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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 468,153 Replies: 2,460
Viewing posts 198 to 217 of 737 · Next page · Previous page · First page · Last page

Soooo.... Um... Im having this Problem with my slaves. At some points they just have one Job in their  Occupationlist. And when i click on them they dont do anything (why should they).


I tiugth at first, that its is a ne feature or something i missed but my Starting-Slave is now resting since day 30 and im at 280-something....


So i just found out that an Error will come if i hit the the lonly thing in the Joblist:

I use randomportrait and NavInfoCombo....

Tell me if im the idiot here... That will make a lot easier

I would venture that NavInfoCombo isn’t compatible. I’d try removing that and retry to give a job

(+1)

I reinstalled the hole game. Put ur mod in and brougth back in the old saves. It seems to work. Will say if it dont. Cya and thx

I can't seem to go to the farm or laboratory, I can't see the mansion information, and none of the new customization options ever show up. Did I do something wrong?

Did u only activated the mod or have u done everything what he had told u in the READ ME!!!- Document?

I activated it, and tried to follow the READ ME, but I'm too dumb to understand :)

Okay, so I tried following the READ ME, and It completely destroyed my game, so I'm going to have to re-download it entirely.

Thats not normal dude

I know. I told you I'm dumb.

Is there anyway you could help me out? 

The basics are this:

1) Make sure that you have a backup of the Strive game files somewhere (doesn't matter where, even the original zip is fine)

2) Put the AricsExpansion mod in the AppData/Mod folder (where all mods go)

3) Copy and Paste the folder that says App Data into the App Data/Roaming/Strive folder (ie: the folder right before the mod folder you just used)

4) Copy and Paste the other folder into the Strive folder with the actual game files. Override anything it asks you to.

5) Go into the game and activate Aric's mod from the mod panel. Restart the game when it asks you too. I'd recommend JUST activating Aric's first and make sure that everything seems to be working fine before trying to add anything else (though there are details on other compatible mods or how to make some compatible all throughout this thread).

Well, I opened it up before you said that and it seems to be working fine, now. I'll follow your instructions if it messes up again. Thanks!

Sorry to spam or bother you, but it still didn't work. I placed the folders in the right place (I think), but the sexuality options and whatnot are not showing up.

I will make a toutorial on youtube. This is incredible. Give me 2h + like 30min to upload

There u go.... https://www.youtube.com/watch?v=dS_mA0LFkIw

I see what I did wrong, thanks. 🤣😁

(+2)

May I suggest that fetish "decay" be reduced or removed? It gets old to have to talk to every single one of your slaves every day just to keep them from losing interest in the fetishes you want them to have

I second this

Yes ! Please !

(+1)

I serve the will of my peoples. Request approved

(2 edits)

Thankya. The low odds of success on increase (from levels not already high, anyway) already serve as enough of an immersive approach to initial aversions to different fetishes - in other words, if you've gotten to "mindblowing" in the first place, the slave's already made up their mind that they're super into it.
"Y'know, I was obsessed with incest, but my mom hasn't eaten me out since Tuesday so I'm not sure I really care that much anymore" on the other hand is just silly :P

(1 edit) (+1)

It was more of a hold-over idea from other similar game systems. Now that you point it out, there’s not a lot of value added beyond micromanaging.

Beyond that phrase, of course. That made me laugh enough for the entropy system to be worth it.

Edit: Fixed in v.9. in a Setting if anyone wants to re-enable it.

(1 edit)

For some reason, one of my slaves (Emily) is constantly crawling even though her energy is at max and she doesn't seem to be restrained. I don't know if this is a bug or if I'm just missing something :/

What is her endurance/strength? Pregnancy, Inflation, or oversized breasts can cause slaves to crawl depending on their strength/endurance to carry the extra weight.

Also, have you ever used handcuffs on her? There is a glitch with that atm

(2 edits)

Her strength is at 7 and endurance at 4 so I doubt it's that. She isn't pregnant or anything either. I have used handcuffs on her though, might be it, is there a way to fix it ?

For now, the most straightforward method is editing the save file (using something like notepad+) and looking up “restrained”: “cuffed” and replacing with “restrained”: “none”

Thanks !

Awesome! It is fixed in v.9

(1 edit)

Is there a way to deal with Weak Milk Flow trait? Or specifically how to deal with the stress from lactating? The ones without traits(relating to lactating) go back to normal but the others don’t and take a lot of stress.

(+1)

Currently, it’s just by sending them to a farm to be milked. More options coming next update.

If you’re annoyed by the continuous Lactation, you can set the stoplactating setting in Expansion.gd under settings to true and modify the chance they’ll stop (stops on end of day)

(+1)

AircTriton,
From playtesting, I noticed that the only way to effectively lactate oversized tits was to use farms. I have seen many people complain about this issue. I believe that I have a solution and would like your input. 

Whenever I try to load with the mod active I get this error 

I would check to make sure you have the mod's folders/files in the right spot. It can't find the expansion.gd which needs to be located at the path specified on the 6th line in that report (3rd error message)

Did you get it figured out, EmpireBuilder12?

(5 edits)

So, a new bug is stopping me from playing almost at all. I uninstalled the previous update I had (6.3.7) from the in-game mod menu, deleted it from the mod folder in %appdata, replaced it with 8.1, and installed that via the mod menu in-game. I now get this error every time I load. 

And when I go out of the town and travel almost/look for a fight, the text never changes and I can't see what I've encountered, and this error comes up.

And when I try to fight, if the enemy is "Lone Stranger" then I get this error repeating infinitely along with no combat options or even the ability to end my turn. 

EDIT: So apparently, the problem with fights only happens around Wimborn. Tested in Frostford and it worked just fine. Might be because I fought so much around Wimborn, I'll test out passing a few days to see if this changes anything.

EDIT 2: Turns out passing 7 days does nothing for changing up the people around the city.

EDIT 3: When I start a new game, everything seems to work correctly. Must be something with the area around Wimborn and the amount of people I've fought there. I recovered by reverting to a save game I had backed up from a few days before the saves I was using, so not a ton of progress lost, but I hope my report helps iron those out.

Deleted 4 years ago

The first error isn't a bug. You just failed to look at the folder inside of the Aric's mod folder called IMPORTANT - READ THIS BEFORE INSTALLING and following the instructions contained within there. Part of which includes dropping in that specific file because it doesn't exist in the base game.

Not entirely sure how the other one would be coming about though because Aric's Expansion doesn't change that line or anything relating to what is stored in the variable. Would recommend following the instructions on the install and then seeing if it goes away. 

I did drop those files where they were supposed to though. Both initially and when I updated. As for the other errors, they went away after rolling back to an earlier save. Thanks for the suggestions though.

(1 edit)

Hey, Aric, found your mods after playing with Strive for a while and wanted to try them out. I had a quick question, what exactly is involved with a wanted pregnancy? From what I can tell it's consent, fetish, and desired children, but my starting slave never has a wanted pregnancy despite having the fetish, all consent, and no children.

Also, I saw ElPresidente mention the consent for "breeding with relatives" was not working and I was having this issue too, so I went on a bit of a scavenger hunt. That was over a week ago, so you may have already gotten this solved anyway! But if not, I think it's because in statstab.gd, for "incestbreeder", person.consentexp.incestpregnancy is set to true when consent is given, but in the actual character data, this consent is stored as "incestbreeder". The mode is right, but the variable is wrong so it's never set and therefore repeats every day. I grabbed some screenshots as well!


I appreciate the details and the screenshot! That particular bug is primarily what’s messing with the WantedPregnancy, but the overall process would be:

Consent (Sex) > Consent (Pregnancy) + Consent (IncestBreeder), if family = WantedPregnancy

The Pregnancy fetish will increase the chances of their giving pregnancy consent as well as having a number of desired offspring higher than their current offspring. Pregnancy consent does have a chance to reset each birth (as the desired offspring number may have been reached).

If the pregnancy isn’t wanted from the start, there’s a chance of her gaining the WantedPregnancy each day. Incredibly short pregnancies are unlikely to see this change, but if you see a dialogue option relating to her wanting to tell you something, it may be that discussion.

(1 edit)

Huh so new weird thing is that even after that change the pregnancy is still unwanted. I checked the data and all the consents are there, the text even shows up in the statistics. Is there a random chance for them to not want the pregnancy, or is this weird? I can keep poking around a bit, see if I can find anything. This is the starting slave, the father is my player character. I even increased the number of children wanted to see if that would change anything but nope. I thought that maybe something could have reset pregnancy consent and not the ask option, but she hasn't given birth before, and in the save data all the consents are still 'true'.

EDIT: Tried with some other slaves and it seems kind of up in the air whether a pregnancy registers as wanted or not even with the proper consent. Thinking now that it might be something more on my end, the bug with the repeating incest option caused some funky stuff in the save data. Might try again with a fresh save file.

(2 edits)

"If the pregnancy isn’t wanted from the start, there’s a chance of her gaining the WantedPregnancy each day."
It doesn't seem this is the case though? setWantedPregnancy() looks like it's only designed to fire once. And the talk event it can trigger doesn't make any changes to the .wantedpregnancy var.

In any case, it that function doesn't seem to be working properly regardless, even with non-incest pregnancies:

if mother.consentexp.pregnancy == true:
            mother.pregexp.wantedpregnancy = true

Should mean that preg consent should automatically mean wanted baby, no? Yet despite having consent from every slave I've knocked up, I've still had to edit it to true in the save.


EDIT: Welp, I think I see the problem:
setWantedPregnancy() doesn't appear to ever actually get called in the first place - there's no reference to it outside its declaration in expansion.gd

(2 edits) (+1)

Thanks for bringing this up! I’ll look into it!

Edit: You're 100% right! The functions were made but not added to where they were supposed to be called. That explains waaaay too much. Thanks for your help identifying this bug! This is fixed in the next update (v.9)

Issue resolved in v.9. Thanks for the help with identifying the bug!

Sweet! Thanks for your work, it's a great mod so far!

(+2)

Update: It’s been a crazy week with the holidays and a loss in my family (my phone...it died too young) but progress is still being made toward the next update. The next update should be an interesting one as it aims to rework the entire Farm, add several new screens and processes, and fix a lot of the milking related issues.

I’d like to thank Alexsis987 for being an awesome help with this update and working with me on the mod! Especially with the holiday madness, this update would take 2-3x longer to release without her help.

Going through story mode, I can’t give merlina the youth elixir. It keeps telling me that I shouldn’t bother her as if I didn’t make the potion.

Make sure the elixir is in the supplies you take with you adventuring. If it's just in the mansion storage, you can't use it for the quest.

Got it, thanks.

(1 edit)

1) So whenever I ask my first slave to research the crystal, it goes to 100, but I never learn anything past the "re-enable death" thing. Did I do something wrong again?

2) Someone probably already asked this, but can there be marriage or like actual romance/love in the mod? I sometimes like to imagine that my character and her first slave (a male demon) are husband and wife and decided have kids or start a cult. 

Second the request for some sort of marriage function. Doesn't need to change anything really, just flavor text - it'd just be nice to have something.

(1 edit) (+1)

That’s actually a new one for me. I like the idea and will add it to the slated future updates!

But what do I do about the crystal ball?

The Crystal Ball isn't fully implemented yet and was mostly put in as a teaser, however the research options should be (with a fully upgraded ball): Pregnancy Speed, Immortality (the Reenable Death, which has a bugged name), and Sacrifice (for the Dark path). More options are coming, but that's an update or two away.
Do you have the option to discuss pregnancy speeds with your Headgirl or a slave over 4 Magical Affinity? It sound like you've got the immortality option unlocked, so that may be the end of that path for now (Sacrifice is currently buggy)

I do, and thank you. I thought I didn't do something right. :)

Are you open to new jobs? The marriage system could be expanded a lot.

A concubine job: For those who want their waifu to have a sex job withought fucking strangers. With marriage and loyalty,  charm etc. boosting the effects of the job?

Possible bonuses:

1. Reputaion increase. Possibly that race effects this. Example a Human concubine would boost rep in whimborn more than Gorn

2. A leadership role similar to Headgirl. Possibly help remove negative traits, or get new ones?


This is just one possibility. with the marriage system, a lot of new possibilities open up. which in the eyes of a management and lewd game lover who happens to be ntrphobic is desperately needed in more adult games, mod or no mod.

I’m always open to more ideas. I feel like the second option is very similar to headgirl /tamer but would be interested to see it flushed out in a unique system. The first option fits very well with the new reputation uses the mod is bringing. Feel free to keep them coming and I’ll see what I can work into a future version!

So, mild clarification.

Is there a difference between a version Vx and a V0x, like is v08 the same as v8 or is it like v08 vs v80?

At the moment, no. v9 is essentially v.09, but the mod is getting fleshed out to where I don’t see it staying in hundredths for nearly as long and will start going to 1.0, 1.1, etc

(1 edit)

I've a suggestion to make. 

Id like to see more passive interactions between the slaves. I've seen the events where you intervene, but i'd like to have just random day to day of slave interaction. Like one day 2 slaves have sex on their own and get pregnant without you ever having to interact with them. Or if a slave is lactating, another slave could come and relieve them of the pressure without you having to either send them to the farm, or sucking them yourself. Job like fucktoy, but just for your own slaves to get relief. Would generate mana daily, and be less stressful than the fucktoy job itself due to being with your own slaves only. 

So i guess what i'm asking is for a In Mansion job, same requirements as Headmaster, but it provides sexual release for all slaves in the mansion ( scales like cleaning does ) Bottom Bitch or something on those lines could be a name for it. 

Also could make it that your slaves have free use of anyone in Jail on a daily basis too with the same outcome, but just builds fear and their preferences/permission doesn't matter because they are in jail. 

Great suggestion, content along those lines is coming in a future version! :)

Hey, so I'm a new mod user - for pretty much anything in general - so i was wondering if you could give me a step-by-step on how to do - what is most likely - the most basic stuff when it comes to adding mods to this game. As in, i know next to nothing about modding anything, let alone on PC, and even less when it comes to script and stuff.

so, in short; could you give me a 'beginner's guide to Modding SFP with Aric's Expansion Rebred' please? Word it as though you're trying to show a four year old how to do it.

a very slow four year old. 

FuturPlanet made a very easy to follow YouTube video that will guide you step by step through the process. They have steps to install RandomPortraits and an Image Pack as well (which you may or may not need, but they are nice additions). Please toss them a like/subscribe if the video helps!

(+1)

Translated by Google translator:

Hello, I liked this mod and I saw a few problems.
It takes too much time to get the slave a new fetish or to strengthen it. Besides the fact that it is necessary to click a lot of menus every in-game day, it also takes a huge amount of time with a large number of slaves. And considering that slaves grow and develop too quickly, it’s difficult in principle to manage to introduce more than 3 fetishes.
For example:
"Slave number 1" => "talk" => "Let's talk" => "Let's talk about fetishes" => "some kind of fetish number 1"
"Slave number 2" => "talk" => "Let's talk" => "Let's talk about fetishes" => "some kind of fetish number 13"
....
etc.

When there are 10 or more, it becomes a monotonous pain in the ass every in-game day.

I propose to transfer the introduction of fetishes to slaves from the conversation into a new “interaction mode”, if this is of course possible.  Now there are only 2 modes of interaction: “Meet” and “Sex”, is it possible to add a third: “fetishes” where you can introduce/strengthen or weaken them, as in the "Meet" mode.

That's not a bad idea, it will just involve coding a new interaction menu. The Fetish Overhaul update is several updates away, but I will definitely look into that idea when that comes around. It may be a moot point as the proposed Hypnosis spell/update will provide a passive way of setting a fetish/trigger in their mind that will passively increase it without daily interaction that may resolve that convenience issue.

(+2)

Update:

Still working on the new update. It's coming along nicely and should be a lot of fun. I editted the main post with proper credits, the video guide that was created, and a general overview.

Cross-Post from another thread, but here's a preview from a part of the new Update that I'm pretty excited about:

Combat Stress Reworked
Combatants (on the player side) no longer suffer a base 3/6 Stress each turn. Now Combatants only receive combat stress if they are damaged and their health lost is greater than their Courage.

How It Works
Please note that all incoming damage is weighted 20% more than previously taken HP damage (Effectively giving a Courage penalty to a massive strike).
If the person loses health, it first checks if they are currently below 25% health OR if their health lost is greater than their total Courage. If so, if the Random 0-100 is greater than their Courage + Confidence/4 (for a max of 50 with 100 in each), they take 2-4 stress (twice if Cowardly).
Otherwise, if their health lost is greater than their Courage/2, it checks if the Random 0-100 is greater than their Courage + Confidence/2 (for a max of 100 with 100 in each). If so, they take 2-4 stress (twice if Cowardly).
If their lost health is less than half of their Courage, they shrug it off and no Stress is gained.

Stress is still gained upon losing allies, however. That just seems fitting.

Benefits of the New Stress System
Beyond making stress management in combat slightly more intuitive and less of a chore, this also provides a lot more functionality to the Protect action. As the only ones who will be making Stress checks are those who take damage, having a Bodyguard with high Courage and Confidence will mean that they are not only soaking up the damage for weaker allies, they are also preventing stress.

While the elimination of passive stress gain is awesome, I feel like this is more than a little unbalanced (in the player's favor). Generally speaking, you're going to build your combat party out of slaves with high Courage (like, 60+) in the first place, and then it's going to steadily increase as they fight. Meanwhile, even cheap armor goes a long way toward reducing damage. I don't know if I've ever seen one of my party take more than 20 damage in a single hit, other than against the golem in the ruins.

You might want to consider making Courage/3 the cutoff rather than Courage/2... hell, maybe even /4

(1 edit) (+1)

I may make it with varying difficulties for player preference. However, that sounds like a party built for end-game content. By that point there are a myriad of ways to handle stress effectively and the stress in combat system starts (for most) becoming more of an annoyance than added difficulty value.

This should balance it out a bit and give a reason for Courageous slaves to be built to fight in early game content.

so i'm having trouble with this mod it says I need the appdata file but I don't have it is it named something else or am I missing it

Have you watched the video on the main page? That should walk you through the process

Very help. Big happy.

ok, so, I watched the video and from the beginning i was confused - the guy obviously knew what he was doing, but the video acts like I know what i'm doing (I don't) and after about 30 seconds i had no idea what was even going on anymore.


yes, I AM that much of a noob to modding.

It would probably help if we knew which parts specifically that you are having trouble with. Otherwise, the Discord(https://itch.io/t/284398/discord) is a great place for fast help.

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