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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 456,143 Replies: 2,448
Viewing posts 581 to 600 of 733 · Next page · Previous page · First page · Last page

Found a bug that the debug console doesn't seem to pick up.

Right now, whenever there are new children spawning the game thinks they are male while their description shows they are female. When I go to sell slaves, there is a "phantom" slave that I have never had, with a female name, but shown to be male. Clicking on him/her has no response. I am also unable to sell any new slaves that are obtained after that phantom slave. Is there any way to salvage my save?

(1 edit)

There is a bug that causes all children to be created without an assigned sex, which will break a lot of things. To fix it you will need to edit the save file with a JSON editor to give them a sex, or wait for the next version.

Thanks, will it be likely that the new version can fix this? If not then maybe I'll try using the json editor, since I'm fairly invested in this right now. Is there anything specific I need to do with the editor?

I don't know how likely the new version is to fix this, I haven't tested this case. But if I were to guess then I'd say 90% chance of fixing it. I'd recommend making a backup if you are worried and give it a shot.

(+2)

Just as a heads-up, I will be trying to release a hotfix that addresses all of the reported bugs today if possible. The team has been working hard to squash these bugs over the holiday season. Hang with us and hopefully your patience regarding the bugs will pay off momentarily!

(+1)

Sounds great! Thank you and your team for your hard work!

A minor correction to the update post, the dickgirl sex is basically futa without vagina, not breasts :P

Corrected. Apparently I still have no clue what that is. xD

Not really a bug (at least i do not think so), but l think i am missing a lot of additional text during sex. Incest seems to be working, as well as blowjob orgasm, but additional text on things like stretching and lactating are missing. According to newsexsystem.gd there is supposed to be al lot of additional text.

It seems that at some point during the update to Strive v1.0d the line that displays that text was commented out. It appears to be an accidental change to newsexsystem.gd line 930 in the mod folder, a "#" was added to the beginning of the line.

(+1)

Fixed in the next version!

Great Addon, thanks for this stuff. Unfortunately my whores don't bring back all the money they earned. As you can see in Job Report they earned a few hundert golds.. but I receive only the 52 gold as reported in Global Report.

Disabling your mod would fix this issue (but saves seem not backward compatible, the game crashes when one tries to continue without your mod)

(+1)

There appears to be no bugs with gold earned, though perhaps some parts of the report could be clarified. Your reports suggest that you were led astray by the fancy coloring and the fact that some tasks that don't report their numbers.

Based on only what I can see, your slaves earned 371 gold, 20 was spent on luxury rules, 52 was the earned gold for the day. Thus there is 299 gold visibly unaccounted for, but the Job Report seems to scroll further down and I don't know how many slaves are not visible.

The job report also says you have a cook that went shopping for food and the Global Report says that "Market pricing for slaves increased", which means that Ralph's tweaks are enabled. Normally the price for food is 10 gold for 20 food, but Ralph's tweaks change that to 40 gold for 20 food. Assuming that you haven't changed how much food is bought by the cook, then you likely bought the default of 200 food for 400 gold. You only gained 61 food that day, that would suggest that you had at least 14 slaves since they eat 10 food each by default, but probably you had a few more due the reduced consumption as a result of the cook.

As not all of the slaves are visible in the report and the default purchase of food would leave our unaccounted for gold at -101, I am going to assume that the remaining slaves in that report earned that much.

Awesome! Indeed another slave earned 101 gold, your explanation is correct. Thank you for your fast and throughout respons.

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Anyone know why the game's error console no longer shows up? I'm getting a crash right before a starting slave's event (the one where they make a mess and you can help them clean it up, if I recall). I hit New Day and instead of the event triggering as I move into the next day the game just crashes to desktop. I can't figure out what's causing this because the game apparently no longer launches with the error console, I guess. Any ideas?

(+1)

As of Strive 1.0d, the game was no longer released in debug mode. To remedy this, the Debug Mod was released to provide debug mode again. https://itch.io/t/1137280/debugmod-v1

Make sure that you have the most recent version of both mods as it should no longer crash for that event.

(+2)

Thanks for this. I thought I'd had updated version of both mods, but apparently I downloaded right before one of them got an update posted. (For now) no crash to desktop, and now I also have the debug window back. Yay!

Okay, i'd like to say awesome job on the mod I havent ran into any problems yet, and I was wondering if you plan on adding any new quest in the future?

There’s a lot of future quest content planned, but nothing implemented yet as the team has been looking at options for a new framework to give it better variety and personalization to the slaves. Basically, it’s planned but no ETA yet

(1 edit)

Okay awesome, now I found a problem, it seems that whenever I am traveling, and pass by a huge bandit camp ( ex. The Sea or the Marsh ) the game slowly begins to freeze or crash.

Also a small typo gender mix up on some of the jobs.


(+1)

I noticed this particular Typo as well, when I recently played with this new version of the mod. It stems from a missing '$' before the 'He' in line 1618 of the file 'jobs&Specs.gd', which can be found under '/mods/AricsExpansion/patch/files/scripts/', for the original file, or '/files/scripts/' in the modded game folder. The same error can also be found in line 1626 in the same script, which I'd guess came from a copy and past action when writing the negative outcome when the placer loses money.


Cheers and happy new year!

Fixed, thanks mate!

Regarding the freezing/crashing, is this a longterm-ish save or one that you've fought a lot in? The only thing I could think of that would slow anything down would be if the NPC pool has grown too large and bloated the save file size. If you go into expansionsettings.gd and change minimum_npcs_to_detain to a lower number like 5-10 and up the townguardefficiency, it should reduce the pool on the next End of Day. See if that fixes the freezing issue 

Okay I tried that, so far it seems things are a bit better. Thanks Aric, will keep you posted if I find anything other problems.

Would it be possible to add some sort of everlasting pregnancy? fetish reasons

One example would be: A pregnancy pausing potion leaving them in there currant state till get counteract potion returning back to normal.

Extreme example: Parasite baby base of living armor/suit get from underground ruins; character that pregnant with the parasite never be able give birth to it and stuck with lust gains and pregnancy debuff in battle/belly inflation in exchange for buff of some sort like +25 health, 15% protection/damage reduction or + 1 Magic Affinity(shameless grab for power).
Basically laboratory thing/potion or trap found in underground ruins.

That is definitely a possibility!

so random question, how do you breed slimes?

ive been meaning to ask but i didnt want to bother you while you were so busy with bug fixes

The full Slime Breeding mechanic that I have queued to implement isn't fully done yet, but I can't say 100% if Ralphs doesn't add in an alternative version of slime breeding when his tweaks are enabled

Damn it I have no idea why but my game crashes every time I end the day. I tried deleting pregnant characters, switching all jobs to library, making sure no new slaves we're going to become pregnant, and i even went and loaded an old save from a few weeks ago and hit end day but it crashed. I wish I had a more clear explanation of what is happening so I could help. All I can determine is it's not based around pregnancies I'm pretty sure cause the old save still crashed, and I don't think its the public nudity because I made everyone stay in the library. Is there any trouble shooting tips or something? Something that could help me determine the cause?

I found the logs in the application data file, but they are cryptic to me. Still here they are.

DEBUG_TRACE

set ovulation start

setbabytype

set random ovulation day

set ovulation finish

racelottery

setgenealogy

set ovulation start

set random ovulation day

set ovulation finish

newslave

set ovulation start

setbabytype

set random ovulation day

set ovulation finish

setgenealogy

set ovulation start

set random ovulation day

set ovulation finish

newslave

set ovulation start

setbabytype

set random ovulation day

set ovulation finish

racelottery

setgenealogy

set ovulation start

set random ovulation day

set ovulation finish

newslave

set ovulation start

setbabytype

set random ovulation day

set ovulation finish

racelottery

setgenealogy

set ovulation start

set random ovulation day

set ovulation finish

newslave

GODOT

Godot Engine v3.2.4.beta4.official - https://godotengine.org

OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 3090/PCIe/SSE2

OpenGL ES Batching: ON

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

Godot_2022 something something

Godot Engine v3.2.4.beta4.official - https://godotengine.org

OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 3090/PCIe/SSE2

OpenGL ES Batching: ON

**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.

Aric's Expansion v1.5

**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).

   At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).

**ERROR**: Resources still in use at exit (run with --verbose for details).

   At: core/resource.cpp:475:clear() - Resources still in use at exit (run with --verbose for details).


Sorry I have no clue what any of this means but I think there is an answer in there somewhere.

The logs you posted are completely useless. If you want useful information, then see this post: https://itch.io/post/5136034

Well I can't explain it but downloading the debug mod made the game stop crashing. I wasn't aware I had the debug mod at all sorry. Thanks for the quick help.

The debug changes how the game reacts to errors, it does not remove them. In debug mode it allows for corrupt behavior and data instead of crashing on error. If you save after the point where you get an error, then your data will most likely be corrupt and require file editing to fix.

The debug mod will provide a terminal that lists errors so that you can find out exactly what is going wrong, but I suspect that your errors were caused by playing the previous version of Aric's mod, which was the cause of crashing for the person who received that post originally.

Ok a fresh install of everything and the only error I get is:

SCRIPT ERROR: dailyTownEvents: Invalid get index '[97, 25]' (on base: 'Array').

          At: user://mods/AricsExpansion/customScripts/expansion.gd:2622

It seems pretty unimportant though. Just thought I'd post it in case I'm wrong.

(2 edits)

I found the issue. I put the fix in the wrong file, so it was never included in the release. It'll be fixed in the next version.

How do you fulfill the "wants this to stop" desire? Hitting stop ends the interaction but doesn't give any desire point for it.

(1 edit) (+1)

In the current version you have to spend a turn that does not involve that person as either a giver or taker; however, they can only fulfill a request if they are either a giver or taker, so it's simply not possible. This will probably be changed in the future.

Ah i see. Thanks for letting me know.

well that is only possible you have three or more people in the interaction

Question have not go too far in the game but havent found new item yet, if someone know a place or a way to get new weapon 100% like something sold at a market or something else

(1 edit)

Are you saying you have only found what Wimborn has? if so doing the mage guild quest line will lead to new weapons or if you need them right away if you go to Gorn (Wimborn Outskirts, Prairies, Gorn Outskirts, Gorn) there are more powerful weapons there but you need to have some gold saved up. Otherwise for early game it would be defeating bandits in the local area which can have very good drops.

(+1)

have gone to gorn multiple time and nothin new at the market, so i may have fucked up the installation of the new vers =(

(1 edit)

I think i misunderstood your question. The stuff in Gorn is from prior builds if memory serves. Most of the new stuff I've found is from beating enemies. Also searches caves in the elvish grove etc. At least it was new stuff to me. 

well i will try that but i think it a problem of installation,

so if someone can tell me where it schould put it please =)

(1 edit)

Instructions on installations and upgrades on front page rather clear, you wouldn't be able to get pass new game menu if you bonk it unless game non-modded.

Only thing I can add is the file line  User/Username/AppData <- this mark as hidden so will need check Hidden items box from view menu that is on top toolbar to access rest of the line, should be able to follow instructions from there on.

If talking about about getting better weapons Gorn has hammers and Frostford has greatswords about strongest weapons player can buy and better versions from chests.

If you mean new gear like Rune sword, Archmage robes, Book of Life etc and more they all obtain from chest found in mountain cave, marsh,  underground ruins and elite bosses. Also get new elven gear from elf guards/grove.

oh that useful thank cysus !

Struggling with breeder function in farm. Assigning a stud to a cow causes the game often to hung up at next day change (program not responding, it seems it runs into a program loop). I couldn't figure out which fetishes or consent actually are needed for studs to work. Already the selection list contains guys with and without 'stud' agreed.. and with and without lactation fetish as well. The program hangs with studs who have both.. runs with studs who have neither (and the cow gets breed by a guy who didn't give consent to breed other slaves) .. may run a few days and then hang up at a day change (probably because I unintentionally asked for a certain fetish or consent and the answer changed the assigned studs fetishes or consents?). I did run the game in debug mode but there aren't any failures shown.

Aric's Expansion v1.5

Anyone else experiencing the same problem?

I wished one had not to 'partner' a cow to a specific stud.. but instead the 'studs' would randomly use the available cows if breeding is set and no specific stud got assigned/partnered.

Got on Custom Hybrid Request:

SCRIPT ERROR: slaveReqText: Invalid get index 'race_display' (on base: 'Dictionary').

          At: res://files/scripts/outside.gd:1373

SCRIPT ERROR: slavequesttext: Invalid operands 'String' and 'Nil' in operator '+'.

          At: res://files/scripts/outside.gd:1342

SCRIPT ERROR: maintext_set: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: res://files/scripts/Mansion.gd:204

- request doesn't show

And another one, happening at day change:

Aric's Expansion v1.5

SCRIPT ERROR: trait: Invalid get index '{conflict:[Weak Milk' Flow, Milk Flow 1, Milk Flow 3, Milk Flow 4, Milk Flow 5], description:[color=aqua]Steady Milk Production[/color]: $name produces slightly more milk than others of $his race.

 [color=green]Milk production increased by 40%[/color], effect:{}, name:Milk Flow 2, tags:[secondary, expansiontrait, lactation-trait, regentrait, rank2]}' (on base: 'Dictionary').

          At: res://files/scripts/origins.gd:48

ERROR: adding non-existant trait {conflict:[Weak Milk Flow, Milk Flow 1, Milk Flow 3, Milk Flow 4, Milk Flow 5], description:[color=aqua]Steady Milk Production[/color]: $name produces slightly more milk than others of $his race.

 [color=green]Milk production increased by 40%[/color], effect:{}, name:Milk Flow 2, tags:[secondary, expansiontrait, lactation-trait, regentrait, rank2]}  Error code(47): Bug

After this the program hangs on the next night/day change. I removed all cows from the farm and tried again, same error occurs anyway with same result of program not responding at next night.
(+1)

Thanks for the reports, I already found the repeatable quest one and I'll be working on farm ones today.

Hi, first of all I wanted to say I love the work you're doing, seems to me you and your team are keeping this game's community alive

I have a couple of questions: in the Expansionsettings there's an option to filter "brutal" and "messy" content, which are set to true by default. What does the "true" mean, does it mean that it is filtered with "true" and unfiltered with "false"? Or maybe the opposite? Exactly what content is filtered through these settings?

Also is there a place where to learn how to mod the game with your expansion in mind? A guide to mod the game that is compatible with this from the get go?

Sorry to be a bother with these questions

(+1)

For the settings, "true" means the content is enabled and "false" means it is disabled. "brutalcontent" allows explicit npc executions. "messycontent" appears not to be implemented yet.

The game comes with a modding guide in the "Mods" menu, just click the "Help" button, but there is no guide for mods compatible with Aric's mod. The main reason is that this mod is not designed with the intent of being compatible with other mods and Strive's mod system has limited ability for mods to coexist. Also, this mod is currently in active development so any mods made to work with this could become outdated within a week or two. If you wish to add content as part of this mod, it's easiest to simply join the development on Discord, link in the first post.

(+1)

Just to echo what Ank said, the best way to get involved is to join the mod's Discord (linked in the main post). We have an awesome, active community working together on it who would be happy to teach you the ropes and walk you through implementing your ideas.

Not trying to be a pain but the abortion function and miscarriage potion don't work for me. The debug doesn't report any errors but the baby is still there.

The miscarriage function uses the wrong function to access the baby and creates an error. The babies will be removed, but the person's data will not be updated to end the pregnancy.

Deleted 2 years ago

Ah ok. Thanks for your hard work so far.

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