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Feature concepts: New robots, upgrades and objects!

A topic by GoldDieRus created Sep 12, 2019 Views: 6,318 Replies: 104
Viewing posts 25 to 44 of 64 · Next page · Previous page · First page · Last page
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>Gravity Bot/ Fleet Analysis Bot 7: This robot can change gravity for any robots/make some robots to walk on the walls.  you have to kill him to reset the ability. When using the ability his favourite colour glows blue. Also he uses Flame Breath and jetpack. For Mind Transfer Challenge: 

Aim the robot and press F to use an ability. For each robot, this effect lasts up to 30 seconds. One use takes 2/3 of one energy.


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New kind of robots! These guys have special abilities and they are very cool. BEASTBOTS:

>Jetfly Bot: This robot has a jetpack with which he can FLY, which makes him a very painful opponent. Upgrades: max energy, max bow, fire sword 1, block arrows 2.   For Mind transfer challenge: Press F to activate jetpack and hold E to levitate and Q to go down. This ability slowly takes your energy, so press F again to stop using jetpack.


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Jetfly bot (back)


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Jetfly bot's jetpack


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>Spiderbot: This robot  uses glowing threads to pull the player to him. This bot is special in that he tries to kick a player into the traps(saw blades, lava, spikes ect) He hasn't any weapons except threads and kick. Also he can bounce off the walls


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>Deadly Scorpion: It's a heavy robot that has guns on his fingers. These guns fire bullets look like sparks from the explosion of Spidertron's bomb. If you have Block arrows you can deflect these bullets. The second weapon is a chest laser. Also he bashes the player with his body. For Mind transfer challenge: Hold F to shoot


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Deadly Scorpion (front)


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>Rhinobot: It's a rhino-like robot that has some heavy attacks to destroy a human without any problems. Attacks: Bash(kick power), sprint attack(kick, takes energy), cutting horn


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I came up with some ideas for new upgrades:

>Energy recharge 3: You have to spend 5 points to get this upgrade

>Laser: Yes yes, the same laser from the challenge. You can upgrade it after FLAME BREATH. You have to change ability to use the laser. (Watch in "Game controls")

>Flame Raptor: Avaliable after FLAME BREATH. You have to spend 5 points to become a rider. A flame raptor spawns in the armor like in "Last Bot Standing". In the battle If you get off the raptor it will fight itself. If during the battle your raptor dies you have to upgrade it again. But if you leave your raptor in the upgrade room then after victory you won't lose it when switching arena.

>Dodge: With this upgrade you can quickly dodge left or right using the E key with A/D. One dodge takes 1 energy.

>Shield 2: Similar to "Block arrows 3". The value is 3 points

>FROZEN TIME: Avaliable after "Aim time 2". This upgrade gives you ability to FREEZE the time in the game. Only you can move around and attack in the dimension of stopped time. But this ability takes you energy like ENERGY RECHARGE -3 so use this ability wisely. The value is 5 points.

Details: 1) If you shoot from a bow or crossbow In the dimension of frozen time arrows will gradually slow down and stop. Same thing with flame breath

2)In the dimension of frozen time you can use all weapons you have

3)The use of a bow or jetpack will affect the waste of energy

4)To stop using "FROZEN TIME" just equip bow, aim and press RMB or wait until your energy runs out;

>Armor 2: This upgrade gives you an extra armor including helmet, back armor and chestplate. You have to spend 2 points to get this upgrade. Avaliable after ARMOR


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Back armor:


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>Samurais: These robots attack the player, while making a dash and swing, which makes them very fast. During reloading samurais move back.   Their weapon is a katana, which can be seen at the beginning of the third chapter of Story Mode

Mark 1: he attacks vertically like MK1 swordman. Upgrades: energy capacity 1


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Samurai Mark 2: He moves like MK 1 swordman, but he has a good recharge and he DODGES if you shoot at him. Also he can attack with jump and dash + can wave horizontally. Upgrades: energy capacity 2, energy recharge 3


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Samurai Mark 3: He doesn't dash but he jumps high and his most important weapon is DOUBLE BLADE. This samurai has TWO katanas, his swings are faster than that of ordinary swordsmen


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Some ideas for Level Editor:

1)Water cube: You can swim in the water if you have "FLOAT" but you can't dodge quickly. Also If fire weapons fall into the water or touch it they will go out but if they are out of water they inflame again, so you can't use flame breath in the water

2)Acid cube: An extra hazard from which you can die if you fall into it(how acid works , I told in the description about acid bots)

3)Landmines: These bombs explode if you touch the trigger. Player will be thrown back if a landmine exploded nearby. After the explosion, the fire remains, the duration of the flame can be adjusted.

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Here're some kinds of archers:

>Magnetic Bot: This archer  can repel a player with his chest magnet, which doesn't allow the player to approach him. Also magnet archer shoots at player when he turned his back to him. Upgrades: fire arrow 1, arrow width 200%, energy capacity 3, energy recharge 1


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Magnetic Bot(back)

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>Time freezer:

This archer tries to approach the player from behind to use his very dangerous ability named "FROZEN TIME"(Information about this upgrade is written above). When an archer is behind the player you will see only arrows flying at you and "teleportation" of an archer". Upgrades: energy capacity 2, energy recharge 1, fire arrow 1, get up

Interesting fact: Time freezer uses his ability before your eyes if you don’t have "Block arrows" or equiped shield


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>Mark 4 combat hammer bot: Equips hammer if you come close. He attacks dashing but he doesn't do it often. Upgrades: max bow, fire hammer, MK 2 hammer bot size, energy capacity 2, energy recharge 1, get up


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>Mark 3 combat Jetpack Archer : He shoots at you on the long distances and equips spear if you come close. Upgrades: energy capacity 2, energy recharge 2, fire arrow 1, arrow width 200%, max spear, kick, mark 2 get up


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NOW SOME MODELS ARE AVALIABLE FOR USING! Follow this link 

https://drive.google.com/open?id=16V8-BZvTwre3mjvnjqu3c3aoyAhyPU7c

But there are more to come. Made in MagicaVoxel.

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Not to be rude but I think you may have converted the models into sound files (or its just my computer if it is sorry for making you check)

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It is impossible. I couldn't convert these files into sound ones. I transferred the VOX files to the archive, so they just can't become sound.

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yea just checked there are 2 types of .vox files so my computer got confused and opened it as a sound vox file instead of a voxel vox file (if you wanna learn more about the vox types it give the link to the article that taught  me about . vox https://fileinfo.com/extension/vox) but i fixed it now

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Niiice

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I came up with an idea about new challenges which unlock new upgrades for you:

1) 1 energy challenge: You have to complete 20 Endless mode levels with ONE energy to get "Energy recharge 3"

2)Time freeze challenge: You have to complete 14 Endless mode levels only with a bow and "FROZEN TIME" to unlock this upgrade in "Endless Mode". "Kick" will be locked.

3)Endless bow challenge INSANITY: You have to complete 10 hard levels with new enemies only with a bow to unlock "Crossbow".

4)I think that a"Laser" will be a very useful thing for "Endless Mode", so just update "Laser challenge" and complete it to get this weapon.

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>Harpoon Bots: The harpoon is made so that it can not be carried, it's stationary but If you come close harpoon bot will get off or jump off a harpoon equiping sword

Details: the harpoon is a mini spear with a grenade like a Spidertron's one; It faster than usual arrow but slower than crossbow one; One shot takes 2/3 energy

Features: When the harpoon hits the player It explodes and throws the player like a Spidertron grenade. You can deflect harpoon with "block arrows" but not with a shield. If the harpoon hits a shield It stucks in a shield and explodes in 3 seconds but If the player will try to switch weapon the grenade explodes earlier.

Harpoon Bot MK 1: energy capacity 2, sword



Harpoon Bot MK 2: energy capacity 2, sword with unbalance



Harpoon Bot MK 3: energy capacity 2, energy recharge 1, block arrows 3


Harpoon Bot MK 4: energy capacity 2, energy recharge 1, fire harpoon, fire sword 2, explosion power(=kick power)


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Harpoon: There're two ways to dismount the machine: 1)Press E to dismount; 2)Spend 2/3 energy to jump up. Just press SPACE key 




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Follow this link to download these models: https://drive.google.com/open?id=1UpiiVltXKY6CFbDMLNWxNjRTEnLmljX6 Made in MagicaVoxel

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>Magnetic Bot MK 2: this robot uses his magnet to pull the player to him. If this robot touches the player he picks up the random two upgrades you have and uses them. This ability takes 2 energies. You have to kill him to regain you upgrades.


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>Jetpack archer MK 2: energy capacity 2, energy recharge 2, sword, arrow width 300%


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FINALLY! A NEW PACK OF MODELS NOW AVAILABLE! Follow this link and download!

https://drive.google.com/open?id=1Q29uKcjfr13AWPpGQMryiDgxzpNx2J4S

Made in MagicaVoxel 

P.s Some models are slightly remade and may not match the models in the pictures.

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>MK 6 robots/Neon bots:

>Swordman MK 6: This swordman can't deflect arrows but he has a LASER sword. The advantage of laser sword is that you can't block it, its blade will go through your sword. The damage is the same as the laser of Fleet Overseer.



>Mark 6 combat sniper: this sniper has a blazing hammer and his main advantage is UNBLOCKABLE ARROWS. Upgrades: energy recharge 1, blazing hammer, get up, kick power, crossbow, hammer bot MK 1 size


>Archer MK 6: This archer has unblockable arrows like sniper MK 6 but arrow width is small, also he moves like archer MK 5. Upgrades: energy capacity 3, energy recharge 1, laser arrow, get up

>Pistol Bot:  This robot has two weapons which are grappling hook and pistol which shoots bullets like sparks from grenade explosion. For Mind Transfer Challenge: Press F to use Grappling Hook, one shot takes one energy. Pistol shot takes 1/2 energy. Upgrades: grappling hook, pistol, max energy, get up, kick power

Pistol Bot(left) & MK 6 archer(right) + weapons:


Download: https://drive.google.com/open?id=1QPVVBXJLoujCpKboz9e-IiycrbgwqR3L

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Here're gonna some extra robots and new versions of snipers:

Fleet Overseer MK 2: max energy, energy recharge 3, max bow, max sword, block arrows 1, laser, grenades


Spearbot MK 5: He attacks dashing and bashes with a shield. Upgrades: energy capacity 3, kick power, max spear, get up

Snipers(MK 1, MK 2, MK 3):




Download: https://drive.google.com/open?id=1-dz_V1NkoUD9VlWfgnAoHpKQZIpYYmkV

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>Masterbot MK 4: max energy, energy recharge 3, laser, max spear, shield 2, max crossbow, max hammer, kick power, get up


Download: https://drive.google.com/open?id=1JQLaTado2k0TKefU7LffxpucE3Se6EvC

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I decided to divide the aquabot into three types and add new sea monsters that you might like too.

Aqua swordman: fire sword 1, energy capacity 2, energy recharge 1, jetpack, get up, float(upgrade gives you jet boots which give you an ability to swim)



Aqua archer: fire arrow 1, arrow width 200%, energy capacity 2, energy recharge 2, jetpack, get up, float



Aqua combat archer: fire arrow 1, arrow width 300%, fire sword 1, energy capacity 2, energy recharge 2, jetpack, get up



Flaming hydra: This monster has 3 heads: Two side heads breathe fire and the central head makes a laser, also it can swim and move around on the land. You can chop off three heads or chop off the backbone to kill it.



>Laser Squid: these robots can only move in water too, they shoot a laser like a laser sharks but they are slower than sharks. The feature of squids is blinding ink, squids spit it out  and swim away if the player comes close. Also you can change skins of sharks and squids    + I changed the shark model.

Download: https://drive.google.com/open?id=1l11Wc1UScG_VbG7nssWvGF1Na5GCPyrK

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>"FLOAT" upgrade and new ver. of  "ARMOR II"




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