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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 468,123 Replies: 2,460
Viewing posts 218 to 237 of 737 · Next page · Previous page · First page · Last page

I'm literally having issues even attempting to wrap my head around installing the mod; i followed your 'READ ME' instructions to the letter, but i feel like there were steps missing or i'm just a dumb-dumb because im not seeing any changes to the game - like, at all - and its not showing up correctly in the 'mod' list in the main menu.

I would join the discord but discord and i are taking a break - purely mutual, i assure you. so i'm just kinda hoping to glean any and every little bit of information about how to correctly download this thing without turning my computer into a schnitzel.

If the mod is not showing up in the mod list, then that means that the mod folder(the one you get after extracting it from the mod's ZIP archive) is not properly located in Strive's folder for mods.

If you have not extracted the mod, try right-clicking it and looking for an extract option.  I generally use the WinRar utility for extracting, but other methods can work.

To locate Strive's mods folder, go to the Mods menu (the screen with the mod list) and press "Open Mod Folder". If a folder window pops up, then you simply copy the mod's folder into that folder window.

Restart Strive so that it will check again for mods. If you successfully completed this step, then "AricsExpansion" should be in the mod list.

so im gonna flat out say that im an idiot; i think i did something wrong with the initial extraction of Aric's and i may have been screwed from the beginning; that is to say, i didnt extract the mod and place it into App/data/roaming/strive/mods, but only placed the folder that says something like 'put this in app/data/roaming/strive/mods' in there, and thus may have cocked up any chance i had of the mod working from the start; so im gonna uninstall it, reinstall it, hit myself with a hammer for obvious reasons - it may knock common sense into me, who knows? - and erase strive as well. i barely had any save data anyway, so im not too bothered. ill get rid of both the mod AND the game, reinstall strive, reinstall aric's and actually follow the instructions to the letter instead of going 'i dont know what that means and why its worded like that so blah blah its ignored'. 


am vurry big dumb.

hey, so, just want to make sure i've finally done it right - should the mod main menu screen look like this?

Obviously not, as I stated before: "If you successfully completed this step, then "AricsExpansion" should be in the mod list."
Most likely your mod folder path has been changed during your journey, so you will need to fix it. Click the bottom right button with the folder path in it. You will be able to see a "mods" folder listed. Select the "mods" folder once (twice will enter that folder) and press "Select this folder".

No, that is not right. This screen should display the content of the mod folder (number 3 in your list). You have to reset the path one step further into you mod folder. Then it should display "AricsExpansion" and "Constants" for you like this :

do i just press 'apply' and restart the game? or do i need to do anything else?

(+1)

I GOT THE MOD WORKING!!! Hallelujah! praise be!


thanks guys. really, thanks for the help.

(+1)

so, been playing with the mod and i noticed some things that i thought felt off, and i'm not sure anyone else has mentioned them yet so i'm just gonna list some things i noticed.

1. despite there being an incest scene with Emily and Tisha, and Emily expressing enjoyment over the act, when I 'Talk' to her and ask her how she feels about incest she expresses disgust.

2. Less of an issue and more of an idea; with the option to 'erase' people's personality's and in-game memories (Using amnesia potion on Chloe, getting the bad end of Cali's sidequest and turning her into a pet, etc) i was thinking that you should add a whole new trait to them. For example, you get 'Gratitude' from any NPC you help out in their sidequests, but you can also get it by erasing their memories and turning them into sex-pets; which bothered me for some reason. So maybe you could make a new trait; call it, i dunno, something like 'Ingrained' or 'indebted' or something, for if you take that kind of route when finishing up a character's sidequest.

3. some grammar errors with the 'sex-text' and some issues where instead of flavour text i just get 'error/colour/sample/text_yellow' or something like that.

4. this could just be a base-game issue and i'm being dumb but hey, figured I'd mentioned it. I got a pop-up letting me know about an 'abuse' feature, something about being able to 'abuse' prisoners, and i think its supposed to act as an extra option in the interaction menu but im not sure. Anyway, if this is an option i'm not seeing it show up anywhere, and searching the game's guide and wiki dont bring up anything so i'm leaning toward it being a mod thing.  I'd just like tyo know what that actually is, because i can't do it. Whatever 'it' even is.

5. I noticed that if i stuff a character's vagina with nut-butter, she inflates. not an issue. when i nut exclusively in her vagina and the text says "she has started drooling and coughing up cum working its way up from her ass" I'm like 'bruh, bodies don't be like that doe'. pliz explain.

6. I gave my character a massively massive long-schlong, okay? his name is big-dick silver-prick and he aint no small boi in the nut compartment either. I adore Maple. Maple is tiny. I fucked Maple. "Maple's pussy has been stretched, it is now 'tiny'." My long-john-big-schlong should have left that tiny fairy girl gaping like a bystander of 9/11, yet she just struts about all happy and stuff while the text torments me with " Maple's pussy has been stretched. It is now tiny". C e a s e  this torment

that's about it. apart from that though, this mod is great! 

1) That is a scripted vanilla event and not tied in to the fetish system at all. Unfortunately, altering that to tie into the system would be a huge chore and probably break a lot of things. Maaaaybe one day.

2) I'll keep that idea in mind

3) If you get a screenshot of the issue I'll definitely take a look at it.

4) There used to be a system (in vanilla) to abuse via the Talk system, but all of that was replaced by the Interaction menu. That is where you can torment/torture to your hearts delight, I think the other is just a description from before that change.

5) That description was just a quick "Lets get this thing released" and works off swollen level and not location. It will be fixed in a future version.

6) This one is a weird back and forth issue. I had the system set to stretch fairly quickly and (possibly) accurately, but the primary complaint was that every character was ending up stretched and torn. I drastically lowered the amount that someone will stretch per encounter for popular request, however left the setting as an option in expansion.gd (near the top, under settings) for you to be able to manually select your chance of stretching. The values are:  stretchchancevagina = 50, stretchchanceanus = 50. 

With regard to stretching: the amount and chance of possible stretching in a single session is currently alright, but tightening is kind of an issue.

1. It happens way too fast. I spent a week trying to stretch Cali enough that I could fuck her without risking tearing, but gave up because she was tightening at least as fast as I was building up stretch.

2. Minimum tightness is a bit too low, particularly on vaginas. Seems like 90% of characters have a minimum (which due to the above problem they're nearly always at) of "tiny," no matter their age. Adults shouldn't naturally tighten below average once stretched past it, and teens should only have a chance of doing so

Is there a plan to add gendered animals to the kennels? Like a choice to choose between male or female horses and dogs?

There aren't at this point. That isn't really something I'm interested in as I feel the prevalence of beastkin/halfkins fills that fetish fairly well. Considering the animals don't persist after the scene and are just there as a temporary "here, have another penis" method, I'm not sure what the benefit would be. I could see it more if the animals were persistent, trainable, had traits, etc...but then that's a whoooole new system.

(+1)

you could make it so that animals can get people pregnant, and the spawn from that pregnancy turn into halfkin/beastkin of that animal type?

so horse would be Taurus/rare chance of centaur

dog would be wolfkin/foxkin

unsure about felines but...eh, you could think on that one.

if I'm not mistaken, animals stats aren't saved like a slave's is. The update function doesnt keep them in mind. It would be easy to add new "dummy" races to the pool rather than relying on kennel animals

Yeah if nothing else I'd love if they could knock your slaves up

(+1)

Maybe it could work if a boolean (isImpregByHorse) was made to the Mansion.gd and/or person.gd. 

I'm looking through your modifications to the Mansion.gd.  If it is not too much to ask, what problems did you run into when modding it?

About what specifically? Mansion is probably the largest file in the game and covers a lot of different functions

specifically changing the cost of raising offspring.

I tried to mess around with that portion and ended up with a parse error

Wait..... Did you rewrite the entire thing?!

I didn’t rewrite that entire portion but did heavily modify it. There are two separate locations that have to be changed to alter the cost. What are you trying to make that cost?

I'm trying to implement that alternative birth cost. I liked how you handled that (especially as a breeder class). I want to add more classes which affect birth cost, but everytime I touch the file it causes weird errors

What're your ideas for the alternative classes? It shouldn't be hard to put a check in their for specific costs for different player specialties.

Breeder - of course, plays as normal
Commander - extra xp and learning points for slaves; however slaves cost more
Lab Master - Free Lab; more modification = higher selling price; slaves faster disobedience
Cultist - can create slaves (cost a lot of mana)

As well as modifications to existing classes

It just seems the vanilla Mansion.gd is a house of glass.

I think I found a bug basicly whenever I have a threesome and fuck them in turns it say that I have undersized penis when my character have a big one but if i fuck them the ass it doesnt say anything.

There is currently an issue with the way the game reads multiple partners. It displaying that twice is because it reads and displays all members of the giver/taker groups together. What that would actually mean is that Maple's vagina would be 2 sizes larger than your penis and Chloe's would be 3. Asses are sized differently than vaginas, so that would explain the difference with that. I'm assuming one has a Huge vagina and one has Loose. Is that accurate?

It may be misreading and calculating both together, though I haven't seen that happen in my experience.

If I have sex with them differently there is no problem and as of the actual sizes chloe's was tight and maple's was tiny. (and when i still kept going it said that their vagina started to bleed)

That’s good to know. Yeah, I’ll have to look into that after this update

(1 edit)

My laboratory appears to be broken:

Normally I'd try to figure out the issue myself but this one has me stumped

Someone else had the same problem, either an installation problem or mod compatibility issue. https://itch.io/post/1058930

(3 edits)

Ah, yeah, it's ElPresidente's that's the issue then. Can't figure out where exactly the incompatibility is though

EDIT: Alright what the fuck, on_lab_pressed() is identical between vanilla and EPT, and Aric's doesn't even touch it... how is there even an issue here?!

Another EDIT: Welp, just got rid of laboratory.gd from EPT and somehow it works now. Whatever

At least you figured out a solution. Maybe there was a function in there that miscalled something else? Who knows 

(1 edit)

I've loaded this up for the first time and my first impression is that it is a little cluttered with information, particularly with the new traits. I think the movement trait can be hidden for walkers so only flyers and crawlers are shown. The genital traits could be in the character description, alongside the genital description, instead of in the trait summary.

I'll consider moving those traits, that's a good idea.

Regarding Movement, the placement in traits is temporary. It will be moving to somewhere else (I'm currently liking next to Specializations) as an icon.

Alright, so I have been adoring this mod so far. It gets a little clunky here and there, but not any major complaints about that here. One thing that  is really bugging me though is that a few of my girls (particularly the ones with good milk flow traits) lactate so much in a single day that it gives them 800+ stress, even after I've done everything in my power to alleviate it from the previous day.  You can imagine how frustrating it is to have your favorites have a mental breakdown each damn day. While I am rolling in cash from a couple of them, the ones I actually want to keep around the mansion are fucked. And not in the good way. Is there any way to help with this (since I'm an absolute dumbass and might not have seen an obvious solution) or should I just wait for updates? I know a few people have asked similar things, but I didn't want to get rid of the mod in the meantime since I'm enjoying it. sincerely, a horny on main lesbian who hopes this comment isn't too unbearably annoying. 

I think there was an error with variable names in regards to lactation, so that it wasn't turning off or slowing down when it was supposed to, Aric's fixing that in the v09 if i remember correctly. In the mean while, he posted a mini spell/mod someone made to help drain your overfilled girls.

(+1)

It is part of the huge farm update (v.9) but that's still squarely in progress. For now, try putting this in Spells.gd and casting it on your girls. That will completely drain them (supposedly, I haven't had my game playable while working on the update to try it yet).

https://itch.io/post/1068458

Oh! Thank you both so much. I'll start using that immediately, and be waiting excitedly for the update too. 

Tried it. Worked like a charm on buildup. I've still gotta deal with the daily stuff, but this is so much easier, haha. Thanks again!

(1 edit)

Came here to report the same issue.  While we're at it, there should probably be a point where slaves stop producing milk if they aren't pregnant or being milked regularly.  I have one slave that had a baby once, and now is constantly producing milk (luckily without this bug, so an enchanted sundress is enough to keep her at low stress, but still).  It's also just a lot of busywork to have to milk them through sex or rotating them through the farm, adding an option to allow them to milk themselves (which wastes it but keeps them lactating) would be nice.

There is/was that feature, Swgor. If you go to the expansion.gd file in the mod and go to the option in settings (at the very top) named “lactationstops”, just turn that from false to true (lower case). That will trigger the system that will have a chance to stop lactating daily (increasing in chance every day they aren’t milked).

It’s annoying to have to edit the game files, I know, but after the farm overhaul I’ll work on making settings editable in game

i love your profile pic. i just caught up on i love yoo after letting a few chapters build up.

just a thought i figured would be nice to throw out there.

SFP is like, the only game of this kind. with enslavement and impregnation and noncon and all sorts of other fetishes; i haven't come across a single other game even remotely similar to this yet and trust me, i've been looking.

just thought i'd throw that out there. makes you appreciate Strive a little bit more.

(+1)

It definitely exists in a very specific niche, but I think it is the best game out there for those fetishes by far.

Free Cities (more specifically, FC Pregmod) is also great for this - though it lacks the RPG elements and involved sex system Strive has. Fantastic in other ways though.

The way I look at it, Free Cities is like the Civilization series where this is like X-Com. Still strategy and some similarities, but that is more overview where this gets more detailed into the units.

Pretty good comparison! Personally I'd say it's more Mount & Blade vs Dragon Age: a ton of units distinguished only by type, with a handful you actually care (very much if you play FC like me) about - versus a small number of characters who all mean something to you

That’s a good comparison, if for no other reason than you are naming some solid games!

Free Cities, Pytfall(although focuses more on rpg elements over slavery atm), whoremaster (use crazys mod) to name a few. IMO though, free cities and strive will be your best bet. Pytfall feels the most similar to strive. Yet entirely different. Whoremaster is very old, and I havent played it in a very long time, but crazys mod just got updated not long ago, maybe worth a shot. Personally I enjoy them all to some extent.

(1 edit) (+1)

One thing that really annoyed me in the base game was the amount of time the slaves spent outside the mansion after level up requests. You could easily find half your slaves away on rotation all game long with grade increases and holidays. I fixed this in my own mod and it would be quite easy to put into other mods too.

In jobs&specs.gd, var leveluprequests, add a vacation requirement of 'person.metrics.ownership >= 7' and a slave won't ask for a holiday until they've been with you seven days. Add improvegrade requirement of person.level >= 4 and only the experienced slaves will be asking for a grade increase.

That’s a fantastic idea. If you’re cool with it I’ll tag that into this next update with credit

(1 edit) (+1)

Go ahead.

Adding automatic enchantment naming should be straightforward too. In enchantments.gd there's a line

enchant.descript = "[color=green]" + tempenchant.name.replace('&100v', str(enchant.effectvalue*100)).replace("&v", str(enchant.effectvalue)) + "[/color]"

I made more complex changes in my mod but something like this should work fine.

var desc = tempenchant.name.replace('&100v', str(enchant.effectvalue*100)).replace("&v", str(enchant.effectvalue))

enchant.descript = "[color=green]" + desc + "[/color]"
item.name += ", " + desc

(+1)

Since you mentioned you're doing a combat overhaul, a nice QoL feature would be if we could set a "standard inventory" the game would try to fill at the start of each day.  So, something like automatically put 2 ropes, 5 bandages and 3 supplies in our inventory and put everything else in the mansion at the start of the day.

(+1)

That is a fantastic idea!

(+3)

so, a friend of mine who plays strive almost religiously - he has 14,000 in game days worth of gameplay - told me he was making a mod for it; i didnt catch it all, because he's weird and talks like his mouth is attached to an F1 racing car, but apparently he's making a mod that makes the game more...wholesome?


like, proper wholesome stuff - holding hands and skipping through daisy fields, marriage, monogamy with the person you married, etcetera.


just thought i'd let you all know in case it ever does get done and it shows up here.

Please tell your friend I said he is both fucking insane and also I wholeheartedly support his idea

(1 edit) (+2)

its both stupidly insane and insanely stupid and i want him to finish it just to see what that would be like. 

Edit: I got more details on what he's adding.

- Consensual romance system (Marriage, friends-to-lovers, captive-to-lovers, etcetera)

- Dating/marriage/mourning (If your partner dies you can mourn them, only enabled when permadeath is enabled)

- Emotions system; adding spells so you can see the emotional state of people, not just their stress levels.

- (Ties in with emotions system) A way for your character to do more than just rape/kill/leave anyone they capture after a battle. Will be adding the ability to 'woo' bandits and enemies, sometimes even bandit capture victims.

- More random first names/surnames, some characters will come with their own nickname.

- This bit confused me but i'll see if anyone here can parse out what he means. "A way for your kids to act independently from their creator, sometimes acting as mercenaries without it being a setting." the only thing i can guess this is, is that the kids your character has can...set their own jobs? idk

- Patricide/Matricide; Setting it so that, if you don't treat your kids well enough, they'll express a desire to leave, kill you, or become disobedient. This one sounds sweet tbh.

So yeah, I'm not seeing how he's gonna do this to be honest, but he's done a lot of modding for different games before so...im just gonna trust him and go 'do it or don't'. 

I like the idea. I think it would be a good idea for bonus for treating your slaves/spouse/etc well.

(+1)

I love seeing new modders hit the scene and add more content! If there's anything that I can do to help your friend, just let me know! I think that'd be a fun addition. The marriage concept has been mentioned and I had something similar slated for a future version but if he makes it and we work out some compatibility, I'd be happy to see it!

The Independent Actors idea (regarding the kids idea) with "squads" that can be sent out is something that is very likely going to be happening in the Town Expanded update building off of the persistent NPCs format. Its tricky to get to play nicely, but very doable. Good luck to him and I look forward to seeing it!

(+2)

Ah yes, gimme dat cute sh*t

(2 edits) (+2)

I found a bug months ago where the farm panel was opened in background behind the character detail in the mansion, but only when a character was selected in the character list. I think Ankh fixed this in the main code but this mod still carries the original bug (presumably as it copied an older version of the file).

At the start of on_farm_pressed in mansion.gd you can add the lines

    _on_mansion_pressed()
    yield(self, 'animfinished')

and this seems to act as a general reset for the UI, fixing this problem.

I appreciate that! I'm integrating Ank's changes so it will be up to date on the latest Bug Fix for the next version for all of those other little quirks too. Its a pain to go line by line for the bug fixes in the files, but it keeps me from having to reinvent the wheel at least.

(+1)

I have a request, I really like Darin's Chastity mod but its not compatible with the newest version of rebirth. and given his last activity was over 2 months ago I was wondering if you were think of creating something similar, or maybe you could ask if he wants to just have is mod be picked up by you? I really like the idea of orgasm blockers and it kinda sucks that I have to choose between the 2.

I intend to merge parts of his mod (with permissions, of course) into this one in a future update. It'll be a little bit, but that is intended and coming. :)

(+1)

honestly, im looking forward to the growth of this mod, or rather expansion, than i was the the original completed game. I'm super hyped.

(+1)

Thanks! I appreciate that!

@AricTriton  I don't suppose there is a MacOS version of this modding guide, if not it's still good for me to run on my PC, but would like to use mac track pad. Just let me know soon as ya can, thanks mate

(+1)

Until a recent find, the game has not supported modding on MacOS. This post(https://itch.io/t/628179/how-to-make-mods-work-on-mac-osx-without-wine) details a new method found for enabling mods on MacOS. He even wrote a guide for Aric's mod.  If it works, please let us know.

(1 edit)

oh wow that was very fast response, much obliged ankmairdor, i"ll be working on that shortly, let ya know how it goes

(3 edits)

@ankmairdor I followed this guide, and i indeed got the male & female portraits working but when checking the "talk" selection i still have the default 3 options, as well as checking the customization on new game after enabling the Aric mod along with portraits tho im very unexperienced with enabling modes other than hitting apply and opening the game, I'm unaware if something i did not do didn't register or what tho. I may just have to attempt tomorrow on my desktop. any further insight would be appreciated, tho you did already provide tons of assistance. 

:D

Sorry, but there's not much additional assistance I can offer as I don't have a MacOS and don't have much experience with it. Asking in the other thread for help as you've already done is all that I could recommend.

no problem, i just wanted again to thank you for all you have already shown me. I will add a small bit, idk if you were made aware, the newest version seems to have no daily log, so im using the version right before this newest one, minor hiccups, but thanks none-the-less mate

There were reports of the daily log not appearing, mainly there was an incompatibility with save files from prior versions of the game. https://itch.io/t/542925/bug You'll probably want to edit the save file to fix the problem as my bugfix on Discord is not compatible with Arics Mod. There are some significant differences between 0.5.24 and 0.5.25, so I would not expect Arics Mod to work on it.

As a side note, I am curious if MacOS boots the game with 2 windows: the game and a terminal for error messages.

Gotcha, well i did have the 0.5.25 for all the modding attempts i was doing, seeing it not function i have switched over to .24 as of right now, will attempt running it on my pc tomorrow with the edits after i've completed them. i'll try looking into that fix for log if i can get the mod to work. onto your side note, it does not boot with multiple windows, the terminal is able to be opened in the file(i think, i actually have no clue how to use those) but the game .app is the only thing that boots up on Mac

Wish I could help, but same thing here. No Mac to test it on. The next version will have Ank's bugfixes integrated though, so maybe it'll fix that daily log issue?

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