any chance of more compatibility with https://itch.io/t/554106/chastity-belt-mod-v122?before=17#post-988459 ? I keep on having to install the game fresh when I try to figure it out
any chance of more compatibility with https://itch.io/t/554106/chastity-belt-mod-v122?before=17#post-988459 ? I keep on having to install the game fresh when I try to figure it out
I looked it over and I really like some of the things he's added! Subbing isn't really my kink so there's a lot I wouldn't have considered.
It is possible, but to create a patch file with the mod would involve rewriting a lot of the author's code as he's touched a lot of areas that my code does as well. I don't touch other modder's code without permission, just out of respect for what they are working on. I've added the tags ###---Added by Expansion---### and ###---End Expansion---### to each section that my code changes in the vanilla code, so it normally wouldn't be that hard to do a search, copy, and paste of the sections into the author's code for the script files we both touch. That would be up to the other author's willingness to throw that patch together or approve others working on a patch in their stead.
If he approves it, I don't mind helping bring over some of the functions and options into Aric's or working together to create a patch file, but from the similar post asking this on his thread it doesn't sound like he's currently interested in that option. If that changes or he wants to mess with my code for his mod, that's fine by me! Until then, I can't really do much about the lack of compatibility. It sounds like an either/or scenario for now, but maybe that will change in the future!
Hi Aric,
I didn't realise that was how you made your changes and thought you totally changed all the functions in the mod files. I actually got the mods working together with far less effort than I thought (or at least Strive doesn't complain about indent issues and no errors came up after 5 mins of testing). I think I changed the lines of about 5 functions in 3 different files.
As I've changed the line numbers, it's no longer compatiable with the base game without this mod.
I've upload this special version of Chastity Belt Mod v1.2.2 here:
https://mega.nz/#!jgVGGQaJ!eGVZfKJ1DH1BZA1IeP0C8neFaDyZxxk07LkDxWtpR-w
Make sure that Chastity Belt is below AricsExpansion in the mod list when installing.
As for if you want to incorporate some (or all) of this mod into your own, I say go for it. I largely wrote this for myself, and if anyone else wants to use it then even better I think. If you do use any of it just please let me know, mostly as I'm just curious to what parts you want or use.
Currently I'm not planning on working on the Chastity Mod any further at this current point in time.
So you know, trying to use this makes the game unplayable in my case. I uninstall your base mod, install this one, and after hitting "Apply" once, the next time the game loads up, nothing works. I can't start a new game, load a save, or anything really. Going into the mod menu, the menu is empty. I'm happy I backed the entire game up before I tried, otherwise I'm not too sure what would have happened to it. If you could take a look into this and see if you can replicate it and what can be done about it, it might save some trouble for someone else.
Are they fully gay, mostly gay, or occasionally straight? If you ask them in dialogue then you'll get a specific. If they aren't Fully Gay, they still have a small chance to be unattracted to a member of the same sex. The factors are: Beauty-40 + 10% of their lust + 10% of the partner's lust + Random 1-30 to determine. If they are mostly gay the target number is merely 10, otherwise it may be 25, 60, or 75 (the farther down the Scale they are).
If they are fully Gay and gaining stress during same-sex, there is likely another factor affecting it. Are the partners related in any way and is the size of the hole greater or smaller than the penetrating object. Vanilla game also has a few factors such as the sex being consensual, certain actions being stressful no matter what without a matching trait, etc.
The more detail you are able to give me about the event the better I can help identify what happened.
That does sound like something is incorrectly triggering then. I’ll do some investigating to see what could be stressing the partner out.
If you are willing to upload your save file, it would expedite the troubleshooting (if not, no worries, it'll just speed it up a little). I’ll let ya know what I can figure out regarding it!
this may actually have more to do with incest triggering stress than the sexuality itself, I've gotten a similar result with complete consent, sister of protag, hermaphrodite (as I understand how the hermaphrodite sexuality works the actual stat is mostly irrelevant as long as one partner isn't one, correct me if I'm wrong).
With Hermaphrodites/Futa, they count as both man and woman for the purposes of determining same-sex. It essentially means that Futa will likely be at least bi, as most actions will be same-sex to them, and most participants with them will score higher for bi or gay (Scale 3-6).
It may not be the cleanest way of handling it, but the way I figure it you have do be somewhat comfortable handling both parts to enjoy a Futa, eh?
The first one has the situation set up : https://mega.nz/#!SThkESxa!LqT8q-oZA-9JMogl1rSZX9qMB79dojOGuVAdV4Cm4SU
This one is the save i mean to use : https://mega.nz/#!CDhGFQhb!heOUnglISi8x0J-_0QBppl5g9moX4Fr9oR-D-EPMJyY
Thanks.
Thanks for the files, that did help. I discovered the cause, when it is doing the incest check the options were if X > # all the way down to the Else instead of Elif. As the Else was the worst option, that meant it always was either triggering some stress or a lot of stress for any incest (even if it succeeded an earlier check).
All that to say, it’s fixed and thanks for the save game to help identify it!
Version v.02 Released
I really appreciate everyone's patience and support with letting me know about bugs, often with screenshots and details for the incidents. It made removing bugs far easier and less mind-melting than it usually is trying to bug-test and hunt everything on my own while coding. Hopefully this version should be far more stable and I believe each of the issues reported (save the two waiting on further details) have been resolved. As always, let me know if you do find any bugs. Hopefully there will be far less this time and I can resume with some fun, new additions to the game.
I’ll test it and make sure it is giving the option correctly. It should be just like the normal majorus/minorus.
It shows correctly for me, however it will not show the button if the size is at maximum (for Majorus) or minimum (for Minorus). What size was the anus in question (yes...I did laugh at having to ask this)?
found an error to do with gender assignment. the two parents are futa and the child is born as as futa and the description says so.through sex I've noticed the penis is still usable and functions normally, and can make other slaves pregnant so the slave is a futa but the assigned gender is listing as female

Edit: forgot to add the quest requesting for a man to satisfy her won't accept males that have larger than average penis size. i've tried completing with just regularly purchased slaves, i'll try using, majorus potion to see if it changes
ARE YOU EXCITED?
No?
Well, ya should be. V.05 IS RELEASED! Why did I skip from v.02 to v.05? Because I kept adding stuff I wasn't supposed to until later versions!
And after the pain of figuring out how to make it work so that bandits/people in encounters are not only can be related to each other, have opinions about each other, and can also escape or be released and show up in the future to join their family members in your Mansion? I feel like I've earned a few version skip.
Seriously though, it works. And watching it work after watching it not work so many damned times? It must have the Responsive trait...because it's fucking magical.
Tell me if ya find bugs.
Got this after a battle, no win screen opened:
OpenGL ES 2.0 Renderer: Intel(R) HD Graphics 620
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
At: drivers/png/image_loader_png.cpp:71
SCRIPT ERROR: enemydefeated: Invalid get index 'person' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:912
got this at the end of sex scenes
script error: end encounter: invalid get index 'sexuality' (on base: 'Dictionary')
at res://files/scripts/newsexsystem.gd:2468
and at random times at the end of a battle i get (no screen opens either)
script error: enemydefeated: invaid get index 'person' (on base: 'Dictionary)
at res://file/scripts/exploration.gd912
don't know if this helps or not.
for
SCRIPT ERROR: enemydefeated: Invalid get index 'person' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:912
This seems to occur when someone escapes from battle.
Looks like buildslave only actually builds when enemies are captured, so its not building someone for an escapee who hasn't been seen before. Aric should be able to find it better than myself, but just from poking around I hope that helps troubleshoot.
That was actually due to it using an old sexuality system that I'd played with and replaced with the current one (KinseyScale + Fetishes). All fetish actions should still trigger whether known or not. During the expanded fetishes stage, that will also include a "discovering them" aspect.
Thanks for giving me the detail you did! It helped me identify the issue easily!
Not sure if it is just me, however, when I loaded up a save after updating to the new version the Slaver's Guild seems broken. All of the functions seem to be working normally except for trying to sell off Slaves. None of them appear in the list, the only entry there is for selling away is a slave named Maria and I can't sell or select her either.
I'm having the same issue - I tried selling slaves via Sebastian and in Umbra with the same result... it seems to have something to do with the Breeder Specialization Support section of outside.gd but I can't figure out exactly what. The script error in the attached image comes up when I try to sell slaves.

BUGS DETECTED !
1/ When i leave town, had fight and win the after fight menu is not displaying correctly, preveting me to conitnue playing.
2/ Fetish talk disappear after first use (Aka : asking about one and you are able to favorite/asking to any).
3/ Sex between incestuous lesbians sisters with just kiss make the non-player character stress (the return)
noticed a few errors so far:
When making a new save, giving the genius trait repeatedly provides "clever,weak,gifted, +bonus trait" started again with about 10 saves ( all with the exact same trait, body etc.) and received the same traits on each slave. no error log was showing when the saves were started.
when creating a character that has a massive penis size for futas, description reads: she has a thick truly massive penis dangling below "his" groin.
slave text in talk option seems to repeat in an odd way: "(slave) blushes at you while shifting from foot to foot in front of you "while standing up before you".
all other variations in text seem to have the same "while standing before you" and is repeated in the chat/talk option as well. the exception being the clothing option, text reads: (slave looks invitingly at you while standing directly in front of you "at you" and says. it can be a little jarring to read at times.
fetish consent seems to only be available once for each slave, instead of refreshing to be asked/encouraged/discouraged on a new day the fetish talk seems be removed.
talking through consent to ask if you can impregnate a slave provides no text, showing as ( "" )
as the person above has said, your unable to sell slaves and only provides a default character called maria (human) that cannot be sold. this is the error that comes up with it.

also the errors for vagize array showed up when rolling over to a new day. not sure what that is about but i'm going to guess it's to do with a check on whether a character has been stretched or not through penetration
The main player page shows the default title request above all other text boxes until the page is either closed or moved to another page/slave.
sex scene sometimes repeats well past the allotted turns given. managed to get a scene up to -300 and the end scene script didn't activate, here's the error

good luck aric!
Haha, I appreciate ya rooting for me here! So, everything should be resolved in your list except for the Default Title. I noticed that as well but think that's a vanilla error (as I don't have anything taking control of Mansion.scn atm). It is something I will fix when I impliment my Mansion.scn changes though.
Thanks for the bug reports and sticking with it despite some buggy updates! I hope you keep checking out my content!
While the previous thread for this mod used an older version of Strive(0.5.22b), this thread's version of the mod uses the current version of Strive(0.5.25). Please download the current version of the game, extract it, and then perform the installation of this mod.
Edit: Also, it will help to rename the "Strive" folder in AppData to something else before installing the mod(run the game once to create a new "Strive" folder), as many of those files will be the wrong version.
Your first post seemed to indicate that you were interested in acquiring a slave from the story that you missed, either due to wrong choices or wrong sequence of choices. For most of the story characters it is possible to change the save file to play the relevant parts and get them. The "sidequests" dictionary contains the names of the relevant Slaves, but it is important to change them to the correct values.
Though your second post seems to indicate that you were after something specific to this mod. I'm not exactly sure what that would be.
I may be able to run an update to see if it will manually find and add stats to existing Slaves. For the most recent update, I can’t promise it’ll work right but it’s worth a shot after I get the next fix out.
Edit: However, like Ank is saying save games are editable. I haven’t tried but I’m sure that in the meantime you could grab any code in the person class and add it in. Just copy/paste whatcha need into the save file, then I would suggest setting expanded to False so any unassigned code will rerun (though it will altered already assigned code, so it’s a gamble).