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Infamy [v1.2]

2D Payday-like Bank Robber Game · By Sparrowworks

(Warning: So much yapping, but one topic) Pls do more updates. I've been playing this game for months and it kinda gets boring at some point

A topic by Creature_of_Lag40945 created 2 days ago Views: 27 Replies: 3
Viewing posts 1 to 2
(1 edit) (+1)

My suggestions would be (If possible. Also feel free to not add these if u dont feel like doing improvements, still its kinda good to spend time.) Also if its not possible, dont do that. Just dont torture yourself ok


So, well. Like i said before, I have few suggestion. Like small details such as speech bubbles on top of people's concept - For example. A guard catches you or understands your intents and says "Hey! What are you doing?!" Or "Hey, you're not supposed to be here!" if you go in without disguise and a guard sees you before the guard is alerted. Also when your guns are visible, they should say "What the?!" and perhaps more dialogues to your creativity.


For the manager, when you approach the back room after luring him there, he should say something like "Here you go sir."  (since our character is apparently male). And maybe 2 guards should follow the manager to that room and wait behind him in the case something happens just like Withdrawal from Entry Point. (The count of guards to follow the manager should be based on the game difficulty, you know better)


Thats it kinda. I have some more but I don't feel like yapping and giving you a headache mkay. If its not possible, youre free to give up

Hi Creature_of_Lag40945! (or should i say, dedicated fan N1)
First of all thank you so much for playing! (and for months too), it really means the world for both me and sparrow (i love you!!!!!).

Second, (dw no corporate talk ahead) we're actually working on a "sequel" complete with a plot & storyline, a bunch of missions and AI that isn't *fill in with your own words* (+ other features that gotta remain a surprise :D). Updating this game will indeed be torture (unless its a bug fix) since it's using an older version of Godot (3.x, the current version as of writing is 4.5.1) AND it's poorly coded (sparrow tends to mock it and say: "its held with duct tape") soooo I've went ahead and added your idea (speech bubbles) to our To-Do List for Infamy 2.

(little bit of corporate talk incoming) Development has been rough and interrupted, mostly because of life and studies... but we're slowly coming back bit by bit to programming and we're taking small initiatives that will eventually add up.

Feel free to yap as much as you can bud, we <3 you.

(+1)

Ty for sharing your plans on the development. Those are exciting as hell, also have a g'day. Also my bad, I've been playing it since I discovered your game just hours or days after V1.2. Also it still has nice development I see. You're probably a solo dev, right?  I couldn't make rest of that even if I had like centuries of lifespan

Yw! though I should be the one thanking YOU, it really means a lot.

Also, we're a team of two actually (me and sparrow), I don't think any of us could make a fraction of what we made together, on their own.