OK, we finally managed to get WebRTC multiplayer working on our browser games and launched! Both Goober Dash and Rocket Bot Royale integrate unreliable and reliable data channels for communication with our game servers. This is a huge win, especially for low-latency real-time gaming on the web. Both these games are relatively fast twitch, and we've noticed a huge improvement utilizing the unreliable WebRTC data channel over of our previous websocket implementation.
Both games are free to play, and should work right in the browser on itch.io:
https://winterpixel.itch.io/rbr
https://winterpixel.itch.io/goober-dash
And actually we have another game jam game using the same tech stack here as well:
https://winterpixel.itch.io/big-battle-mini
Comments and criticisms welcome. We're pretty happy with this stack right now, so going to try something next with 100's to 1000's of players in a single match.