🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Inspiration?

A topic by Mike Le Watt created 257 days ago Views: 183 Replies: 3
Viewing posts 1 to 2

Hi, just wanted to say that i've been obsessed with your game for the last couple of days. It is perfect. I was just wondering about the inspiration behind it. As the game can be played with a physical deck of cards, is it based on a 'real' game concept you/John already knew of? Or is it something completely new you have made up?

Developer (Edited 2 times)

Hi Mike,

That question would be best answered by John, but as I recall, we were both in Train Jam when it was made and the game sort of emerged from the deck after iterations and feedback from the participants of the events.

Prior to the jam, Zach Gage and Kurt Bieg had designed a game called Scoundrel, which I had not heard of before but John might have. With very similar rules. Card Crawl is also a game that was released by the time the iOS version came out with similar rules but not playable with a standard deck of cards.

My take on this is that if you look at a deck of cards with game developer eyes, you are bound to stumble on this game. It just seem to exist within the cards.

I recommend having a look at Scoundrel :)

http://stfj.net/index2.php?year=2011&project=art/2011/Scoundrel.pdf

Hi

Thank you for the awesomely detailed response and insight. I find the concept fascinating, so that Scoundrel PDF is right up my alley! I hope you don't mind, but I would love to work on my own variation of Donsol/Scoundrel, as I'm currently teaching myself how to gamedev, perhaps with more of a puzzle spin.

But right now, I can't glue myself of Donsol to be productive. Love the look and design of the thing as well. Keep up the great work and stay safe on your travels.

Cheers.

Developer

I would love to see what comes out of these experiments, and if you have any question, please let us know :)