as their master (no captured effect), they may not want to willingly risk their life for you yet!

The "secrets" are revealed in the stats tab, though v.07 is expanding on that even further. The Dimensional Crystal 2 will allow you to shorten the time down to a single day pregnancy if you want and it also compares the maximum potential stats from the mother/father and will give the baby the stronger of the two. That means you could breed hyper-intelligent orcs or any other weird game-breaking offspring you desire. All that to say...it is very game-breaking, but hopefully fun! It (hopefully) will provide either a different game-play style entirely (using the Breeder Specialization) or, like you said, add additional game-play options for after the main story.

Regarding Cali - I'll work on patching that for v.07. That would be immersion breaking

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Thank you for taking the time to respond.

I'm with you when it comes to the fantasy. The thing is when sexed my females are going into the mode of being immobilized. I can't even change their occupation to rest. They still do the jobs they were assigned to, prior to the sex, but are immovable, cum-coughing balloons until they deliver their child, when pregnant. 

So, the question is: is this working as intended? I think there should be a way for them to walk maybe one or two days later. As I said, I'm fine with the fantasy as long as it doesn't block any action for 13 days. It works quite differently for males - one of my guys took 10 loads and he's walking just fine. 

on a sidenote: the first children are born in my mansion! A dark elf-/wolfkin-breed with slutty and quick - not maxed out, I know, but I like her! :D 

I hope you have a good day.

Congrats on the new offspring! It isn’t operating as intended with the immediate immobilization, for sure. In v.07 I’ve heavily reworked the Swollen system as part of implementing the “hidden pregnancies” feature. That is still in testing but should ideally fix the quick immobilization issues.

Regarding that, however, what is the Endurance of the immobilized Slaves? The new system calculates endurance and Strength, but the old one heavily relied on their endurance to “support” their increased weight.

Regarding the males, the old system calculated anal capacity as double that of vaginal, which is likely a large component of why they were less effected. Did the system feel more natural for them?

When you mentioned Endurance I thought that's it because my females are really just breeding stock, never being part of any serious leveling, but the Dark Elf, inflated and immobilized for 13 days, actually had max Endurance (4).

When your females blow up, what is the intended system for them to deflate again? Because it looked like they were just stuck.

Since the guys were never incapacitated because of sexual interaction I would say it felt better. The flavour text could mention them blowing up more, as long as they maybe wash themselves over night and are able to walk.

If you have a cum inflation kink when it comes to guys, it looks difficult to produce the more hefty flavour texts. You would have to keep low Endurance guys around and hope high Beauty, high level dudes come with a low endurance preset.

They are supposed to auto-deflate at night, except for due to pregnancies, but that seems to only partially trigger due to the  option for them to want to keep it in to get pregnant. Eventually I intend for it to be enforced via Rules (keep it in/wash), conversations (Release it), or items (plugging it up).

That’s still pending though. Hopefully v.07 will fix a lot of the larger issues with inflation not resetting or occurring too sporadically and the extra features will resolve the rest.

I'm not sure if anyone has seen this but I'm not getting the end of the day dialog if I have someone in the milking system at the farm. Unfortunately I can't upload a picture (phone won't let me and computer can't connect to the internet anymore) of the error. I'll keep trying to get a image of the error but if someone else can that would be helpful.

It’s likely the backwards compatibility error that others reported. Was this an existing save?

brand new on a fresh install 

(1 edit)

here's the error, finally found a way to get the image. Sorry if it's not the best quality

Thanks mate, that definitely helps!

(+1)

That bug that stops days from ending is weird, mostly because of how inconsistent it is, do we have anything to go on?

I was only getting when I had someone in the farm, no other time. I'm going to make a new save to test to see if it happens on there to. I'll also keep trying to get a picture of the error on here

Deleted 2 years ago

How do you use the Dimesional Crystal after getting  it in the Masion Upgrade because it says that I can accelarate the rate of birth of my slaves but I didn't find that anywhere also I was wondering if it is possible that the feature which come with the strive  0.5.25 where it show your party members status like how tired,stressed or healthy they were can be add back or toggle it or something  since I myself found that quite help full because I always had a problem to tell how much energy a slave needs to do it works instead  'not able to complete its work because of exhaustion'  even though I though it will be fine it had more than one quarter of its full energy., plus it feels more immersive that you can actually tell the state of your slaves instead of there status numbers.

The pregnancy speeds can be altered by talking to your Headgirl OR a slave with over 4 Magical Affinity (configurable through the expansion.gd settings).

Regarding the 5.25 status, where was it telling you that prior to mod installation? Most of the files modified came from a fresh 5.25 install but there may be something that carried over that changed a new vanilla option.

My english is not the best plus i'm not actually sure what would have you called but anyway here is a screenshot of what i'm missing.


how to install mod in exe file.

Is this what you're looking for?

https://strive4power.fandom.com/wiki/Modding_Guide

(1 edit)

if you are using a windows then I can help you! (I was confused at first). Firstly, put the AricsExpansion folder in C:\Users\*your_username*\AppData\Roaming\Strive\mods. Then after go into the folder *IMPORTANT - READ...*. for the first one (name is appdata roaming), put it before the mods folder (so C:\Users\*your_username*\AppData\Roaming\Strive). As for the second one, take the files and put it in the root directory of the game (which you will see strive.exe and other stuff, and there is a folder with the same name as files)! After that, go into the game and don't forget to put the mod in priority of all others.)

edit: there is no .exe, only some files..?

(3 edits)

Thank you but how to access root directory

the root directory is the directory with the exe, as I wrote. It's a computer term.

I think I found a bug, when I equip my slaves with shackles to avoid them running away while training them, the movement restriction stays there even after I unequip them. It doesn't seem to change no matter what :(

Let me know if I can provide the save for reference.

I have had the same issue, I also encountered something similar with the Captured status for Slaves where it never goes away like it normally would when the game would say ".... has grown accustom to your ownership." or something like that. @feral_dragon if you know how to edit your save file you can fix it that way, at least that is how I do it.

Thanks!

I tried to edit the save but broke it, so will probs wait for a patch :(

(1 edit)

If either of you can provide a save that this happened on, that will be useful in making sure this is fixed. It isn't replicating for me but the circumstances may be different. Thanks!

Also, Dan, were you having the End of Day bug or any other issues in combination with that?

Here's a sendspace link to the culprit save :D
https://www.sendspace.com/file/s4dvtd

Let me know if it works.

Thanks!

(1 edit)

A question, how would I edit the looks of the player from an existing save? For example, the mod seems to have given my character a minuscule penis when it was set to large originally. I'd preferable like to use the save I currently have, so help would be appreciated.


EDIT: After playing around for a while in the save, I figured it out. 

Out of curiosity, what did you end up doing? The potions?

Does this mod work with Improved Random Portraits v1.0

(+1)

I had no problem with it, but put Improved Random Portratis v1.0 in the mod list in second place (Aric's should be the one on top)

For some reason I can't install the mod. I have followed the instructions to the brim and I can't still make it run. Help?

Yep. Can't make it run. I followed the instructions

Placed the two folders to appdata.roaming.strive folder

Placed the files folder to where  the .exe folder is

Can't still make it work. Did I do something wrong?

This is, how I got it working, maybe it helps:

1.)     put the whole mod from the zip, the folder AricsExpansion in AppData/Roaming/Strive/mods/ folder.

2.) do the "IMPORTANT -..."stuff, that means the two empty folder bodiespreg and bodiesnaked in AppData/Roaming/Strive/ folder 

and the files folder from the "Put in Strive Game Files" in the game folder with the strive.exe

3.) start the game, activate the mod within the main menu: just use the "Mods"Option in the main menu, then klick on the entry AricsExpansion and then on the "Apply" button.

4.) restart the game and enjoy

Still nada. This is what I only got


I mean, I did put it in the mods folder. Put the bodiespreg/bodiesnude to the AppData/Roaming/Strive. Also copied the files to the strive game files folder. This is always what I got.

The errors in the picture state that the source of the problems is that it could not find the file "user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd".  Given that it appears to have successfully modified the game files so that they will request the file, the issue appears to be acutely related to the "aricsexpansion" folder and it's contents.

My path to this file(Windows 7, no itch.io launcher) is "C:\Users\USERNAME\AppData\Roaming\Strive\mods\AricsExpansion\scripts\aricsexpansion", and it contains the files:
"expansion.gd", "expansionfarm.gd", "expansionraces.gd", "expansionsetup.gd", "expansiontalk.gd", "old - expansion.gd", "old - expansiontalk.gd"

(+2)

I can't wait for the  prison dialogs and the interrogation option to be implemented :)

Whenever I add someone to the Farm and press Next Day, the day advances, but I don't get the actual popup for the end of the day. I still receive gold, food still goes up/down, and the amount of time for people being gone still changes, but no children are born and no quest events happen. There is also a bug where i try to talk to the person in charge of the Farm about running the farm, but nothing happens. For both of these bugs, the CMD in the background does show errors. I can copy/paste them if you'd like.

Yes, please. They may be issues that were already resolved or new and unreported issues, but the log will tell me that for sure.

(+1)

Next Day ^


Manager ^

About the Bandit System is it considered a bug if  the NPC who was a captured child (and didnt even offer me anything for saving her) , right after I save her I met her as a bandit?

That's the primary crux of what v.07 is bringing to fix: Separating NPCs into appropriate factions and keeping them there. ;)

This v0.7 sound amazing cant wait for it :)

Lol I just had an encounter with a few bandits where I asked the captured women to join me an she did accepted then in the next bandit encounter she IS one of the bandit and in my side log it said that Elvira (the captured slave who joined me) become mildly stressed. Double jackpot ;)

Lol, I mean...take it in play! She got captured, said “Fuck this shit” and went bandit, then ya captured her again!


Hopefully this new update fixes most of that, though.

V.07 is out. The reported issues should* be fixed, but the new frameworks, scenes, and such may bring some new issues. Hopefully not, but they always seem to! You know the drill, just let me know what's broken and I'll try to hotfix it asap so we can get back to putting in the next round of new goodies and flushing out what's there. I'll hold off on starting new features for a few days to stay prepped for hotfixes.

*Should means I've likely tested them in my game and they don't seem to replicate. The circumstances are generally very different and my saves for testing don't typically last longer than a couple of in-game weeks, and even then it is likely a quick hop through the weeks and not 2+ weeks of active game-play each day.

Hey, here i am again. Using 0.7 now and i found a couple of bugs. I don't think it is gamebreaking because these are clearly avoidable but i thought i would let you know regardless off that. Here are the screenshots and logs.

With high regards,

Reinyn

Here is the log for that screenshot.

To help troubleshoot this, is this a new save on v.07 or an old save from a previous version? I had a backwards compatibility converter to try to have old saves play nice with the new system but it may be that. Thanks for letting me know, and I'll look forward to your reply!

Completely new save. No problem, and good luck. Really enjoying your mod though.

Thanks mate, I appreciate that! I’ll keep digging into this error

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Here is the bug that followed right after. With this one attacking them won't do any damage.



And here is the log for that particular bug. Remember wath you see is only the image of the log, but this one kept adding new errors along the way. ( it kept looping, adding error after error.)

same stuff with an imported save!, Even sometimes just 1 of them is here and the other is blank

This should be resolved in the v.0.7.1 Hotfix (hopefully...who really knows in the end?)

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