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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 461,541 Replies: 2,448
Viewing posts 241 to 260 of 734 · Next page · Previous page · First page · Last page
(+2)

Hey, just realised you linked my Video. Thx man! Now i will be feamos for nsfw! Wuhu!

Hey Aric, little thing I noticed. It seems that when someone covers up their chest automatically at the end of the day, the text is displayed in the daily log, but they don't actually put clothes back on so it just repeats every day until they are told to cover up again. Seems pretty minor, hopefully an easy fix!

Good notice! That is an easy fix, thanks!

(+1)

Hey, so i was reading through some of your uh...'reviewesr' of your mod, and thought i would throw out some ideas for extra classes.


maybe more Racial traits for the player character too?

Traits:

Fairy: +2 Magic Affinity +2 Agility -1 Strength, Endurance -1

Drow: +1 Agility, +1 Magic Affinity, -1 Strength. Reputation with Amberguard is Slightly Lowered.

Seraph: Agility +2, Endurance -1, strength +1. Grants a gold increase to all non-sex jobs by 10%. Reputation with all areas slightly increased

Dryad: 15% extra chance to encounter snails. +1 Magic Affinity

Slime: Endurance +2, strength +1. Cannot be experimented on in laboratory. Reputation with Wimborn and Amberguard are slightly lowered

Arachna: Agility +3, Magic Affinity -1, Endurance +1. Reputation with Wimborn slightly lowered, reputation with Frostford slightly increased.

Dragonkin: +2 strength, +1 Endurance, -1 Agility, -2 Magic Affinity

Lamia: +1 Agility, +1 Endurance. -20% toxicity gain.

Classes: 

Mercenary: To you, the only thing that matters is getting paid, not getting laid. Sex jobs earn 30% less gold, but all non-sex jobs earn 30% more.

Centurion: All you've known is combat and leadership, so stick with what you're good at. Strength +2, Endurance +1. Starts off with extra Communal Rooms unlocked.

Scientist: They called you mad, you called yourself a visionary. Starts with the laboratory unlocked. Laboratory experiments cost less to use. +1 Magic Affinity

Magician: A genius in the magical arts...but nowhere else, unfortunately. Spells cost 40% less gold to purchase and 50% less mana to cast. -2 Endurance, -3 Strength, +3 Magic Affinity.

Thief: You've trained your whole life picking pockets, it's practically second nature. +2 Agility, -1 strength. +15 Gold at the end of every day.

obviously some of these suggestions are unbalanced, but...i figured i'd spitball, you know?

I like them! Very doable. If you think of any more, let me know and I’ll test and work them into a future version.

(1 edit)

I really like those ideas as well. But you are right that some of them are a bit unbalanced. For example with the slime class, not being able to experiment on them in the laboratory will pretty much make sure that they cannot gain those 2 bonus points that any other race can get for both strength and agility by using said laboratory. Would that not be a little bit harsh? Maybe instead give them a -2 to magic instead.

As for the thief class that you mentioned, while it is a great idea it also is extra money without a penalty for it. If we would expand upon it a bit then a good thief would not get caught but after a while people would still realise that they are starting to miss money, and eventually would connect the dots, with you being close every time some of their money goes missing.

Would a small loss of reputation at the end of every week in the city where your mansion is located be a sufficient counter penalty for your thief class?

EDIT: Also another small idea, but i truly do not know if this is possible. But maybe set the players stats by race, instead of giving the player the ability to pick their own stats. (What i mean by that is normally after the player picks race they can decide how to divide their stats, with my suggestion your stats would be dependant on what race you pick. For example, the player picks a demon as race instead of getting to decide yous status after that have it literally have the status of an ingame demon.) Namely at the max without improvements 5 to 4 to 4 to 3 in strength, agility, magic and endurance respectively.

With high regards,

Reinyn

I like the idea, actually, but it's all up to Aric whether it's even implemented or not. 

I wouldn't give slime strength. Slimes are basically all endurance, because they are so hard to harm. But being very liquid-like means no real strength. 

For Dragonkin, I'd say +1 natural armor

Arachna +3 agility is way too much. Arachnas are big, no way they'll be agile. You could give them (and lamias) the poison ability (chance to reduce random enemy stat by 1 per hit or something similar) or webbing (basically natural slow ability, no mana required)

Drayad - since they are plant/tree like, I'd probably give them good STR and END, but low AGI. Slow and steady. Bonus on farm jobs, lumberjacking

Elves - I'd balance them better, give regular elves nature essence, with elves being mostly agi and magic based (drow might be more STR but less MAG)

Angels and Fairies get Flying, which is a great thing, but with proper weight penalties would be better balanced. The STR penalty of fairies would come into play, making them evasive, magic support, since they can't carry as much as angels, nor can they hit as hard in melee.

Angels... heal bonus or bonus on nurturing jobs (Nurse)?

These are great suggestions and I’ll dig more into them after the update, however:

Arachna’s won’t need the Agility updates. They have (as of the v.9 update) a race-specific Mass Web ability. It is similar to a weaker Debilitate with a longer cool down, but should add some fun racial quirks to fights. I needed a distraction from the farm upgrade one night and played with it.


I like the idea of a poison for Lamias. Eventually any race (or person, if added via laboratory) with wings will have the Fly ability. Beyond that, if you think of any others that could be appropriate to various races (vaguely based on existing  abilities just for simplicity and sanity), chime in!

Barkskin for drayads? Vine manipulation?

Demons/succubi might have seduction or drain kiss? I guess bonus on sexual jobs?

Wolfgirls - pack bonus (+1 damage or +1 defense for every worlfgirl in party?)

Kitsunes/fox girls - bonus on spell efficiency/mana reduction?

So, I've noticed a bug during sex. Not sure if its caused by the mod or not though. When one partner is lactating, and the option of suck/fondle breasts is selected, it states that the person DOING the sucking/fondling is the one that enjoys being milked instead of the receiver (who is lactating) being milked.

(+1)

That is the mod, the bug is fixed in the halfway done (ish) v.9.

Deleted 2 years ago

Me neither, man. This one is dragging out worse than the persistent NPC update. Hopefully it turns out as fun

(1 edit) (+1)

quick question; anyone tell me how to delete save files? i got some i used for testing stuff but i don't know how to delete them without going through the files. ideas?


EDIT: Nevermind, i just went into the App Data/ Roaming/ Strive/ Saves and manually deleted them form there.

Hey there, made an account just to write this. Started playing Strive a couple of days ago with this mod.

I have a problem where a slave that has been impregnated has the "she does not want the child" tag (mind reading), even though she gave consent and also replied positively when asked the first time, stat screen also says she gave consent. Adding to that is the lactation bug which results that the slave accumulates so much stress at the end of the day that her mental stats decrease.

I've seen in some post before that the issue "is resolved in v.9" for the impregnation consent bug. Up for download I can only see v.81 so I'm assuming it still has to be released, or I'm just blind. When will the fix for this be available? As it stands now it makes the game quite unplayable for me.

Is there anything I can do to fix this myself?

I tried already editing the save file just to fix the mental stats but i'm too dumb to do it. I've read it is possible to edit with notepad++ and a plugin called JSToolNPP but when I try to use it it says that it's not compatible with the current version of notepad++. The thread where I read this i also a year old now.

Anyway I could live with the fact that the bug is fixed and that I'll just have to teach the slave her mental stats back in game.

Thanks in advance for the reply and keep up the good work!

Hey hey! Still smack in the middle of it but here’s how to fix it for now:

https://itch.io/post/1090470

just had one of the worst cases of that milking glitch i've ever had

Is that with the new code snippet from a few posts prior to this copied into it?

oh shit i knew i forgot to add something. no, it's just base game without the code added. im gonna add the code; or should i just wait until the newest mod update first?

I’d go ahead and add that snippet in. The update is still a little bit away. It’s one of the most involved so far, so is taking longer than I hoped

so, strive for power fans, i found a game that's...somewhat similar to this; text-based, based around slave management, etcetera...it's not as 'in depth' as strive is, but it's similar to it - at least in concept and sometimes in execution. the game's called 'slavemaker'. ask, and i'll give you the link to download the most up-to-date version of it. i'm not gonna post random links on here if no one's interested. that'd just be weird.

(+2)

Kinda wrong thread to post this, also I am pretty sure most people know about it.

Like Smaug mentioned, most people have probably heard of it - however, you yourself are proof that not everyone has :P
They're right this thread isn't really the place for it though. Maybe make a new thread in General Discussion? (Technically it should be in Off Topic but that's a wasteland, heh)

Yeah, good point; To be honest I only recently got into these kinds of games, so I didn't really know about SM until about two weeks ago. I got burned out of SFP and was looking for a game similar to it and found SM...I know, interesting story right?


I would post about it but like you said I'm pretty sure people already know about it, and if they don't they can message and i'll give them the link. I can't be arsed making a whole new thread dedicated to the founding of slave games XD

Do you by chance have a release date (Or ballpark figure) for the next update?

Unfortunately not atm. This update may have been too ambitious to try to bite off in one chunk. I had a couple people who mentioned assisting but haven't heard back from them in a while and my job has been non-stop since mid-December so I haven't had time for modding on the side. I am still working on this during the weekends, but I don't have an ETA at the moment.

I'm still around and working on this, however. Worse case, I may just strip the farm upgrades section that pushes everything to a new panel (which is the holdup atm) to get something released out with the bugfixes, tweaks, and Ank's BugFix integration. I hate to do that as I think the new farm upgrades will be pretty awesome, but I may end up biting the bullet if I can't get this resolved soon.

I recently downloaded and tried to install this mod but couldn't get it to work. When I opened up the "Put in Strive game files" folder I saw there was no mansion file, but instead a "nope, don't use it yet - mansion" file. Can someone please confirm if this is the problem, or if I just need to go back and read the instructions yet again?

(1 edit)

The "nope, don't use it yet - mansion" file can be ignored, it is not relevant.  Knowing how it does not work would enable us to make a more specific determination of what went wrong.  If nothing changes when applied, chances are it's a folder name/placement issue.  Re-reading the instructions is not a bad idea.

(edit fixed misstatement)This mod is not necessarily compatible with all other mods (some smaller mods are compatible depending on order); the specifics have been discussed in this thread, but if you list any you may be using an analysis can be made.  Also, my bugfix patch is not compatible with this mod as both change too much.

Even though there's no normal Mansions.tscn file? Thanks. I'll give it another go through.

As Ank said, that Mansions file is safe to ignore. Are you using any other mods and have you followed the video installation instructions linked on the front page?

(+1)

Hello. I've installed this mod, seems mostly to be working ok at the moment. Not sure if this is related to some of the issues mentioned above around lactating, but I've found an issue in a sex encounter, when I was the Actor for Nipple sucking, the text displayed as if I was receiving (main character is currently a pregnant female):

That is a known issue that is under review. Thanks for the report!

I hope this isn't a bother, but I can't seem to find a patch for this. Has it been fixed? If so, could you link the patch?

Just thought you might want to know about a slight hiccup in your sex select in the mansion.  It kept reporting all realted individuals as not allowing incest so I took a look and it looks like it just checks if they are related.  I changed the if statement to this:

                    if globals.expansion.relatedCheck(i, r) != 'unrelated':

                        if r.consentexp.incest == false || i.consentexp.incest == false:
                            newbutton.set('custom_colors/font_color', Color(1,0.2,0.2))
                            newbutton.hint_tooltip = i.dictionary(str(r.name)+ ' and ' +str(i.name)+ ' are related have not given consent for incestuous actions.')

Thanks for the report!

For some reason all my gals are crawling around and nothing I do fixes it.

What mod version are you using? Are there other mods installed? What are their strength/endurance’s, do they have any oversized factors like insanely massive breasts or stomachs? Finally, are they all above 20 energy?

(1 edit)

Latest, no, varied around (0-4), no, yes. 

I believe it may be the same bug as the post below.

Sorry if this has been said before, and I know it's a little thing, and I don't have a screenshot of it. After sex it'll sometimes say "so and so manages to get on her names and knees"

I'm not expert on your intentions but I'm guessing it's meant to be "hands and knees"? A little bit of playing around found this in the scripts\newsexsystem.gd file on line 2182 (Using Notepad++)

(1 edit)

Handcuff made anyone who wear it has permanent crawling. I got this from my main dragonkin and I have to restart a game cuz i dont have backup lol


tried to edit savegame but it useless

I had the same issue. You could open the save game in notepad++ and Ctlr F then search for the "crawling". Just change it to "walking" for every instance it shows up and it should fix your problem. As long as they are no longer wearing the handcuffs that is.

(2 edits)

If you change every crawling to walking you just temp force fix it , and possibly let even cuffed slaves to walk thus they can escape and wings+flying etc are changed to walking to. The problem seems to be that the cuffed status is permament and slaves keep it even after removing cuffs/equipping different equipment to the same slot and advancing a day . With only a few slaves and small save you possibly can change restrained to none restraints to free , but i can only hardly see wich part of the code goes to wich slave /i have 10+/ so there are possibly some other things that force keep the cuffed status , thus crawling.

edit : needs a bit of testing , but it looks like it changes the movement trait too so even after editing restrains and restrained it still keeps the crawl, i let my eyes rest a bit and try to dig a bit more in the save

edit 2 : Yepp it seems that cuffs set both movement and movement trait to crawling and the 2nd makes it permament . Code seems to show in mod effect settings that the change in both is intended , but maybe there is somethings that should check and change it back if cuffs are removed , but me to find that its a bit too deep.

did this get fixed?

Another bugs.

-Farm Milking combined with cooking results minus food instead surplus. Meaning each day you lost more foods than gain more from milking

-Milking only worked on food, cant turn it into gold

-Stress due milking needs some rework as stated on other posts

can someone help?

I just recently installed this mod on my strive, everything is great except for the side scroll bar for the slave list is missing.

Is this a bug? Its hard to see all my slave without those scroll bar.


Please help,

Thank you

Please check this thread for possible similarity and fix. https://itch.io/t/630417/the-scrolling-rod-disappers

The mod is not the source of the problem, though it may be related. Also, mouse wheel works if you have one.

Will this mod work with a 32-bit version of the game? If so, where do I download that version? It's gotta be v 5.22b, right? I don't know how to find older versions of the game.....

Also, I'm running Mac OSX. I've got Wine, (which is why I asked about a  32-bit version) but if your mod is compatible with a 64-bit Mac version of 5.22b, that'd be even better.

This is the new Aric's mod which uses 0.5.25, not 0.5.22b. The game uses the same files for 32-bit and 64-bit, so it won't effect mods at all. Not sure if or how mods work with Wine.  If you can't get the mod to work with Wine, then  I recommend checking this thread https://itch.io/t/628179/how-to-make-mods-work-on-mac-osx-without-wine

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